Heroes of Might and Magic: Olden Era

Heroes of Might and Magic: Olden Era

balalajka22 Aug 23, 2024 @ 1:11am
Thank you & My Wishes
Looking at a such good looking premise of a new Heroes game is crazy. Loved the trailer, the tone, the music etc....

I just wanted to add that while from the look of it its clearly taking the Heroes 3 route - which is great as that's the best game of the series - i wish the devs will use Early Access to experiment with some things beyond Heroes 3 (i did read that they try to add laws and such so thats already good), but i think there are also things other parts of the franchise tried to some extent but failed in execution - however the idea of them I think was very cool. I have 3 things in mind:

RPG-like events on the exploration map (these were already there in the games to some extent). I can imagine that to be able to travel further, certain actions needs to be performed, and maybe - just maybe - certain spells and/or creatures you control might help with that. For example an Ice Dragon in your army can freeze the river so you can cross, but you can just use a bigger Ice spell for the same. Maybe some of your troops are good at negotiation so they can convince a smaller enemy to join you. I think some things like this would be a cool addition to spice up the exploration part of the gameplay.

This is probably the hardest to add coding and balancing wise: I don't remember which game tried to include dynamic monsters and locations on the world map, but that's an idea i always thought could elevate the series, if done right. Some dynamicly moving creatures, or maybe some moving locations like a flying castle on the map could make the world feel more alive, less static and would enhance tactical thinking. I'm not saying everything should move, but maybe some unique elements.

And last but not least, I always liked heroes 4 for allowing your hero to not just cast spells but actually participate in the battle - but the execution was half-baked so i understand it's reception was not good. I always thought if this idea is better executed and balanced carefully, it can make combat much more exciting. If not directly partipating, there should be still something beyond casting spells the hero can do (special rogue and melee skills maybe to use on enemy troops) and maybe some ways the enemy troops can reach them.

I just wanted to put this out, i understand this is still early phase so my hoping is that maybe some of these can be still considered at least to try out an initial version of it during the upcoming EA. Im looking forward to the overall feel of them game in EA and potential other ideas of the devs how they might elevate the gameplay!

Thanks for making this game and wish the devs the best!
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gromenawer Aug 23, 2024 @ 1:41am 
My wish is for Ubisoft to BTO from any decision making.

Otherwise the game will probably have a mandatory internet connection for solo campaigns where you have to login with the mandatory Ubisoft account, while also running DRM on the background. And you will loose access to the game after 3 months when the pull the plug on the servers.

Not counting that you will have to login daily to get 100 gems that unlock spells in the Wizard Tower (10.000 gems each).
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Date Posted: Aug 23, 2024 @ 1:11am
Posts: 1