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Improved draw distance, remove loading, and compilation—everything works in real time.
Autumn has been added. The season changes at the start game, or automatically after a month.
The weather has been reworked to preserve the original atmosphere of the game.
Optimization is also important. As graphics detail increases and the world size, frame rate slightly drops, but 1060/2060 graphics cards run at minimum settings.
Added night vision device. Tried to make physically correct shader so that it would react to light correctly, glitches, and lens imitated.
Project is alive and actively developing, I plan to move on to a large video format.
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