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Fordítási probléma jelentése
I have BDO,WOW and Ganshin Impact but I need one now instead of this one cos they have crushed all my setups without any warning and I'm to old to remember every single one!
tnx
"Nothing is lost" is incorrect. Lifetime is lost and lifetime is an irretrievable good. And as long as Zenimax doesn't pay me to invest time in ESO that I don't want to invest, I will consider all the hours I wasted developing my character to be stolen.
When you call people idiots who get upset about something that is not their own fault; Which insulting swear word do you have for people like you, who read articles here of their own free will, which they actually do not want to read and then complain about it?^^
If you dont have any problems with this fantastic update, please stop commenting here!
Looks like a cool update but oh well, maybe ill reinstall it later or something
Lol, it'd be nice if they could first get the game to keep a stable 60 FPS when running through major cities, or ESP in large PVP battles. In those situations it dose not matter your stats, your FPS will drop well below 60. You can even try lowering everything when it happens and wont hit 60.
It's not a problem during most PVE but get on a maxed out mount, apply rapids buff and run through a major city like Daggerfall and see if you can keep a constant 60 (type /fps to show your FPS, you can even move it with the mouse cursor where you want, also can do /latency). And I'd love to see footage of a decent sized PVP castle siege where you keep 60 FPS.
There was talk AGES ago about upgrading the renderer to D3D 12 but of course they havent said a word about that in several years. Every update (numbered updated like the recent update 29) they usually have one line about "increased multithreading of x system to improve performance" and that's it". I will admit load times are noticeable a bit faster after this update like the patch notes claimed they would be. But the renderer seems to run mainly on one thread.
Funny enough the Mac version actually uses Vulkan, since Apple announced the OpenGL API is deprecated on OS X (a warning to devs that it will probably be removed completely in a future OS X release) ZOS switched the mac version to use MoltenVK which translates Vulkan API calls to Apple's Metal graphics API calls.