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poor ahpuch, couldn't succeed in Smite and it has a personal vendetta with gw2, it's some unhealthy obsession, he not even doing it for the jesters cuz trust me been there done that, this is beyond trying to get awards it's 1000% gw2 living rent free in his head.
such a wasted potential, all the awards he missed when palworld was released, when fallout 4 forum was so crowded cuz the tv show, then helldivers 2 drama etc
2 billion dollars in revenue, holy...
GW2 had a high peak with 75 million back in 2015, never even reached 75 million again. Game is small
What is it with you and GW2? In every thread you create and damn near every comment you leave, you have to bring up GW2.
It is. It so is
I preffer ESO above GW2 by far, but youre making a mistake, those 4k are only counting Steam players. You have to consider that the mayority of GW2 people are from the original launcher.
And? A far bigger majority of ESO players play outside of Steam as well. GW2 only have one other launcher. ESO has 3 launchers on PC, 2 on consoles. So in reality, Steam percentage of ESO players are a way smaller portion of the whole playerbase than GW2.
Dispersing delusion about the state of a dead game like GW2, one fan at a time.
I mean right now they are patting themselves on the back because their financial reports are slightly better than last year, but not even close to 2017. Even with the pandemic boost, they couldn't earn much and lost all players. Deluding themselves into thinking GW2 is not a dead game, which is just hilarious xD
Dudes are literally getting 15 minute pve content once every 4 months and still brainwashed into thinking that's not a dead mmo. Time to wake up.
Sounds like you don't play ESO either considering your constant confusion about PC and console servers.
Who's making it seem like PC and console players are playing together again? The only person who's mentioned it was you. It might be due to reading comprehension issues. I specifically said, ESO has 3 launchers on PC and 2 launchers on consoles.
You're diluting the point by adding and extra "console and pc plays together" which is nowhere to be found to cover up the main point which was pointing out the incredibly small playerbase of Guild Wars 2. In mmo terms, tiny playerbase = dead game. Not as complicated as you think.
Majority of ESO players are on Zenimax launcher, NOT Steam. Hope that clears up your confusion. Seems to me you are trying make an equation where Steam numbers for ESO are majority and Steam numbers for GW2 are minority to somehow claim the player numbers are so close?
What about the 2 billion revenue against 125 million? How many more players does GW2 need to increase the odds? If a game makes only 7% of another game's revenue in a year, by what principle does that mean the player numbers are even in the same league? What kind of warped logic is that? Real world says hello.
GW2 fans also have another coping argument that reads "Oh yeah? Well ESO has sub and GW2 is sub free, of course they would make more money!" and due to not even have played the game, don't realize ESO does not require a sub to play. Overlooking the fact that they are paying $5 for a bag piece per character in GW2 (which totals to $35 to max out) .
Also, ESO didn't get a lot of players after its first release on Steam. It got players steadily by increasing the quality of the game over the years, something GW2 did in reverse. If GW2 was a good game, they would also steadily increase their playerbase on Steam but we all know how they dropped the ball since 2021 and never really recovered.
When it launched on Steam literally does not matter. Why is more important. Steam launch for GW2 was a last ditch effort to counteract the humongous loss of player numbers in 2021 due to game becoming incredibly shallow riddled with content droughts and low effort patches.
They had their first new expansion since 2017 launched in early 2022 that was based on Cantha to milk the nostalgia of GW1 players. It flopped, bad. They lied about it being the "Most successful expansion to date! We have outsold the previous expansion!" only to be exposed shortly after in their financial reports that not only they never outsold it, they never even reached the revenue numbers from 2017. After weak expansion sales and bleeding players heavily, they had no choice but to use the nuclear option and finally launch on Steam after 12 years to get players. Well, 8k lifetime peak. No one was interested.
They already had their first game on Steam for over a decade, they didn't want to put GW2 up there because they didn't want to pay a fee and game was actually populated until the 2019 layoffs.
Unfortunately, a lot of these emotional "GW2 is the best ever" arguments are coming from people who joined sometime in 2023 or 2024 and stuck in the honeymoon phase which means they don't know anything about the game's history and they weren't even around when the game was actually alive and cannot comprehend that it died years ago when a vast majority of GW2 veterans said their piece and slammed the door shut after years and years of low effort game development. Even when confronted by a reality check like the Steam numbers (free to play game with a lifetime peak of 8k players), fans choose to believe in some imaginary number in their head instead to feel better and make arguments full of massive errors and faulty leaps of logic.
Where did I say majority of GW2 players play through Steam? You continiously make errors and intentionally misread and make up things you can't even back up. Quote where I said majority plays on Steam because if you can't quote, you can't escape looking like the very thing you fear the most.
We don't usually even bother poking at some of the most baseless arguments GW2 fans make such as:
"3k players? Oh yeah? Well, well, but we have 99% more players playing outside of Steam!"
Which isn't even remotely possible. Last 24 hours GW2 peaked at 3791 players, this includes hundreds of non-steam players using the steam client with a shortcut command to boost the numbers. Before that trick was discovered and became common, player numbers were pretty steady at 1750-2000 daily players. Yeah, that's how small the population is.
This low amount of players even at just one week before a "major update" they've been waiting for since February. To end the 3.5 months of unbearable content drought. Funny enough, after this barebones update arrives, they won't have any choice but to weather another 3.5 month content drought till August 27th.
That's not even remotely true. In fact, 2023 and Necrom was the most successful expansion since Summerset and brought back a huge amount of players into the game. Arcanist class is a massive success. So is the Endless Archive game mode. What did GW2 add in 2023 again? Necrom's prologue chapter alone had more meat than GW2's "major" updates since ESO doesn't ask you to go kill 100 rabbits and close down 50 doors to advance the story.
ESO making 2 billions is just to give you a perspective on how massive the playerbase size is compared to a dead mmo like Guild Wars 2. You can't make 2 billion dollars with a small playerbase.
Again based on your information, seems like you're not playing ESO either and any ideas you have about the game are severely outdated. Besides, GW2 has less players than SWTOR and Maplestory. Trust me, no one cares or even thinks about GW2. I'm giving it a chance to shine here, albeit not for the reason you'd hoped ;) It's just a prime example of an mmo that had potential but got gutted by horrible management, lack of creativity and massive content droughts that bores out even the most fanatical player at some point. Name me another mmo that abandoned their dungeons in their launch year. Good luck :)
They are just on edge after realizing GW3 is coming and all their money and time spent on GW2 will be gone for good.
the combat in eso is very good with reactive blocking and dodging. skilled players enjoy it quite well, which is why there is such a massive skill gap.
lol. I couldn't tell your were being sarcastic there.
players who cannot meet the skill requirements regularly lash out in anger over content they cannot complete. its common in all games, and they can often find an echo chamber on forums with other people who ragequit.
for the record, the skill gap is so massive that average players do around 30-50k damage, while very skilled players do 120k+
Also, since you mentioned echo chambers, this thread is kind of a safe haven for those that wish to shut down any and all valid criticism for this game. Have fun, and remember to do more than one thing in your free time.
vet trials are the pve endgame, and a lot of people struggle with them, thus the “vet trial mess” attitude.
struggling players wouldnt call it a “mess” if they were able to complete the content, thus the skill gap mentioned before.
this is common in all mmos.
My point still stands: if you look outside of that content, you can do anything in this game. Vet trials are the one thing not everyone gets to do. That's it. Well over 90% of the game is completable with a trash build. Take a step back and just go play something.
gear acquisition is easy in this game, so thats not some big hurdle lol
skilled pve players enjoy vet trials and dont consider them a “mess.”
most people either arent looking for that challenge or are not able to complete it, and thats ok. there is plenty of other content for them :)