The Elder Scrolls Online

The Elder Scrolls Online

Kaathe 16. Feb. 2024 um 15:24
6
4
ESO is easily the most populated MMO in 2024
I've tried many of the so called most popular MMOs recently, including guild wars 2, new world and final fantasy 14, and to my surprise ESO always has players in all maps.

It's likely due to the horizontal nature of ESO in its progression.

Most surprisingly for me is FF14 which is dead everywhere. I made a new character on the free trial oceanic servers and have played for 4 hours now without seeing another single real player in the world which is disappointing
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Beiträge 7690 von 110
Q 10. Mai 2024 um 22:45 
Ursprünglich geschrieben von ringod123:
Ursprünglich geschrieben von ah_puch:
22k peak this weekend, not bad at all. Especially compared to dead games like GW2 with 4k peak.

22k? Literally half of what it was 4 years ago, 30% less than 3 years ago etc etc, doing great........ hahahahaha. And trying to compare it to a game that was only available outside of Steam for 9 out of the last 10 years, whatever you need to convince yourself i guess.....

poor ahpuch, couldn't succeed in Smite and it has a personal vendetta with gw2, it's some unhealthy obsession, he not even doing it for the jesters cuz trust me been there done that, this is beyond trying to get awards it's 1000% gw2 living rent free in his head.

such a wasted potential, all the awards he missed when palworld was released, when fallout 4 forum was so crowded cuz the tv show, then helldivers 2 drama etc
Ursprünglich geschrieben von The MidgetCrusader69:
Ursprünglich geschrieben von ringod123:

22k? Literally half of what it was 4 years ago, 30% less than 3 years ago etc etc, doing great........ hahahahaha. And trying to compare it to a game that was only available outside of Steam for 9 out of the last 10 years, whatever you need to convince yourself i guess.....
https://www.gamespot.com/articles/the-elder-scrolls-online-director-calls-it-one-of-the-successful-live-service-games-with-2-billion-in-revenue/1100-6523249/

NUFF said bro hahaha

2 billion dollars in revenue, holy...

GW2 had a high peak with 75 million back in 2015, never even reached 75 million again. Game is small
Ursprünglich geschrieben von ah_puch:
Ursprünglich geschrieben von The MidgetCrusader69:
https://www.gamespot.com/articles/the-elder-scrolls-online-director-calls-it-one-of-the-successful-live-service-games-with-2-billion-in-revenue/1100-6523249/

NUFF said bro hahaha

2 billion dollars in revenue, holy...

GW2 had a high peak with 75 million back in 2015, never even reached 75 million again. Game is small

What is it with you and GW2? In every thread you create and damn near every comment you leave, you have to bring up GW2.
Ursprünglich geschrieben von Guardian Kaathe:
I've tried many of the so called most popular MMOs recently, including guild wars 2, new world and final fantasy 14, and to my surprise ESO always has players in all maps.

It's likely due to the horizontal nature of ESO in its progression.

Most surprisingly for me is FF14 which is dead everywhere. I made a new character on the free trial oceanic servers and have played for 4 hours now without seeing another single real player in the world which is disappointing

It is. It so is :judy:
Ursprünglich geschrieben von ah_puch:
22k peak this weekend, not bad at all. Especially compared to dead games like GW2 with 4k peak.

I preffer ESO above GW2 by far, but youre making a mistake, those 4k are only counting Steam players. You have to consider that the mayority of GW2 people are from the original launcher.
Ursprünglich geschrieben von PaulEric:
Ursprünglich geschrieben von ah_puch:
22k peak this weekend, not bad at all. Especially compared to dead games like GW2 with 4k peak.

I preffer ESO above GW2 by far, but youre making a mistake, those 4k are only counting Steam players. You have to consider that the mayority of GW2 people are from the original launcher.

And? A far bigger majority of ESO players play outside of Steam as well. GW2 only have one other launcher. ESO has 3 launchers on PC, 2 on consoles. So in reality, Steam percentage of ESO players are a way smaller portion of the whole playerbase than GW2.
Ursprünglich geschrieben von Axetwin:
What is it with you and GW2? In every thread you create and damn near every comment you leave, you have to bring up GW2.

Dispersing delusion about the state of a dead game like GW2, one fan at a time.

I mean right now they are patting themselves on the back because their financial reports are slightly better than last year, but not even close to 2017. Even with the pandemic boost, they couldn't earn much and lost all players. Deluding themselves into thinking GW2 is not a dead game, which is just hilarious xD

Dudes are literally getting 15 minute pve content once every 4 months and still brainwashed into thinking that's not a dead mmo. Time to wake up.
Ursprünglich geschrieben von ringod123:

Yet again making it seem like PC gets to play with Xbox and PS :D Your arguments are so bad it really is obvious you are nothing but a bad troll. I don't even play GW2 but your attempted arguments are so false it's hilarious.

Sounds like you don't play ESO either considering your constant confusion about PC and console servers.

Who's making it seem like PC and console players are playing together again? The only person who's mentioned it was you. It might be due to reading comprehension issues. I specifically said, ESO has 3 launchers on PC and 2 launchers on consoles.

You're diluting the point by adding and extra "console and pc plays together" which is nowhere to be found to cover up the main point which was pointing out the incredibly small playerbase of Guild Wars 2. In mmo terms, tiny playerbase = dead game. Not as complicated as you think.

Ursprünglich geschrieben von ringod123:
AGAIN since you LOVE to ignore it, you claim ESO has the vast majority of PC players playing NOT through Steam when the game was not on steam ONLY for its first year, when it was universally panned as being an awful mmo, it wasnt until they spent a year fixing it and releasing it on steam that it really got a lot of people playing.

Majority of ESO players are on Zenimax launcher, NOT Steam. Hope that clears up your confusion. Seems to me you are trying make an equation where Steam numbers for ESO are majority and Steam numbers for GW2 are minority to somehow claim the player numbers are so close?

What about the 2 billion revenue against 125 million? How many more players does GW2 need to increase the odds? If a game makes only 7% of another game's revenue in a year, by what principle does that mean the player numbers are even in the same league? What kind of warped logic is that? Real world says hello.

GW2 fans also have another coping argument that reads "Oh yeah? Well ESO has sub and GW2 is sub free, of course they would make more money!" and due to not even have played the game, don't realize ESO does not require a sub to play. Overlooking the fact that they are paying $5 for a bag piece per character in GW2 (which totals to $35 to max out) .

Also, ESO didn't get a lot of players after its first release on Steam. It got players steadily by increasing the quality of the game over the years, something GW2 did in reverse. If GW2 was a good game, they would also steadily increase their playerbase on Steam but we all know how they dropped the ball since 2021 and never really recovered.

When it launched on Steam literally does not matter. Why is more important. Steam launch for GW2 was a last ditch effort to counteract the humongous loss of player numbers in 2021 due to game becoming incredibly shallow riddled with content droughts and low effort patches.

They had their first new expansion since 2017 launched in early 2022 that was based on Cantha to milk the nostalgia of GW1 players. It flopped, bad. They lied about it being the "Most successful expansion to date! We have outsold the previous expansion!" only to be exposed shortly after in their financial reports that not only they never outsold it, they never even reached the revenue numbers from 2017. After weak expansion sales and bleeding players heavily, they had no choice but to use the nuclear option and finally launch on Steam after 12 years to get players. Well, 8k lifetime peak. No one was interested.

They already had their first game on Steam for over a decade, they didn't want to put GW2 up there because they didn't want to pay a fee and game was actually populated until the 2019 layoffs.

Unfortunately, a lot of these emotional "GW2 is the best ever" arguments are coming from people who joined sometime in 2023 or 2024 and stuck in the honeymoon phase which means they don't know anything about the game's history and they weren't even around when the game was actually alive and cannot comprehend that it died years ago when a vast majority of GW2 veterans said their piece and slammed the door shut after years and years of low effort game development. Even when confronted by a reality check like the Steam numbers (free to play game with a lifetime peak of 8k players), fans choose to believe in some imaginary number in their head instead to feel better and make arguments full of massive errors and faulty leaps of logic.

Ursprünglich geschrieben von ringod123:
Then you literally try to use opposite logic to say that the vast majority of GW2 players DO play through steam, even though it has only been available on steam for just over a year and is just as old as ESO. Keep going with your disingenious arguments, just makes you look more of a fool, which many people are pointing out.

Where did I say majority of GW2 players play through Steam? You continiously make errors and intentionally misread and make up things you can't even back up. Quote where I said majority plays on Steam because if you can't quote, you can't escape looking like the very thing you fear the most.

We don't usually even bother poking at some of the most baseless arguments GW2 fans make such as:

"3k players? Oh yeah? Well, well, but we have 99% more players playing outside of Steam!"

Which isn't even remotely possible. Last 24 hours GW2 peaked at 3791 players, this includes hundreds of non-steam players using the steam client with a shortcut command to boost the numbers. Before that trick was discovered and became common, player numbers were pretty steady at 1750-2000 daily players. Yeah, that's how small the population is.

This low amount of players even at just one week before a "major update" they've been waiting for since February. To end the 3.5 months of unbearable content drought. Funny enough, after this barebones update arrives, they won't have any choice but to weather another 3.5 month content drought till August 27th.

Ursprünglich geschrieben von ringod123:
And when your argument comes down to "zos have made billions", you really aren't saying a single thing about the appalling state of the game, how over the last 5 years every single update has been smaller than the one before, more bugs than ever making it into every patch, pts feedback gets ignored more than ever before, huge portions of the game abandoned for 5 years etc etc etc, too much to list, but its ok cos its all about the corporations profit apparently as far as you're concerned.

That's not even remotely true. In fact, 2023 and Necrom was the most successful expansion since Summerset and brought back a huge amount of players into the game. Arcanist class is a massive success. So is the Endless Archive game mode. What did GW2 add in 2023 again? Necrom's prologue chapter alone had more meat than GW2's "major" updates since ESO doesn't ask you to go kill 100 rabbits and close down 50 doors to advance the story.

ESO making 2 billions is just to give you a perspective on how massive the playerbase size is compared to a dead mmo like Guild Wars 2. You can't make 2 billion dollars with a small playerbase.

Again based on your information, seems like you're not playing ESO either and any ideas you have about the game are severely outdated. Besides, GW2 has less players than SWTOR and Maplestory. Trust me, no one cares or even thinks about GW2. I'm giving it a chance to shine here, albeit not for the reason you'd hoped ;) It's just a prime example of an mmo that had potential but got gutted by horrible management, lack of creativity and massive content droughts that bores out even the most fanatical player at some point. Name me another mmo that abandoned their dungeons in their launch year. Good luck :)

They are just on edge after realizing GW3 is coming and all their money and time spent on GW2 will be gone for good.
Zuletzt bearbeitet von ah_puch; 14. Mai 2024 um 16:59
Lowbei 15. Mai 2024 um 9:22 
eso is very active and definitely the biggest current mmo.

the combat in eso is very good with reactive blocking and dodging. skilled players enjoy it quite well, which is why there is such a massive skill gap.
Zuletzt bearbeitet von Lowbei; 15. Mai 2024 um 9:23
Altenroth 15. Mai 2024 um 9:44 
Ursprünglich geschrieben von Lowbei:
eso is very active and definitely the biggest current mmo.

the combat in eso is very good with reactive blocking and dodging. skilled players enjoy it quite well, which is why there is such a massive skill gap.

lol. I couldn't tell your were being sarcastic there.
Lowbei 15. Mai 2024 um 9:50 
Ursprünglich geschrieben von Altenroth:
Ursprünglich geschrieben von Lowbei:
eso is very active and definitely the biggest current mmo.

the combat in eso is very good with reactive blocking and dodging. skilled players enjoy it quite well, which is why there is such a massive skill gap.

lol. I couldn't tell your were being sarcastic there.
no, everything stated was factual, and this is very apparent ingame.

players who cannot meet the skill requirements regularly lash out in anger over content they cannot complete. its common in all games, and they can often find an echo chamber on forums with other people who ragequit.

for the record, the skill gap is so massive that average players do around 30-50k damage, while very skilled players do 120k+
Zuletzt bearbeitet von Lowbei; 15. Mai 2024 um 9:55
Ursprünglich geschrieben von Lowbei:
Ursprünglich geschrieben von Altenroth:

lol. I couldn't tell your were being sarcastic there.
no, everything stated was factual, and this is very apparent ingame.

players who cannot meet the skill requirements regularly lash out in anger over content they cannot complete. its common in all games, and they can often find an echo chamber on forums with other people who ragequit.

for the record, the skill gap is so massive that average players do around 30-50k damage, while very skilled players do 120k+
There is hardly any content that cannot be completed in this game unless you look at the vet trials mess.
Also, since you mentioned echo chambers, this thread is kind of a safe haven for those that wish to shut down any and all valid criticism for this game. Have fun, and remember to do more than one thing in your free time.
Lowbei 15. Mai 2024 um 14:19 
Ursprünglich geschrieben von Umbreon™:
Ursprünglich geschrieben von Lowbei:
no, everything stated was factual, and this is very apparent ingame.

players who cannot meet the skill requirements regularly lash out in anger over content they cannot complete. its common in all games, and they can often find an echo chamber on forums with other people who ragequit.

for the record, the skill gap is so massive that average players do around 30-50k damage, while very skilled players do 120k+
There is hardly any content that cannot be completed in this game unless you look at the vet trials mess.
lol what “vet trial mess?”

vet trials are the pve endgame, and a lot of people struggle with them, thus the “vet trial mess” attitude.

struggling players wouldnt call it a “mess” if they were able to complete the content, thus the skill gap mentioned before.

this is common in all mmos.
Zuletzt bearbeitet von Lowbei; 15. Mai 2024 um 14:20
Ursprünglich geschrieben von Lowbei:
Ursprünglich geschrieben von Umbreon™:
There is hardly any content that cannot be completed in this game unless you look at the vet trials mess.
lol what “vet trial mess?”

vet trials are the pve endgame, and a lot of people struggle with them, thus the “vet trial mess” attitude.

struggling players wouldnt call it a “mess” if they were able to complete the content, thus the skill gap mentioned before.

this is common in all mmos.
By mess i mean all the things you have to do to even get in one (being locked to the ideal meta sets, for one).
My point still stands: if you look outside of that content, you can do anything in this game. Vet trials are the one thing not everyone gets to do. That's it. Well over 90% of the game is completable with a trash build. Take a step back and just go play something.
Lowbei 15. Mai 2024 um 14:28 
Ursprünglich geschrieben von Umbreon™:
Ursprünglich geschrieben von Lowbei:
lol what “vet trial mess?”

vet trials are the pve endgame, and a lot of people struggle with them, thus the “vet trial mess” attitude.

struggling players wouldnt call it a “mess” if they were able to complete the content, thus the skill gap mentioned before.

this is common in all mmos.
By mess i mean all the things you have to do to even get in one (being locked to the ideal meta sets, for one).
My point still stands: if you look outside of that content, you can do anything in this game. Vet trials are the one thing not everyone gets to do. That's it. Well over 90% of the game is completable with a trash build. Take a step back and just go play something.
irony, since im playing the content i enjoy.

gear acquisition is easy in this game, so thats not some big hurdle lol

skilled pve players enjoy vet trials and dont consider them a “mess.”

most people either arent looking for that challenge or are not able to complete it, and thats ok. there is plenty of other content for them :)
Zuletzt bearbeitet von Lowbei; 15. Mai 2024 um 14:39
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