The Elder Scrolls Online

The Elder Scrolls Online

Level Scaling....
Im a returning player and i played from release through The Summerset expansion but i mostly played my main toon so i guess i didnt notice the that level scaling was added, even though i had a number of lower level toons i just didnt use them much.

Now that ive returned i have been using those lower level toons and started noticing that anywhere i go with them i can destroy anything in my path - there is nothing difficult, no challenge... So i did some research and seen they added level scaling for all zones somewhere around the morrowind expansion.

Well, this is terrible for me personally only for leveling a character. There is absolutely no challenge while leveling, the only thing challenging left to do is trials (are those level scaled as well?) or PVP and ive never been much a pvp guy...

Just curious if you guys really like that? I mean are most people who play the game ok with having a mindless leveling experience? Then all you got left to look forward to are trials and pvp? Oh and world bosses...

Maybe they should make level scaling optional, let the player decide if they want to be level scaled, I would at least prefer this than making you be bored while leveling...

Its pretty ridiculous, its pretty much a 180* U turn compared to the history of elder scrolls series and the release of eso, you cant tell me you guys arent bored leveling...
Last edited by Stonehaven; Feb 9 @ 4:00am
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Showing 1-15 of 23 comments
level locking is dawgschit. This is an elder scrolls game the point is open freedom who wants to be level locked out of exploration its awful. Elder scrolls games are about the journey the free exploration and the story. It sounds like you arent a tes fan maybe try wow or lotro (that game u find yourself doing skirmishes for 4 hours just to meet the level requirement to continue the main quest) and your level locked in zones maybe try that.
Last edited by MisoForever; Feb 9 @ 10:10am
Originally posted by MisoForever:
level locking is dawgschit. This is an elder scrolls game the point is open freedom who wants to be level locked out of exploration its awful. Elder scrolls games are about the journey the free exploration and the story. It sounds like you arent a tes fan maybe try wow or lotro (that game u find yourself doing skirmishes for 4 hours just to meet the level requirement to continue the main quest) and your level locked in zones maybe try that.

Sry you feel that way man but really; it sound like you dont know what the previous elder scrolls games are about, sure theyre about freedom, exploration, and the story (those three things are standard among all open-world rpg's... And i didnt say anything about level locking you out of content, i dont care for level locking either, thats the way it was before level scaling though - personally i like to go in higher level areas as a challenge and see what i can do which usually would yield more xp as reward for doing so...

But what elderscrolls game do you know that you can create a new character and go anywhere in the world including openworld dungeons and fight nearly all mobs with reasonable ease?

There arent any (i thought you knew the es series...), i didnt get to play a lot of skyrim but im sure skyrim wasnt like that either, certainly morrowind and oblivion wasnt like that...

ESO is the only es game where everything is easy as soon as you create a character which is a 180* turn from the other games.

only fluffy-puffy-powderpuff's want a game that is soo easy progression with no challenge right? IT just makes it pretty darn boring to level but everything in between is;

"well i gotta go do this, ok here we go run there, hit m1 a bunch of time activate a few abilities, maybe dodge and roll a few times, and go back and talk to the quest giver, rinse and repeat for everything and never have to worry about dying"... Nothing like any other es game ever made, makes progression maybe difficult for a toddler.
Last edited by Stonehaven; Feb 9 @ 4:31pm
AyaTheNobody Feb 9 @ 7:11pm 
Idk i was just asking in game why at my level i cant one hit a mudcrab…
Originally posted by PlayGame:
no worries, they promised to make that so called "challenging mob" soon. its in their 2025 studio director letter. u will get what u wish, and by the time most of us no longer playing this ♥♥♥♥

I just want to play eso just a not soo easy eso... That letter says they plan to experiment with with some things one being "Increasing the difficulty of standard overworld combat" - which is a start i guess... They did say this is part of " addressing long-standing feedback" which is a hint that other "real" elder scrolls fans have long been complaining about this level scaling issue other than me...

I gotta say i did not expect to come back to such an easy game, before level scaling it wasnt too difficult but not exactly easy either. Also i didnt see anything about introducing a difficult mob just about them experimenting with making overworld combat more difficult. i dont think thats enough o keep me interested though

It sound like theyve been catering to the fluffy puffs out there who dont really know much about the elder scrolls series and ignoring the more real elder scrolls fans when it comes to releasing content... Sad - I just want to get into a few trials now to get that experience and ill probably be done with eso for the rest of my days heh.
Last edited by Stonehaven; Feb 9 @ 9:49pm
Celendrin Feb 9 @ 10:15pm 
" ..that anywhere i go with them i can destroy anything in my path - there is nothing difficult, no challenge... So i did some research and seen they added level scaling for all zones somewhere around the morrowind expansion. "

- you're not alone many people that tried the game seen the ridiculous lack of challenge the 'level scaling' created and never played the game past trying it out..

the game seems to have been intentionally designed from the start to appeal to a 'younger audience' due to the 'big head - small body' look of the characters and level scaling that pretty much took away all frustration (and challenge),


if they could make some kind of alternate version (or servers) with no level scaling I'm sure that would be a massive hit with many (new) players but something like that will probably never happen,

there are people that know what you mean though so don't worry you're not alone in what you're saying..
Originally posted by MisoForever:
level locking is dawgschit. This is an elder scrolls game the point is open freedom who wants to be level locked out of exploration its awful. Elder scrolls games are about the journey the free exploration and the story. It sounds like you arent a tes fan maybe try wow or lotro (that game u find yourself doing skirmishes for 4 hours just to meet the level requirement to continue the main quest) and your level locked in zones maybe try that.


bs, i played this game in beta and while it had montly payment. your starter alliance was lvl 1 - 50, the 2. start at the next alliance was Veteran lvl 1 - 5 and the 3. was Veteran lvl 6 - 10, it was fun to have an challange while beeing op if you return to the lower maps. you had to play the story in order.

no baby handholding like these days
Ryohei Feb 10 @ 9:15am 
I played through Somerset and was considering a return myself, but after a little research it turns out there is no progress to be had. You would just get your trial gear and then be maxed and bored once you have your perfected.

For me I feel like ESO, much like Gw2 and WoW, has a great combat system but lacks endgame power progression.

I have always wished for a reincarnation system, or basically a way to re-roll a character back to level 1, but with slightly more power from *memories of a past life* like in DDO... or really just someway to continue growing your power, even just slightly.
Herr Horny Feb 10 @ 10:10am 
I am very bored and it burns me out how easy it is. Lucky the game is n a very bad spot right now and the developer finally need to listen to our criticism. The difficulty will be tackled on this year
Originally posted by Stonehaven:
Originally posted by MisoForever:
level locking is dawgschit. This is an elder scrolls game the point is open freedom who wants to be level locked out of exploration its awful. Elder scrolls games are about the journey the free exploration and the story. It sounds like you arent a tes fan maybe try wow or lotro (that game u find yourself doing skirmishes for 4 hours just to meet the level requirement to continue the main quest) and your level locked in zones maybe try that.

Sry you feel that way man but really; it sound like you dont know what the previous elder scrolls games are about, sure theyre about freedom, exploration, and the story (those three things are standard among all open-world rpg's... And i didnt say anything about level locking you out of content, i dont care for level locking either, thats the way it was before level scaling though - personally i like to go in higher level areas as a challenge and see what i can do which usually would yield more xp as reward for doing so...

But what elderscrolls game do you know that you can create a new character and go anywhere in the world including openworld dungeons and fight nearly all mobs with reasonable ease?

There arent any (i thought you knew the es series...), i didnt get to play a lot of skyrim but im sure skyrim wasnt like that either, certainly morrowind and oblivion wasnt like that...

ESO is the only es game where everything is easy as soon as you create a character which is a 180* turn from the other games.

only fluffy-puffy-powderpuff's want a game that is soo easy progression with no challenge right? IT just makes it pretty darn boring to level but everything in between is;

"well i gotta go do this, ok here we go run there, hit m1 a bunch of time activate a few abilities, maybe dodge and roll a few times, and go back and talk to the quest giver, rinse and repeat for everything and never have to worry about dying"... Nothing like any other es game ever made, makes progression maybe difficult for a toddler.

The first tes game I ever played was Daggerfall in 97.

Just go play dark souls and go away
Originally posted by AoW-Violator-Ger:
Originally posted by MisoForever:
level locking is dawgschit. This is an elder scrolls game the point is open freedom who wants to be level locked out of exploration its awful. Elder scrolls games are about the journey the free exploration and the story. It sounds like you arent a tes fan maybe try wow or lotro (that game u find yourself doing skirmishes for 4 hours just to meet the level requirement to continue the main quest) and your level locked in zones maybe try that.


bs, i played this game in beta and while it had montly payment. your starter alliance was lvl 1 - 50, the 2. start at the next alliance was Veteran lvl 1 - 5 and the 3. was Veteran lvl 6 - 10, it was fun to have an challange while beeing op if you return to the lower maps. you had to play the story in order.

no baby handholding like these days

Yeah and that’s why they changed it because the game was tanking and no one was having fun because it wasn’t like a typical tes game 🤡 it’s just the vocal minority like you crying the silent majority are the true player base who enjoys the lore and stories. If you want hardcore overland go play dark souls
Originally posted by Stonehaven:
personally i like to go in higher level areas as a challenge and see what i can do

If you look for a challenge in MMO overland content you should try Pantheon: Rise of the Fallen. You won't have to go to higher level zones even, your own level zone will murder you well they say. But definitely not ESO XD
Originally posted by MisoForever:
This is an elder scrolls game the point is open freedom who wants to be level locked out of exploration its awful.
This. I remember when the zones used to be level locked; I often got stuck in zones because I just focused on questing and was not interested in grinding levels, so I was not able to continue with the story. It was not fun at all. You had two options: stay and grind until you get the minimum level for the next zone, or if you had a death wish, ignore the level limit and venture out into the next zone anyway and get jumped by mobs who could kill you in one hit. And on the other hand, after you reached level 50, the game became ridiculously easy when travelling back to low-level zones, where you instead could kill mobs in one hit.

Craglorn used to be the only place where high-level players would hang out for a challenge; now you can get a challenge anywhere. Of course, level scaling is not perfect, but it is way better than what it used to be.
Originally posted by 🅵🆁🅴🅳🅴🆁🅸🅺:
Originally posted by MisoForever:
This is an elder scrolls game the point is open freedom who wants to be level locked out of exploration its awful.
This. I remember when the zones used to be level locked; I often got stuck in zones because I just focused on questing and was not interested in grinding levels, so I was not able to continue with the story. It was not fun at all. You had two options: stay and grind until you get the minimum level for the next zone, or if you had a death wish, ignore the level limit and venture out into the next zone anyway and get jumped by mobs who could kill you in one hit. And on the other hand, after you reached level 50, the game became ridiculously easy when travelling back to low-level zones, where you instead could kill mobs in one hit.

Craglorn used to be the only place where high-level players would hang out for a challenge; now you can get a challenge anywhere. Of course, level scaling is not perfect, but it is way better than what it used to be.

Exactly it’s my biggest turn of in lotro I have to do skirmishes over and over just to meet the level requirement to do the epic quest aka main quest. I can’t stand level locks it ruins immersion and the freedom of the game. The devs know the true tes fans are the life blood and bread and butter of the game who are interested in the world it’s self and lore. People like nefas and other “elite” mmo players will hop to the next egg plant swinging contest.

I just wish the devs at times didn’t betray the silent majority in favor of elitists vocal minority who want to nerf anything that makes the game enjoyable for non elitists.

These people have a myriad of games to swing their Richard in no idea why they want to make alterations that ruin the core of what a tes game is. I even hear rumors of a tes 4 remake which adds souls like mechanics into it I feel the days of Skyrim are dead and see a dark sad road and stain on the memory of what the elder scrolls were from morrowind-Skyrim.
Last edited by MisoForever; Feb 11 @ 9:46am
Xerca Feb 11 @ 4:50pm 
This is definitely one of the thing that turns me off from ESO (even tho I have purchased almost all xpacs) but then you compare to to pretty much any other mainstream MMO and you start realizing that this is the new norm: easy leveling to bring in the casuals, harder end game for the more hardcore players (I haven't touched end game in ESO, so I'm only assuming it gets more difficult).

You gotta stop comparing it to true Scrolls games tho, that's your first mistake (and mine to a point). This is marketed as an Elder Scrolls game but in reality, I see it more as a generic MMO with an ES skin and storytelling. Beyond those 2 things, this isn't really a Scrolls game.

I'm prob one of the few that can get past the terrible combat (it is terrible but they're not gonna change the combat system in a decade old MMO) so I'm excited to see what they do in terms of difficulty for the over world in future updates since it seems it is now being addressed? Only time will tell.
Originally posted by Xerca:
This is definitely one of the thing that turns me off from ESO (even tho I have purchased almost all xpacs) but then you compare to to pretty much any other mainstream MMO and you start realizing that this is the new norm: easy leveling to bring in the casuals, harder end game for the more hardcore players (I haven't touched end game in ESO, so I'm only assuming it gets more difficult).

You gotta stop comparing it to true Scrolls games tho, that's your first mistake (and mine to a point). This is marketed as an Elder Scrolls game but in reality, I see it more as a generic MMO with an ES skin and storytelling. Beyond those 2 things, this isn't really a Scrolls game.

I'm prob one of the few that can get past the terrible combat (it is terrible but they're not gonna change the combat system in a decade old MMO) so I'm excited to see what they do in terms of difficulty for the over world in future updates since it seems it is now being addressed? Only time will tell.

The only people who say it’s a mmo with a tes skin don’t know the lore and know how much it contributes to the stories and how close solo main story questing is to the main series games. So no not really. No one wants to be level cucked out of a quest because they didn’t meet some level range 🤡
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Date Posted: Feb 9 @ 1:39am
Posts: 23