Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
10 skills (+ ult) are more than enough button smashing when you consider the light attack weaving.
Reason 1: Konsoles and especially Controller Input with limited buttons can't handle 20 skills per skillbar.
Reason 2: Many Skills give you passive Bonusses, for example every Sorc skill slotted gives you 2% Spell Damage while every Fighters Guild Ability would give you 3%. If you could slot 20 abilities, this would be 45% more Spell Damage (without ultimates) just by slotting abilities.
This would be totally unbalanced, even not counting all the other passive effects you would get, like those from bound aegis or camouflaged hunter.
Almost anything about the combat and skills had to be changed to make something like this work and I really doubt that this would happen, also it would lead to another game.
Ff14 wants a word with you.
Simple fix would be using the bumpers on a controller to cycle through your skill bar. Pretty sure that's how FF does it. Experienced players could do this very quickly.
I wish there was a larger skillbar.
I doubt this will work for ESOs combat.
Having to switch between 2 bars giving 12 skills is boring af so why not have 1 bar all the time with 12 skills? Or even better have it as an option in the settings...
Sort of, but not quite.
Sounds like neither of you have played FF.
I recommend anyone to at least try it out so they see how far ahead FF is of everyone else when it comes to a myriad of mechanics from how classes (jobs), guilds, UI, quests, instances, raids and controller schemes are handled.
FF is a full sized MMO where you manage many skills and they pulled off being able to play it with a controller brilliantly. Any blind spots with the controller are managed within the UI by setting up filters. Once you familiarize yourself with the settings, you very easily play casual or raid content with the controller - seamlessly. Check it out for yourself.
ESO is a theme park MMO. It's there for the story/lore/ES world and not as much on the game play aspect. Practice timing your light attacks with various skills, whoopity doo.
Sadly, FF's world/story is boring as hell. The dungeons and raids are fun enough but the open world feels dead as f***. The cities are pretty lively but that's about it.
If you took ESO's story building and meshed it with FF's technical brilliance, you'd have a near perfect MMO experience.
Because of balancing + it really wouldnt be as fun as it may sound. When you come from games that have many abilities that can be active at the same time, making the transition to eso feels like you have too few buttons to press but if you had 12 active skills at a time, the gameplay wouldnt change much at all. You d end up with a meta where you have like 4-5 active skills and the rest just put on bars for passive bonuses. This would happen because eso does not have cooldowns for skills, you have a spammable + maybe an execute spammable and a couple DoT skills, rest is buffs. even if you could slot 300 skills at a time, u d still find the highest dps/utility spammable and just cast that in combination with a couple buffs/DoTs.