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PVP: Detect Potions, Immovability Potions, Invisibility Potions
Btw. the 3 crafting lines you have chosen are the easiest to level. Also I recommend to do just all crafting on each character, beacuse of master writs later on, furnishing crafting (needs multiple crafting skills) and because you can get enough skill points to easily do it.
What I've learned is there are some really cool high end recipes once you get to lvl 50 and 160 champion points.
It seems until then, there's not much use in the player made potions, or really any of the stuff you can craft.
It only starts really being powerful once you hit CP 160. That's the vibe I'm getting anyway, being CP 400 or so now and looking to make sets and 3 part potions etc.
So firstly, when you hit level 50 you begin to gain champion ranks, and gear/crafted item level maxes out at 160 (though 150 for alchemy, and don't worry, they come a lot faster than normal levels) and any item you get from then on will be that level. Keep in mind items of your level will be the most effective, which includes alchemical items as well as food and drink. Some things, such as higher tier food and drink, scale to your level, as do those crown potions.
The best part about alchemy though is its versatility. I suggest looking into some guides detailing the ingredients and what they do, or using a mod to tell you how to make the exact thing you want (which saves me so much time). You play your way, I'm just making some suggestions, more of which I'll discuss later. But back to the topic of what you can do with alchemy:
Potions are a big deal, for reasons that someone else already pointed out, although there are other effects such as "restore health" and "lingering health," both of which can be combined to make a stronger potion. You could also make potions that make you faster or increase your spell resistance. However, you can also make poisons with an inverse effect.
For instance, you can make poisons which slow your enemy or even give YOU health when poisoning an enemy. While "Ravage health" is better at doing outright damage, if you made a poison of "Restore health," it'll do damage and restore your own. Just like a speed poison would reduce their speed. You get the idea I'm sure. So while crown potions are powerful, there are other utilities to be had through alchemy.
If you so desire, you may use this resource to see what ingredients do what:
https://lehos.github.io/eso-alchemy/
While this may not be a full list, you can click on an effect to show various combinations. It displays the most common ingredients at least, and shows you the best way to make them. This is a fuller list:
https://en.uesp.net/wiki/Online:Alchemy_Ingredients
Earlier I mentioned addons. If you're not aware, these are extremely useful, and can be easily setup using Minion which can be obtained from here:
https://minion.mmoui.com/
Do keep in mind that this is a third party software, but is perfectly safe to use. Most ESO players use it, as it makes things so much more simple. Just don't forget to search for and download the required addons, which are usually just libraries which enable the addons to work their magic. Each addon you click on will show a description of what it needs and how it functions, and you can download it as easily as a Skyrim mod on Vortex. All you need to do is use the search to look at what you want and hit the download, and look for any of its dependencies in a similar function.
I personally use the addon "potion maker" by Facit to allow me to simply use a UI to queue up what I want to make, though maybe save it for later if you want to learn the ingredients the hard way.
Hope this helps, and do tell your husband to keep up with researching items. It eventually takes a long time to research an item depending on how many traits you already know, so the more you do it the better. He'll also be able to craft better gear the more traits he knows. I personally use an auto research mod which helps with that, because it can be annoying to dig through your inventory to see what is already researched and what isn't, whereas this mod will do it for you, and will even work according to parameters you set, ignoring items of a certain rarity or even focusing on specific traits or gear first.
My suggestion to you, or any new player for that matter, is always do your daily writs. This gives you some money, but more importantly, it gives you surveys. When you find an "alchemist survey" or "blacksmith survey," those tend to lead to a LOT of useful materials. There are also addons which will tell you where those are, in case you would prefer to see the locations on the map. I strongly suggest that anyone uses addons, and you guys can use what you'd like but..
It's worth noting that crafting takes a LOT of skill points. You'll eventually want to get an addon which tells you where skyshards are. Personally, the sooner the better, because you never know when you'll pass by them unwittingly.
Thanks for all the info!
It's kinda depressing that a lot of the crafting seems like it's mainly useful way down the line. I feel like a few changes could make it more fun the whole time. 🤔
You and your husband could sell your services as master crafters once you hit that level or join a guild trade and sell your product, but to be honest most players won´t pay crafting services to the extend that makes it viable (some don´t even know the mats they need for what they want and generally won´t provide them all also) and in guild trades you may as well simply sell the mats and get more money and faster sells.
At the end of the day, the entire crafting system is an excuse for master writs and the vouchers you earn from them. Now, if you do that and use wisely your voucher I can guarantee you, you can earn some reeaaaally good money. From learning pretty amazing furniture designs that you can sell (both the recipe itself or the furniture done) or use, crafting stations, some rare motifs...
Here´s the issue about that, or at least I feel it so myself, money in this game is... "weird"? I spend a lot constantly, but because I´m not ESO+ and so I have to buy DLCs with gold to crown exchange (and the current ratio is crazy) and because I have tons of houses and want to decorate them all (and the devs know people like that so they make decorating a long term commitment and also extremely expensive, like CRAZY expensive, "spend 150k for a fountaing you want 4 for your garden" type of crazy). But if you remove stuff like that or buying motfs, money is kind of pointless in the game.
The game has good systems I think, but they are all very disconnected. It has being improving over the years, but sadly crafting has yet to get a mayor overhaul to make crafting players like you and your huby get a good end-game objective beyond simply making money. At least you guys can be fully geared since low level lol, although honestly that also is kind of pointless in early pve game.
PD: One thing you guys could do is hunt down overland sets and then enter a social guild and help out noobies or non crafters get those sets, which a lot of them are still quite popular even in meta terms, if money is something you don´t need or care I think is the only viable way of playing as a crafter and enjoy it and feel usefull.
Always glad to help:)
Having to wait for max level for it to be useful is a bit of a pain, but be sure to deconstruct things that neither of you need, as that will be the main way of getting crafting XP. You can't do this with provisioning and alchemy, but enchanting will let you. There's also another way that crafting will be useful before max level: Crafted sets.
Crafted sets give you cool bonuses, but require you to know a certain amount of traits on each piece. Ashen Grip for example is the first one on this list. You can see what the five piece set bonus does, but you'll need to have 2 traits on the items you want before making it. It's worth noting that two handed weapons, including bows and staves, count as two items toward the bonus.
So if your husband wanted to make you medium armor and a big axe, he could do so if he already researched say, divines (which is one of the best pve traits) and impenetrable (pretty much THE pvp trait) on each of these pieces, but does not actually need to put these specific traits on the sets. As long as he knows them he can make those pieces.
This isn't barred by level either. You can make any level from 1-50 as long as it's an even number (can't make odd numbers) and you have the materials.
https://elderscrollsonline.wiki.fextralife.com/Crafted+Sets
There are addons which show you the locations of crafting stations and their set bonuses as well. Personally level 1-50 is when I usually experiment with more niche sets such as Assasin's Guile.
- The Alchemy profession, like all of the other crafting professions, are only useful IF you are already at Level 50/CP160 and MAX on your passive abilities.
- The potions you get by logging in daily are not meant to be a replacement for your pots you've crafted yourself. They are very good and useful for everyday casual or beginner players. But the pots/drinks max level crafters craft are better suited for the hardcore engame players, because they offer better boosts to power/ability skills etc. (Hence, refer to my first point)
- Its usually a good idea to enjoy the game/story in the begining ( I assume you are a new player to ESO). Explore the game, pick up keep everything especially the raw mats. The gears you come across - not really, you can easily just deconstuct them AND get the free mats. When you reach level 50, then you may need to pick and choose what you want to use permanently or save in your bank. Same goes with all your mat.
- ESO is a big game with tons of content and is very easy to get overwhelmed. The key is to just take everything slow, not to get too bogged down on the classes/professions in the beginning. Don't worry, soon enough everything will just 'click' and you'll get the hang of it.
Good luck!
Feel better about your ePeen now? Nobody cares.
Like seriously, you two have two options: Take a good inner look at the person you are and then change it, continue using the internet to get mad over pointless stuff. But whatever you do, do it outside the forums, plenty of toxic players inside every single game, nobody wants to deal with that short of childlike behaviour on extra hours for free.