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Also bow is stamina weapon. But healing skills are mana based. Usually healers do some damage but with mana skills.
ED2: You can use armory station to easily switch between different roles and builds. Save completely clear character and use addon to restore your builds.
I've played tons of MMOs and I can give you a hint as to how you might be able to scratch this itch.
Roll your character as DPS, but make sure to also skill/level up your healing skills. Sacrifice only a little bit of DPS by slotting a splash heal (aoe heal) that covers you and the rest of the party.
With this you can blaze through dungeons with an entire of group DPS who also have splash heals slotted. You cover each other with aoe heals and murder your way through dungeons quickly. You may also have people that simply cover their own heals with self heals.
This will work all the way up to and including most vet content. You'll eventually hit a limit on the harder stuff until your gear catches up. Until your gear catches up, you'll need to go pure DPS or Healer until that happens. Then you can go back to murdering content.
Lastly, you have trials. Once you hit Vet content there, you'll be stuck in defined roles and splitting up your resources here won't work very well.
As mentioned, Warden and Templar are both strong for healers. Unfortunately, Templars are pretty much the red headed step child the devs like to beat on.
The 2 very best healer races are undoubtedly high elf's and argonians. Both have the exact same healing output and both have similar extra sustain. Bretons aren't bad, but worse than the other 2 races. Because if you really need more sustain you could just change a jewelry enchancenent to achieve the same sustain on both races like the Breton without having a weaker healing output. While on the other side the Breton just can't reach the same healing output. And if you really need the maximum of sustain that is possible than you are doing something absolutely wrong (probably non stop just spamming the most costly burst heals without providing any sustain to you and your group).
Beyond that only dunmers are ok but they are worse than the other 3. The rest of the races can also be played as a healer but won't provide that much for healing.
Bows are stamina based and healing is usually Magicka base.
But hybridization makes it possible to combine both. Depending on how you build it could also be ok (for example using to Bow as replacement for the frost / shock staff to proc enchancements.ä) or using it as a ranged interrupt work very similar like shock / frost staves.
Further if you choose warden you could even create a stamina based healer (the only class where this option is viable). Its by far not meta but not that worse as some people might think especially not since hybridization because you could also add Magicka based HoTs / Buffs without any disadvantages while you already have a good stamina based HoT (Echoing Vigor) and a good stamina based Burst heal which is even stronger than the Magicka based counterpart. But for a stamina based healer I don't recommend the High Elf and the Breton might be completely useless while the Argonians still remain great.
Just some clarification to hybridization. (Almost) everything scales with your max stat. So if you have a higher spell damage (than weapon damage) and a higher Stamina (than Magicka) (almost) any skill, no matter if Magicka or Stamina will use Spell Damage and Stamina to determine the actual output, even both stats are contrary to each other. So Stamina skills on a Magicka Char are as powerful as Magicka Skills and Magicka Skills on a Stamina Char are as powerful as Stamina skills. Magical and Physical Crit work btw. the same way, only the higher value matters.
The only thing you have to consider is that a stamina based character might not have enough Magicka to spam Magicka skills and the other way around. But mixing a few long lasting skills (HoTs / Buffs) of the opposite Ressource will still perfectly work and even increase the sustain of your Main Ressource especially if you get sustain for both resources like some healer sets or the argonian race provides.
But for me it sounded like you wanted to play a hybrid DD / Healer. Let's say it this way. It's doable and in dungeons even the most optimal way but for trials there should be at least one full healer. The second one could in many trials be a Support DD or Hybrid Healer DD. But this is more for advanced groups and starts.
But even for dungeons where you often / usually don't need a pure healer (and even is the less optimal choice) I recommend to start as a full healer first. Because especially in non organized groups being just a healer can still we overwhelming at the beginning and especially beginner groups with inexperienced players often need plenty of healing.
But for solo play: almost everything works, play totally as you want and try out as many stuff as you can, it will improve your understanding of the game but no matter how you play in group play in solo play having some firepower always help.
The armory system makes it btw. easy to spec into several roles / builds on the fly. But K don't recommend to buy any slots, especially not at the beginning!
Now to the best class for a pure healer:
Wardens and Templars make both good pure healers, are usually Meta and are easy and straightforward.
But Necros and Sorcerers can also be totally played as pure healers. They are just not as straightforward and beginner friendly as the 2 others but nonetheless arent worse. In some group compositions they are even preferred to the other, too. But the other 2 are still choices which aren't bad.
For Nightblades, they were recently even Meta as far as I have heard but I don't have seen plenty Nightblade healers myself but the few I have seen did also great. Still I think they are even less straightforward and beginner friendly.
The only class you really should avoid if you want to build a true healer are dragon knights, even they can also be good healers if played by experienced players they are worse than any other option in almost any regard.
You can switch between a healer and an archer with the Armory Station
https://help.elderscrollsonline.com/app/answers/detail/a_id/54606/~/armory-station---furnishing---the-elder-scrolls-online
Now, for groups, restoration staff is vital.
Healers don't only heal people, but also buff their damage output and debuff enemies, which is very important. You have to keep people buffed with your skills and armor set procs. This is why healers have to run skills like Restoration Staff's Combat Prayer and Alliance War's War Horn.
And Necromancers have plenty of these buffs and debuffs, and nice synergies.
Like an Ult that debuffs all enemies hit, increasing their damage taken, and is THE ONLY SKILL in the game that gives this debuff. Like, some three armor sets do it too, but there are many better options to run.
Or an AoE that deals damage, reduces enemies' resistances and gives your allies a synergy that heals them and damages enemies.
Or an AoE that reduces damage taken by your allies and fears your enemies, and gives a synergy that deals damage to enemies and increases their damage taken.
Or a spell that increases damage your allies do with normal attacks, and reduces enemies' damage output, also it's a crowd control ability that immobilizes and stuns enemies depending on your positioning.
And then there's the Ult that resurrects up to three allies.
Be a Necromancer, they're neat.
And if its only without a healing staff then Mag Wardens, Mag Templars and Mag Necros could also be played without a healing staff because they have enough and good in class skills to be able to play a healer even without a healing staff.
You mean mend wounds? Thats a really ♥♥♥♥ skill and almost useless. Its hard to use and the healing power is almost non existend. Even for non Vet content this skill is meh. Its only useful usage I have seen until now was a special tactic in PVP...
Also its nice to troll / annoy people in open world, but thats it...
As also any other class provides unique Buffs and / or Debuffs. They have probably even more useful ones right now. Even the Sorcerer provides more useful Group Buffs (Major Berserk, Minor Prophecy, Minor Intellect, Minor Endurance) right now than the Necromancer if there is no other Sorcerer in the group!
Necros could provide Empower but the change to this Buff made it worthless because it only affects heavy attacks now while almost anyone uses light attack weaving because it provides more damage than heavy attack builds can. This buffs might only help beginner groups with mediocre heavy attack builds...
And the Major Vulnerability the Collossus provided is now also provided by 3 Sets, 2 of them provide this Debuff even with a higher uptime (in groups with 1 or even 2 necros, like small groups where its not great to run the same class twice) than the collossus:
https://eso-hub.com/en/sets?buffs=16
So, whats left the Necro can provide what others cant, too? Really not much. Probably they are even the worst of all classes right now if one of those sets is used.
But nontheless they can be strong healers, they just lost plenty value as supports besides stuff like using Elemental Catalyst which is easier on them to use than on most other classes.
A group haveing one tank using turning tide without any necro will loose less damage than if another class is missing (besides Sorc <=> Nightblade and Templar <=> DK because of hybridization).
In most groups a sinlge turning tide tank (especially in small groups, where you should at best run 4 different classes) will provide this debuff with a much higher uptime than usual groups using one or more Necros are able to.
And even if there is a Necro in group the damage output might be higher if they were using other ultimates, that do more damage leaving the Major Vulnerability to Turning Tide.
You mean like Caltrops do to which anyone has access and which are often already used by tanks when using the powerful assault set!? Also only useful for trash fights, where the short duration of Caltrops might be sufficient, because in boss fights the enemies already have major and minor breach by pierce armor.
Minor Vulnerability isnt unique. Several classes and sets can provide this. Nightblades for example can also provide an AOE minor vulnerability, even pure (AOE) Shock damage can provide minor vulnerability.
Minor Protection can be provided by for example frost pulse which is used by some tanks nowadays and to which every class has access to, too.
1. Empower doesnt buff normal attacks anymore! See my comment about empower from above. So this buff is basically completely worthless now.
2. Yes its a crowd control ability and by far one or even the worst in the game. Absolutely unreliable! Most other classes have much better crowd control options, for example Dragon Knights and Sorcerers also its preferable the job of the tank to do crowd control, not the job of the healer which might be counterproductive.
Yeah, its completely unique and especially for beginner groups or groups with bad players a really nice one. But nothing of value in better groups, because in this groups you try not to die, especially if going for no death or trifecta runs this ultimate wont help at all, because it would be to late to rez a dead player, while on the other hand Barrier or even for example the DK Magma Shell can prevent a death upfront, so no Rez is needed.
They were neat - before Update 35. Now... They are in a bad spot if it comes to group buffs / debuffs and worse than most / all other classes right now.
They are nontheless not bad for all roles but neither great and maybe they and other classes will be altered until OP reaches a level where this matters at all. So it might be fine to choose Necro as healer, who knows maybe he will get buffed in the future. But for now they arent great supporters anymore.
Nextly, I said that only Colossus is the skill with a (mostly) unique debuff. I don't know how exactly you read my post, but I didn't once imply that other stuff is
a) unique and absent from other classes;
b) the absolute best in the game.
Nor did I imply that Necro is the best class. In my opinion, "best class" is subjective. But Necros are neat.
I wanted to expand on a point missed by the other posters here: healing in ESO is more than just healing. It is also support. And I used the class I'm playing as an example of what a class can bring into the fight, aside of the usual Combat Prayer/Necrotic Orb/War Horn which is available to any class.
Lastly, thanks for pointing out the Empower changes. Somehow I skipped that, but I barely use Grasp anyway.