The Elder Scrolls Online

The Elder Scrolls Online

Strayminds May 24, 2024 @ 2:06pm
i do not understand the game please help
gf and i loved skyrim saw elder scrolls online today for 6 euro so yeah we joined the game.
why do i start with literally thousands of stat points lvl 1 and are literally indestrictible for absolutly everything? why do potions even exist? why is every skill either damage or defense? what is that abomination of a fighting system?
i was at gamescom when that game made its debut and i was blown away from the trailers but that game does not respect me as a gamer nor as a human. stealth makes zero sense everyone has eyes in their back. the warden healer class type thing does only have healing spells plus a healing staff and i have healing *20 why do i need 20 healing skills? why is a two handed sword only capeable of hitting more targets through a skill?
i really dont understand how anyone can play that game for longer than 3 hours.
there is not even a story at the start nothing more than cryptic stuff and war.


i cant even refund because we are over 2 hours in. im glad it only was 6 euro but i would hate the world if i would pay the full price plus dlc micro transactions and the other plethora of cash grabs.
WHY WHY do people play the game?
Last edited by Strayminds; May 24, 2024 @ 2:08pm
Originally posted by ringod123:
Over the past few years they devs have only catered towards extremely casual players, to the point that, like you have found out, you are actually strongest at the lowest level and everytime you level up you become weaker (attribute-wise). Never played another game where this "reverse levelling" was a thing, not that it ever makes any of the content hard, as you also get more skills and attribute points etc when levelling which is supposed to counteract you getting weaker stat wise.
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The author of this thread has indicated that this post answers the original topic.
ringod123 May 24, 2024 @ 2:10pm 
Over the past few years they devs have only catered towards extremely casual players, to the point that, like you have found out, you are actually strongest at the lowest level and everytime you level up you become weaker (attribute-wise). Never played another game where this "reverse levelling" was a thing, not that it ever makes any of the content hard, as you also get more skills and attribute points etc when levelling which is supposed to counteract you getting weaker stat wise.
Last edited by ringod123; May 24, 2024 @ 6:15pm
Strayminds May 24, 2024 @ 2:13pm 
Originally posted by ringod123:
Over the past few years they devs have only catered towards extremely casual players, to the point that, like you have found out, you are actually strongest at the lowest level and everytime you level up you become weaker. Never played another game where this "reverse levelling" was a thing, not that it ever makes any of the content hard, as you also get more skills etc when levelling which is supposed to counteract you getting weaker stat wise.
W....T....F....
thx for the answer and no i never heard anything like this or never would think about it
=Palynzer= May 24, 2024 @ 2:38pm 
Troll thread.:ACODC_Kick:
Lowbei May 24, 2024 @ 3:32pm 
like all mmos, the only hard content is in endgame.

/thread
Strayminds May 24, 2024 @ 3:37pm 
Originally posted by Lowbei:
like all mmos, the only hard content is in endgame.

/thread
is that so? that is indeed my first mmo strange desisign choice none the less im even more alienated if that would be true that the other mmo´s are the same.
oh wait i played flyff 10 years ago that was ok but boring as far as i remember. certainly not the reverse lvl thing.
just thinking about it makes me mad i mean if you want an easy start there are so many ways how to create it. it is just a design choice and its not the worst i could imagine just one i never would have imagined at all.
Lowbei May 24, 2024 @ 5:27pm 
Originally posted by Strayminds:
Originally posted by Lowbei:
like all mmos, the only hard content is in endgame.

/thread
is that so? that is indeed my first mmo strange desisign choice none the less im even more alienated if that would be true that the other mmo´s are the same.
oh wait i played flyff 10 years ago that was ok but boring as far as i remember. certainly not the reverse lvl thing.
just thinking about it makes me mad i mean if you want an easy start there are so many ways how to create it. it is just a design choice and its not the worst i could imagine just one i never would have imagined at all.
there is no reverse leveling. you progress until endgame where trials and vet dungeons become challenging. this is again common in all mmos.

/thread
ringod123 May 24, 2024 @ 6:00pm 
Originally posted by Lowbei:
there is no reverse leveling. ......

except there is and it has been in the game since 1 tamriel........ https://forums.elderscrollsonline.com/en/discussion/320096/why-does-it-feel-like-my-attributes-are-going-down-as-i-level-up
Last edited by ringod123; May 24, 2024 @ 6:01pm
Lowbei May 24, 2024 @ 6:07pm 
Originally posted by ringod123:
Originally posted by Lowbei:
there is no reverse leveling. ......

except there is and it has been in the game since 1 tamriel........ https://forums.elderscrollsonline.com/en/discussion/320096/why-does-it-feel-like-my-attributes-are-going-down-as-i-level-up
incorrect. people label things with what they think is happening, but the reality is that your stats continue to increase as you get higher level. i have much higher stats than i did at lvl1. its not really up for debate. thats how the game works.

whats actually happening is that the mobs scale to your level, which means the mobs get harder as you get higher level.
Last edited by Lowbei; May 24, 2024 @ 6:08pm
ringod123 May 24, 2024 @ 6:08pm 
Originally posted by Lowbei:
Originally posted by ringod123:

except there is and it has been in the game since 1 tamriel........ https://forums.elderscrollsonline.com/en/discussion/320096/why-does-it-feel-like-my-attributes-are-going-down-as-i-level-up
incorrect. people label things with what they think is happening, but the reality is that your stats continue to increase as you get higher level. i have much higher stats than i did at lvl1. its not really up for debate. thats how the game works.

Not true at all. check your max stats as a naked lvl1, then check them again as a naked lvl 50 with no attribute points or skill points assigned, you lose max health, max mag and max stam every time you level up, all the way to level 50. fact.

wrong again, mobs do not scale to your level, you are being leveled to cp160 as everything else always is. But carry on with your strawmans and false claims, no one is claiming the game is hard, the complete opposite, brand new players get huge buffs to max health, stam and magic, as they are scaled up to cp160. and they lose 2% of that buff every time they level up, again something that has been a fact since 1 tamriel about 7 years ago.
Last edited by ringod123; May 24, 2024 @ 6:28pm
Lowbei May 24, 2024 @ 6:10pm 
Originally posted by ringod123:
Originally posted by Lowbei:
incorrect. people label things with what they think is happening, but the reality is that your stats continue to increase as you get higher level. i have much higher stats than i did at lvl1. its not really up for debate. thats how the game works.

Not true at all. check your max stats as a naked lvl1, then check them again as a naked lvl 50 with no attribute points assigned, you lose max health, max mag and max stam every time you level up, all the way to level 50. fact.
factually incorrect, and most endgame players 1-2 shot mobs mobs. its not really up for debate.

not that it matters, because stats arent a big factor in combat. skills are.

sounds like people are struggling and looking for a reason to blame the game. this is common.

skilled players have no issues with it :)
Last edited by Lowbei; May 24, 2024 @ 6:15pm
PaulEric May 24, 2024 @ 11:30pm 
Originally posted by Strayminds:
gf and i loved skyrim saw elder scrolls online today for 6 euro so yeah we joined the game.
why do i start with literally thousands of stat points lvl 1 and are literally indestrictible for absolutly everything? why do potions even exist? why is every skill either damage or defense? what is that abomination of a fighting system?
i was at gamescom when that game made its debut and i was blown away from the trailers but that game does not respect me as a gamer nor as a human. stealth makes zero sense everyone has eyes in their back. the warden healer class type thing does only have healing spells plus a healing staff and i have healing *20 why do i need 20 healing skills? why is a two handed sword only capeable of hitting more targets through a skill?
i really dont understand how anyone can play that game for longer than 3 hours.
there is not even a story at the start nothing more than cryptic stuff and war.


i cant even refund because we are over 2 hours in. im glad it only was 6 euro but i would hate the world if i would pay the full price plus dlc micro transactions and the other plethora of cash grabs.
WHY WHY do people play the game?

There's nothing to understand. Is an Elder Scrolls game in a mmorpg world, meaning you can do whatever you want. Just go out there and enjoy.
Elendir Blue May 25, 2024 @ 1:54am 
In ESO your level 1 character starts with buff, which boost them on level of 50 character. That buff decrease as you are leveling and vanish at level 50. That is why level 1 character feel so strong. It was done so you could go anywhere from minute 1.
Last edited by Elendir Blue; May 25, 2024 @ 1:54am
Lowbei May 25, 2024 @ 5:51am 
its just salty people failing to accomplish their ingame goals and looking for something to blame. its common and a little embarrassing.
Strayminds May 25, 2024 @ 6:08am 
Originally posted by Elendir Blue:
In ESO your level 1 character starts with buff, which boost them on level of 50 character. That buff decrease as you are leveling and vanish at level 50. That is why level 1 character feel so strong. It was done so you could go anywhere from minute 1.
ok cool but it is not mentioned anywhere when you buy the game you just start with op god mode. we wanted to play a bit and look if it was to our taste so we did not buy any dlc or subscriptions and i might be wrong but the portal room from the start had only one unlocked door even though we were asked where we wanted to go we could only choose that one door. and even if i could have moved anywhere else i would not know where to go to have a "game" experience, where mobs have a chance to fight back, or at least give me a reason to heal at all.
but nevermind all that hf in there we are out. they should at least explain those design choices to new players like us all the more if they are that strong. just for ♥♥♥♥♥ and giggles where would i have to go from the start to experience a real fight? and how much of the game do i skip that way? and how much would it cost me and my gf to go where the game "starts"?
Lowbei May 25, 2024 @ 6:31am 
Originally posted by Strayminds:
Originally posted by Elendir Blue:
In ESO your level 1 character starts with buff, which boost them on level of 50 character. That buff decrease as you are leveling and vanish at level 50. That is why level 1 character feel so strong. It was done so you could go anywhere from minute 1.
ok cool but it is not mentioned anywhere when you buy the game you just start with op god mode. we wanted to play a bit and look if it was to our taste so we did not buy any dlc or subscriptions and i might be wrong but the portal room from the start had only one unlocked door even though we were asked where we wanted to go we could only choose that one door. and even if i could have moved anywhere else i would not know where to go to have a "game" experience, where mobs have a chance to fight back, or at least give me a reason to heal at all.
but nevermind all that hf in there we are out. they should at least explain those design choices to new players like us all the more if they are that strong. just for ♥♥♥♥♥ and giggles where would i have to go from the start to experience a real fight? and how much of the game do i skip that way? and how much would it cost me and my gf to go where the game "starts"?

its already been explained that like all mmos the challenging part starts at endgame, which takes experienced players less than a few hours to reach. i can have a new character 1-50 in about 2 hours or less.

there is plenty of challenge in endgame, but this game does a good job of filtering people, so only the skilled or dedicated players make it anyways, which is for the best.
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Date Posted: May 24, 2024 @ 2:06pm
Posts: 21