Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
A good example is the Elemental Catalyst set: "Whenever you deal Flame, Shock, or Frost Damage, you apply a stack of Flame, Shock, or Frost Weakness to the enemy for 3 seconds. Each stack of an Elemental Weakness increases their Critical Damage taken by 5%."
Which means, the person running this set (typically a necro or a warden) must use weapons and skills which deal Flame, Shock and Frost damage, and maintain the three weaknesses on the enemy to increase the group's damage output.
So, damage type in itself doesn't really matter, but there are abilities and sets which require a certain kind of damage to work.
And what characterizes "magical damage" that is not flame/frost/shock?
magical damage is elemental (flame, frost, shock) and ‘magic damage’ which is just general magic damage
Or is it all just for fun and in the end damage is damage and the highest numbers count?
in pve you will want a spell or weapon damage enchant on for sure.
but yes, damage is damage. numbers win