The Elder Scrolls Online

The Elder Scrolls Online

Ulfhedinn Mar 12, 2024 @ 2:21am
2
Game Needs To Be Updated To The Times
So, honestly, I LOVE ESO. BUT that said, it has gotten extremely stale.
The lack of skills in my action bar is so boring as hell after about 20 hours of play no matter what. And after playing for a decade its insane that we dont have more skills on our bars to customize our play styles. You could even have made that a thing you can get for veteran levels or by completing certain achievments.

And I CANNOT STAND the fact that if I make a new hero, my crafting skills and motiffs are locked to a character not my entire account.

Furthermore, ten years of life has gone by... I moved from NA to EU during the pandemic, which means my character with EVERYTHING I had, is locked now to the NA servers. PVP is laggy, and even PVE has its drawbacks and ping issues during dungeons... and restarting all over again, with all that money and time invested into the account... is just a waste and boring.

The stories are great for one play through per zone. But not for more than that, as nothing changes and there are no real choices of any consequence to deem a replay worthwhile. We should have the option to simply have all previous zones finished if a character on your profile has finished them previously. Basically, its time for veteran players to have the ability to make character progress in the world account lock optional at character creation.

This game needs to also revamp and redo the werewolf.
His character model. His animations. Make him customization in looks by the player. And redo his skill sets. As well as giving us the ability to stay in form and shift in and out as we please.
With extra power to us if it is a full moon day or night cycle, and buffs to certain abilities during nights specifically.

Same for Vamp IMO as far day and night cycles are concerned.

The game needs to catch up to the times. Its really time for that, and you keep bringing out content, but it often feels like more of the same because the looks, combat animations, lack of skills, and overall feel of the core mechanics of your game are absolutely the same.
And bringing in the ability to mix and match skills, thats not going to cut it. Cuz that should have been the way the game was released... not ten years of patches and expansions later.
Just facts.
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Showing 1-15 of 24 comments
GinsengSamurai Mar 12, 2024 @ 3:55am 
I think everything you've said has been said a zillion times over through all of the MMOs with at least a ten year lifespan so far.

I mean, I've been desiring a fully functional guild hall/house for World of Warcraft since Wrath of the Lich King and Elder Scrolls Online since Morrowind. Willing to pay Gold and Crowns for them too. I've spent about $6,000 Cdn over the entire lifetime (~17 years) of my gaming through WoW.

I've been desiring personal housing in WoW since TBC. ESO has that.

I've been desiring customizable skins and variety for summoned combat pets in ESO. WoW Hunters can tame hundreds of creatures. ESO Wardens just pop a bear out... Whoopy dee doo. WoW warlock demon variations would be awesome. ESO... Crickets.

As for the action bar limitations in ESO, I prefer that style actually. It forces me to mix-match what I need primarily, then put stuff into a second bar for optional usage.

I agree with the motifs and crafting being account-wide. There are so many things that ESO does great, but then also many other things that make me virtually punch walls with sighs.

Originally posted by Ulfhedinn:
Just facts.

As much as I agree with much of what you said, you're still expressing an opinion. A "fact" would mean what you've said is absolute in how ESO or any MMO should work. If it was absolute, then we wouldn't be having this discussion right now.
lizeswan Mar 12, 2024 @ 4:21am 
20 hours of play… >_<
ah_puch Mar 12, 2024 @ 5:46am 
The lack of skills in my action bar is so boring as hell after about 20 hours of play no matter what

Rofl
Halcyform Mar 12, 2024 @ 6:13am 
You played for 20 hours over a 10 year period?
Mar 12, 2024 @ 6:24am 
ESO would be 10x better if they made more things account-wide and made combat feel like it didnt come out of a 2005 mmo. Actually, theres MMOs from 2005 with better combat. lol

still, game has its pros and cons. I actually think the dungeons and pvp are fun and the lore/world is great for TES fans. ESO also has some of the better armor/clothing customization and transmog systems in MMOS as well.

some skills and build possibilities need improvements. i also think ESO is one of those mmos that just have had a small selection of classes for way too long. Mag vs Stam is not variety. its just like a "do you like navy blue or sky blue" situation. I generally think as well the game should advertise the DLC a bit better upfront. Some people get the idea the game is F2P but half the game is locked behind a subscription or $200 of dlc depending which you go with.

its just when youll be spending 1000s of hours grinding in the longrun, you kinda want the gameplay experience to be smooth-sailing and not some mess like it is now.
Last edited by ; Mar 12, 2024 @ 6:32am
GinsengSamurai Mar 12, 2024 @ 7:02am 
Originally posted by :
ESO also has some of the better armor/clothing customization and transmog systems in MMOS as well.

I totally agree with this. Of all of the MMOs I've played (WoW, GW1/2, D&D, FFIV, Aion, Wildstar, etc), ESO has the best and most fluid transmog/costuming system. Though it did take me a bit to figure out that motifs exists.
Merle Mar 12, 2024 @ 7:44am 
The game is intentionally designed worse to make you spend money
Meowella Mar 12, 2024 @ 9:40am 
It's lovely you have an opinion OP, but don't mistake it for facts.

The game only needs to do what it can afford to do so it stays profitable - computer games are not labours of love nor are they free gifts - they're a business and only survive by being such.
koolridley Mar 12, 2024 @ 9:54am 
Originally posted by Merle:
The game is intentionally designed worse to make you spend money

I'm happy to see intelligent people state the obvious instead of the typical drater bleeting about how allowing yourself to be extorted helps the community with "quality content" and helps keep the servers alive. Just think about how many fools pay how much a month every month for years. I think their servers are doing just fine... Can't say the same for balanced and quality game play or appreciation for and fairness to their players though.
⭐Rodent⭐ Mar 12, 2024 @ 10:13am 
Lolol 4000 skill trees and just one action bar... why would someone defend this? Why would someone say that is cool to have a clunky hotbars switch system? add more toolbars to the screen!!!! is so basic like 2+2 = 4
Crowkeeper Mar 12, 2024 @ 2:47pm 
No.
Mithniir Mar 12, 2024 @ 9:50pm 
No one important here:

I would like to remind you that it took them 8 years to fully-release the spell scribing system after its initial conception. Yes, they did START working on it within the last few years after some major delays.

A complete remaster of the game would require the small-team that has worked on ESO for x amount of time to branch out to 3rd parties or have a two-to-three other teams work on the remaster, only for it to cost funds as it becomes 'a new game.'

I do not wish to argue, but I would like to present this as food for thought.


Edit: Whether or not you heed my words is up to you. Each individual is different in some small way. "Unification is a goal, not a promise." And as for the information I've posted above, that is pure conjecture. So please, do not base it off as fact.
Last edited by Mithniir; Mar 12, 2024 @ 10:01pm
GinsengSamurai Mar 12, 2024 @ 11:29pm 
Originally posted by 󠀡󠀡:
Originally posted by Meowella:
It's lovely you have an opinion OP, but don't mistake it for facts.

The game only needs to do what it can afford to do so it stays profitable - computer games are not labours of love nor are they free gifts - they're a business and only survive by being such.
And that's how games die. Games are meant to be fun and enjoyable, not a secondary office job.

I find ESO quite fun. If you associate ESO like that of an office job, then the game isn't for you. Try one of the dozens of other MMO games that give you the things you seek.
Last edited by GinsengSamurai; Mar 12, 2024 @ 11:29pm
GinsengSamurai Mar 12, 2024 @ 11:42pm 
1
Originally posted by ⭐Rodent⭐:
Lolol 4000 skill trees and just one action bar... why would someone defend this? Why would someone say that is cool to have a clunky hotbars switch system? add more toolbars to the screen!!!! is so basic like 2+2 = 4

It's defendable, because there aren't 4,000 skill trees. There are in fact 35 trees per character.

- 3 Class Trees per Class
- 1 Racial Tree per Race
- 6 Weapon Trees
- 3 Armour Trees
- 6 World Trees
- 6 Guild Trees
- 3 Alliance Trees
- 7 Crafting Trees

At least 14 of these are passive trees. The rest are a mixture of ultimates and activated abilities.

So why would someone like me say it's cool to have limiting action bars? Because it's not a cluttered mess of 5-10 action bars with up to 50-100 action slots all over my screen. Star Wars The Old Republic, World of Warcraft, Wildstar, Final Fantasy IV, and pretty much every other MMO out there does this and it's disgusting.

In WoW, they call it specialization. Meaning you can only have 1 main spec and then some associated talents. ESO doesn't have this per se, because you pick and choose how you want to play, by swapping out what you want and what you are experimenting with.
It would hurt balance in its current state with more slots.

However what would be a good thing, is ''Optional'' secondary weapon.
A tickbox to allow you to deactivate the second weapon and be able to swap bars for the main weapon. Essentially the second bar could be either a bar for Main and Secondary Weapon or two bars for 1 Main Weapon only.
On Tanks for example it would be awesome.
Oakensoul didn't help. It just created more balance problems. Low effort buffs.

The Game would still need some balancing though.

The good thing is, that balancing would be the same things that need to happen in its current state.
The bad thing is, none of that is going to happen anytime soon.

Besides, didn't everyone recently complain about Arcanist? Well now we got No CP Cyrodiil full of unkillable Sorcerers (Now its entire Zerg Groups) that burst everything from range (Staff is also very forgiving and you can sustain ranged, tried it and its low effort LoS and Distance protected damage, it should require a little bit of ''smartness of resource management to be able to do that high burst damage'' so you don't really trade anything for those boosts) and tether around and only ones competing with them are Nightblades. (Bow is a balanced Ranged Weapon, Staffs are broken since forever).

Mind you its a Wizards and Stealth Combat burst fest now. Why is it even possible for people to go back to stealth before combat has finished is beyond me. I mean you already got your advantage and failed your burst, like most of us that lack your burst do and you play by your strengths in which you failed, what more do you need... Just l2p.
But no, everyone is too focused on nerfing Melee Classes especially DK. (As if it isn't enough that i have to go through both my bars 2 times to deal decent ''no wet noodle damage'' in my half-tank spec, that trades it for survivability and looses mobility, yet it melts to the Meta). Oh yes i tried going more Damage focused... It works. With Vampire Stage 3 and Staffs otherwise you'll melt before you even start.
Well i agree on nerfing Corrosive but hey, if i play DK on MagSpec (Go in to Proc Cyro and slot the next most Broken Proc Set, No CP doesn't have many DKs at all the last 2 months) with Staff and use Vampire Stage 3 Mitigation, guess what, i become op as well and i also get extra fire damage against all other Vampires = Most players, especially if i can sustain that elemental burst with a Staff.
Yeah MagDK can do that with Staff and S&S. HoT also help (Those are also broken across the entire game for PvP).
So which thing needs balancing since forever? But no lets force Vampire Stage 3 Mitigation benefit so everyone buys (Skins) and make Staff Burst Gameplay dumb easy, because entering a major city with 50+ people everyone equipped with a staff in PvE, is not enough to make Wayrest feel like Hogwarts. Now i know why everyone panics when you go up close with Invasion, Stun and Knockback with Shield Skills. You can only panic from things you don't know how to react = Unknown Playstyle, that's how much Staff gameplay is overused.
The reaction to Dizzying Swing is also funny... Relax, i am hitting like a wet noodle anyway and its slow, just dodge roll and burst me before i get close and i am dead.
(My apologize for the rant).
So, there are alot more things to be adressed for a ''Finalized'' state of balancing regarding Passives, Weapon Skills, some Class skills and many ''Detailed'' touch ups due to Synergy of tools that can break balance entirely.

Now if we add more slots, its going to be even more chaotic and allow everyone who goes full Meta enjoy everything whilst every playstyle (Weapon/ Role) regardless of Class non Meta will become unplayable.

But if things would be tweaked correctly with ''Tradeoffs'' or true balance, making everything be as viable with Playstyle variance being more an Animation, Thematic choice (Thats what ZoS is planning for what i understand) then sure, more slots or the option of using 1 weapon with 2 bars could work without breaking things.
Hybridization for example was a good thing from an RPG perspective, its just that the ''Foundation'' of the Game wasn't ready for it.
Its PvE is ok but the PvP High Risk-High Reward is overshadowed by the constantly rotating Meta that goes from 0 to 100 and repeats itself like an endless cycle.
Last edited by markos.zarras.outlook; Mar 13, 2024 @ 9:55am
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Date Posted: Mar 12, 2024 @ 2:21am
Posts: 24