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last night i had a tank in dmg spec who openly admitted he queued tank for a faster group. he claimed "you don't need a tank" for falkreath hold. he couldn't understand why bosses caned the healer first then everyone else.
You're fine using the mixed Healing and DPS setup. Its technically expected for all Classes and Roles in Random Queues, to have a Self Heal anyway. I personally even swapped my backbar Resolving Vigor for Echoing Vigor on DK DW/2H Stamina Damage Dealer just because i thought it might help abit sometimes.
There might be specific dungeons with complex and hard mechanics i would even slot Coagulating Blood and lately i also got some tools for Off Tanking but those are rare.
Tanks are also expected to use a Backbar selfheal. On DK i would use Both a Vigor Morph and Fragmented Shield for example for its Major Mending if Tanking plus a Burst Heal.
There are situations where mechanics may cause the group to recieve almost unavoidable damage spikes. If the Healer knows them or is able to see it, he can always throw that boost in just by following his DPS/ Heal Rotation.
But there are situations where you (myself as a DPS) ended up away from the boss group for brief seconds due to mistake. If i die, its not the Healers fault.
No need to go full on Healbot mode for Dungeon Queues at all.
If anyone blames you for that, tell him to slot a Selfheal to use Buff Food, to use Potions, his class abilities properly and to learn how to stay out of Red AoEs, but especially how to Dodge Roll and use Block in those rare occasions he might need to mitigate some dmg as you are already contributing to the group as a Healer anyway, by maintaining those HoT effects and are already capable to provide emergency Boosts.
And you are propably already Build to make Heals work effieciently (Attributes/ Gear) so in no way should anyone say you're fake or anything.
I think the problem is that majority gives too much weight and priority on Parsing and Minmaxing of particular Output Stats, thus neglecting critical tools to help the fight tactically, whilst what really matters are Mechanics. Flawless Mechanics and tactics are what make any run more succesful.
Besides, content with DPS checks is usually endgame where you already know the above perfectly are geared enough and you can perform everything more efficiently which in the end, results in good Parsing numbers by itself.
A tank will throw down major and minor breach, for 9k armor pen, and often 2k from crusher backbar.
Dungeon bosses have 18.1k resistances, or a damage reduction of about 27.5%.
Since you'd bring about 7k yourself, this means the boss is looking at 11k resistances, or one sixth of your damage.
If we presume 50k per dps (a reasonable number) then we either get:
a) 4 dps bringing 50k * 5/6ths = 200k * 5/6ths or 167k.
b) 3 dps bringing 50k + 1 hybrid tank doing 30k = 180k.
Now at the same time, certain healer classes can hit 40k while being effective healers and still wearing 1 buff set (spell power cure + nirn, for example).
So we'd now be looking at:
c) 1 hybrid dps tank doing 33k, plus 2 dps bringing 55k (because of the spell power cure buff and never having to throw a self heal gcd) and a healer bringing 40k = 183k.
d) 3 dps bringing 55k plus 1 warden healer bringing the breach and 40k dps = 205k.
Obviously this is napkin maths and just an example of why it's not the roles you need to worry about, but the buffs/debuffs provided.
Hybrid Tank:
Major + Minor Breach
Turns the boss for flanking bonuses
Self healing through Masters Sword and Shield
Hybrid Healer:
1 buff set (spell power cure or powerful assault)
Lifesteal + HoT (to proc sets) so you dont need to worry about a self heal (they also have 1 emergency big heal)
Warden Healers:
Everything a hybrid healer brings, plus minor brittle and the major/minor breach.
OF COURSE...
Sometimes you join a group as the healer, and the other 3 are struggling to hit 15k dps combined - so it's a good job to have the hybrid role to literally triple the group's dps!
don't let them get to you.
your doing fine
Yes, healers should add to the dps
Yes, tanks should be able to self-heal in a pinch
but that doesn't mean that your support roles are optional and second fiddle to your enjoyment/fulfillment. A doctor doesn't stop in the middle of surgery to validate your parking and fill out the insurance paperwork just so that they can get to the bar faster. Well, at least not openly or with an air of entitlement.
Don't get me wrong, a healer should add to DPS and a decent tank is going to off-heal/dps like a boss.. but those players BUILT healers and tanks that do the job. Too many people see heavy armor or a couple of heal spells and think they can skip the queue, and then complain when people rage/wipe.
I don't mean to be pedantic, but if you think the floor AoE spells are meant for healing rather than buffing and maintaining resource regen.. then you are not a healer. You just have a button that says 'heals' and you pushed it.
None of this matters if you're doing base game rnd with friends/randos at first, but it falls apart very quickly once things get a little harder, which is where all the wipes and rage come from.
Just because you can solo a dungeon does not mean you can carry a team in that same dungeon. If you joined as heals or tank, you volunteered to carry the team, not just yourself.
I know this might draw a lot of criticism, but I believe that the reliance on 'buid guides' and min/max (read: cp) guides is why people have a hard time playing their roles in the first place.
You don't need all the CP and a billion DPS in ESO. A mediocre but sustainable group will farm more instances than 4 pug-stars, every time.
private groups/guilds fall under the former category, even if u are running 4 100k+ sorcs :P
Sometimes in Group role you'll end up covering more ''Roles'' depending on the Situation anyway. Sometimes you'll end up being the main Healing/ Support (Echoing Vigor) even if you're specced as a damage dealer, other times you''ll end up Off Tanking and so on.
There's Mechanics and room for adaption due to Class tools.
Tanks have disntict identity and build. They can deal damage with heavy armor. You are only right about healers as then are hybrid. I talk about DLC veteran dungeons. The rest of the dungeon content do not need much math. Just click a few skills and enemies get disintigrated.
Also don't vote kick the healer when you stand still on an oneshot aoe willingly, We know who you are.