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I will just put it this way... If you have absolutely no intention of paying a subscription to play this game, and the fact it is almost 10 years old and you will be very far behind in CP, then you are better off playing something else...
The glory days if you could even call them that are gone and so are a lot of the players worth playing with and for the most part I am one of them. Former guild leader, former trial leader, former pvp nerd, etc... Done with it all. I only sign in once in awhile because I get invited to play by friends of mine on discord or because of holidays or new DLC.
here’s a couple of links that is useful for playing eso without eso+:
https://www.reddit.com/r/elderscrollsonline/comments/nqqmp8/life_without_eso_plus_a_guide_to_inventory/
https://www.youtube.com/watch?v=_Od4j_X2Liw
https://www.reddit.com/r/elderscrollsonline/comments/chn8bq/how_to_manage_your_inventory_without_eso_plus/
you can play to an extent casually but to be able to progress to the harder vet content you’ll need mythics which is part of the Greymore Chapter (western Skyrim).
and there are limitations in both IC and overland maps if you don't sub
Any tips for players like us ?
To avoid any misunderstandings, I am not trying to fathom the differences in convenience between the base game and any extra paywall features, but I'm trying to find out in advanced where the hardcaps are and whether these could be bypassed via good strategies.
For example, having a craft bag would be an enormous convenience of course, but even with my limited inventory, I can still craft the same items as with a craft bag. Playing the devil's advocate, I can even be more motivated to manage my inventory better, instead of the convenience of having endless space available. I like challenges, this would make the game more interesting (if more tiresome), but not with less content.
Contrary to this is the jewelry, that cannot be crafted or enchanted without the Summerset DLC, so that's a hardcap. Or is it?..
These are the types of differences I am looking to find out before I start investing a lot of time on useless features. Especially since there seems to be options to gather stuff without having to buy it.
I have zero experience in MMO's, so it might as well be that I would need a certain skillset to enter vast parts of the map, but if I don't spend IRL money on it, the game simply caps it, while if I would have built a certain skill (which takes time), I would have been able to enter via in-game currency.
To each their own ;) I'm totally new to MMO games and not sure yet where this is heading, but playing by itself is never a waste of time for me: I see no end purpose, just the fun of playing. If I stop enjoying the way I am progressing and leveling my character, I'll just quit playing.
The easier it is, the less fun it is. I play my favorite game Bannerlord from scratch the same way, setting challenges like no army just my clan members, to conquer the world. Takes weeks longer than using all game features, but it's how I like it.
I don't really know other MMO's (sure, WoW I have seen but graphically I find it less appealing), I liked Skyrim standalone and that is why I thought I give ESO a try.
Buy base game was on sale for $5.
Necrom was on sale for $20
Sub for $15
100s to 1000s of hours no pay2win crap as these idiots state
Even without deals you can get all of the above for about $70 and have 10 YEARS of content to go through.
The lives ESO has destroyed where all these people have is to cry, lie and complain about a VIDEO GAME they don't play or own is absolutely pathetic.
Without some DLCs however
adding to your list of possible limitation you may encounter:
- You will not get be able to use the mythics from the Antiquities update.
However. some of these BIS(best in slot) gear are only useful if you're into min/maxing.
- You will not be able to get some BIS gear loot from these DLCs dungeons or trials. Again, these gears are not absolutely necessary unless you are into min/maxing.
- You will be missing a lot of loot drops like furniture/motifs etc, from completing certain content. Though you certainly will be able to buy and use them from the guild stores.
- (add) Oh yeah, there's the Tribute Card game which you will not get access to if you dont have the High Isles chapter. But that's ok imho, that game is a waste of time and not for me.
there may be more, i just cant think of anything else atm.
mmos are very different to single player games.
If you do not care about other players, the in-game economy or getting to end-game content AT ALL then you can play the base version of the game and get tons of hours of content.
If you care about end-game, want to have a good time with groups or guilds, want to make enough gold with trading to pay for dlc/housing/etc, or if you want to experience things like antiquitites, tribute, pvp for telvar or dungeons/raids then u gotta buy or sub.
People are going to yell and hurl insults if you question the game's monetization but I can assure you that; this is coming form someone who unsubbed like 2 months ago after a year of sub but still plays a bit , the responses you are seeing here are being FAR MORE honest and informative than the people saying 'the game is perfect, these players with concerns are fundamentally flawed, ignore them.'
I guess it shows people are dedicated.
Then again, it's just a game.. or is it?
Slightly off topic from my conversation starter, allow me to give you (experienced) guys my first impressions about the MMO genre as I see it with totally fresh eyes. So please do not take this as critique to ESO in particular but to MMO in general, as I understand some people are almost taking it on a personal level, while we are all just players (aren't we?) who want to have a good time. :) I can already see the "boomer" responses coming, feel free to show that you're that original.
One thing I did notice strongly since the beginning (being new to MMO's) is that there is a lot going on in the game that is NOT related to gameplay, to the goals that are to be achieved in the game (be it in the form of quests, discovery or conquest). Meaning, that does not serve a purpose for any storyline.
In particular I mean all the cosmetics and bragging rights. I understand that much of that has to do with the fact that there seems to be a strong focus on community building and part of that is expression of your personal "style" and aesthetics are a big part of that. But for someone who grew up with C64 and Amiga games (Atari ST for the alternative gamers) before there were any online games, I fail to understand why I would want to focus on the looks of my character (especially since I play first person mainly), instead of the gameplay and storyline. Even Skyrim had my eyes rolling from the uncountable number of weapons and armour, though understandably it makes even less sense when you play a game on your own.
Perhaps it's a generational gap (and I understand if it triggers some people, but it is not my intent to fight over difference in taste) but I think that it is not helpful when a game is about skins and looks, as it goes at the cost of development of areas, storylines, quests. Also, it makes for a bit too much of a circus effect: the extent of variety in appearances goes at the detriment of immersion if you ask me, it is an overkill when the world around you is an explosive rainbow that you become insensitive towards after a while.
One of the reasons I decided to give ESO a try is that I hoped to immerse in a world similar to the Elder Scrolls saga from the POV of an adventurer, instead I feel like I'm on a rollercoaster ride where the characters in the game are not surviving, but are doing slot machines in Vegas.
A good example is the crate drops and all the store goodies: the game is steering very much towards the human weakness of betting and resulting addiction. And considering that the audience is young, I don't think it's very healthy to steer the minds towards an alternative reality where game gold is representing a true value. Before you know it, people will start behaving as if it is a real world and get emotionally committed to the character they play and start hating on people online who do not agree with them on what aspects of the games are fun.. ;)
I see this with many games that appear on Twitch streams, like CSGO, Fortnite, PUBG, etc., where it feels more like a circus with pink guns and flurry animals hanging from them, a major part of the 90+% male players dressing up like women (or animals) in cartoonish clothing, which feels more like the end of creativity in the fields that matter. And at that point, it feels more like that is taking over the game, instead of the gameplay itself.
I cannot think otherwise than that this is hardly of benefit for the players' enjoyment, but a smart strategy of devs to keep a steady cashflow in place. Before you know it, peer pressure and "community" makes young people on low funds pay for things that have zero value in real life. The phrase "better with friends" is part of this nudge as we all know that even throwing rocks in a pond is better with friends.
From a business point of view of pleasing shareholders and prolonging game lifecycle, I understand that adding new content is necessary to keep players engaged and pay the bills (servers esp., since these games are global and ping is a major factor), on the other hand I wonder whether the focus on aesthetics and this kind of nudge towards "value" is sensible, as DLC content by itself should be enough to keep drawing in funds. I really wonder whether the players are the ones driving the direction of the looks vs immersive content or whether they are led into believing that that is what matters.
I would like to hear your ideas about this: do you think that skins, betting and such are the way ahead for games like this or should the effort be spent more on other improvements in the game?
Perhaps a rather radical view, but in my opinion if a game does not satisfy by gameplay itself after a while and the playerbase shrinks to the extent that fixed costs can no longer be covered, the game should be allowed to be phased out. To this day, my favorite games are those that had a storyline that ended and I could step on to new adventures. Half Life, Far Cry, Skyrim, Bannerlord, whether linear or open world, at some point you conquered the world or "won" and moving on meant the game remains as a good memory. Not so sure about games where an artificial nudge towards a constant money stream is turning players into addicts..
Please, keep responses civilized. I am not attacking this game, but am expressing doubts about the MMO model that I see. I can imagine that WoW or other MMO's are ten times worse for someone else, but I don't have a point of reference within the genre.
Thank you, that is indeed the impression I have from just having started and I am still open towards venturing into PvP, but am cautious about the nudge that can suck anyone in.
I hope to get the most out of it from PvE and stop playing when I feel saturated, maybe 3-4 months tops. Not intending to make it into a time sink on the long term, which starts as soon as I would want to be part of an online community, that replaces my real life commitments and contacts.
The part I don't like is the nudge methods that I clearly see from business life: virtual aspects get elevated, while they hold little value for immersion, above I described my issue with the aesthetics overkill part and the betting aspect (or rather a skewered effort/reward ratio).
On the community part (coop, without guild or other commitments), I did my first random dungeon ever with others and not sure yet where that goes either: it felt more like a speedrun and lootfarming course, than a survival challenge. The whole thing was a blur and suddenly it was over. Not sure yet whether that's just what an MMO is, but I prefer more effort for reward.
What ignorant BS. Yep you are totally a neutral party here with this ignorant trash.
Man all these chapters every year must just make themselves while the Developers go home to their dogs.
Feature like Endless archives again just magically create themselves while the devs sit at home.
Every mmo has long standing bugs, if you can't handle bugs find a new hobby. They probably have fixed 1000s of bug like every other game but yet you sit here and regurgitate some stupid talking point you read as if these devs are any different than others when it comes to bugs.
Get some help man, great you don't like eso it hurt you at some point in life so now you have made it your life goals to look like a fool on the internet as you foam at the mouth posting insane rants about a VIDEO GAME.
Do you guys know how much we spend for Warhammer total war or for DCS ? :P
Plus i love it when a game is alive and it's supported all these years, it's exciting to spend something to amplify or add content to your favourite game. (Aside from some bad corporate decisions, that's another story)