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It's the complete lack of difficulty in the game. Not really pvp, bugs and so on. Nobody has any reason to ever improve further at the game at one point, when the pve content is so braindead easy you can complete it while barely paying attention.
Want to hear something really funny? You can use lvl 1 crafted gear (even your weapon), take off all your passive skills, remove all your champion points that are beneficial to combat, and just play pve content effortlessly. If you know how to play, you'll sweep regardless. It's insane.
ESO is literally balanced around you being a new player or you not understanding how it works. The moment you understand things, it falls flat. We desperately need a difficulty toggle so that we don't need to gimp our builds in order to see a semblance of challenge.
Also, I know that ESO is *made* for the story and not much else, but honestly I've been playing for so long and seen so much content that by now the absolute lack of difficulty has left me wanting for a lot more. Playing through greymoor while my character had a fully fleshed out build felt horrible. I played through morrowind afterwards with lvl 1 gear and it was better, but still not quite so different, because it was simply still too easy.
Btw, the playercounts are nowhere near as high as they used to be. Keep in mind a good chunk of the daily players are just people doing their writs on 18 characters each on two different accounts. To say ESO is bustling with activity is very ignorant of your surroundings within the game, or you just keep a certain headcanon that the game has a wholesome community that will surround you and shower you with love if you so much as take a step.
Necrom. They teased for months a new feature that players had been asking for "for years", hinted at addressing the issues players had with both game issues and how the developers interact with the community, especially the PvP crowd(and no, I'm not a PvPer by any means). They did this somewhat bigger than usual hype train for this year's announcement and new chapter...and then it was Necrom. The "new feature" was yet another reskinned sorcerer class, like we didn't already have enough with Necromancer, Warden, or the now heavily nerfed Sorcerer class.
They could have made a Dwemer themed class and chapter. They could have done Blackmarsh with a Hist themed class. They even could have done a Cyrodil expansion with a Pilgrim or Agent themed class. But no, they gave us more of the same low effort nostalgia bait that leans on Morrowind and Skyrim, and they had to water down an existing base game class to do it.
While the original post i made had sort of counter-satire (from what some ESO players do on other mmo discussions areas, for whatever reason (i guess bored in their game? so rather troll other forums).. the later posts on this some topic did well enough explain my reasonings also. And many agree, or have their own view but still the main pain points are there, common for many.
1. The combat "balance" team is really incompetent. They are making pointless changes way too often, 4 times per year. Even the few times they had a bit more FUN update, they broke it after that.. well, apparently "just because" for no good reason. Other than changing things so their group has a job i guess? But they apparently have no idea what players want or think would be cool, hype and fun things. It's like some devs who are 50yr old (nothing against older people), just are making the game with poor ideas that are not fun or cool. Just following formulaic model, same every year, just a bit re-skinned, both the story, dungeons and crown crate mounts. All the same, just slightly different color.
2. As above, but sprinkle in MINIMUM effort. Anything that get's done with minimum effort. Like content for them is made by nerfing and buffing classes and sets, so people treat THAT as new content, since they have to then grind new (same old) sets and upgrade them with gold mats. Yay, exciting. Not.
3. Performance. [Insert maniacal laughter that turns into crying] No need to explain more of this.
And yes, as said, i AGREE with you. Even the new class they made was boring and NOT what players would have wanted or thought as super cool. Not even much hype. It's just a sort of bland hybrid of sorcerer/warden/necro with almost similar passives and greenish color theme. Hype much? Nothing to be excited about. ZOS seems really bad with creative ideas. Whoever has those ideas and approves them.. have some serious budget/scuffed people, compared to other studios. Or at least, STEAL all the most fun ideas from other games. No need to re-invent the wheel if you are good at combining ideas from others. Best companies does that also on top of their own creative work.
But most often, what separates good products and ideas is that there is some passion and that the devs care about their players enough to wanting to bring them the best and most fun product they can. It's like they have forgot they are making this game for their players. Now it feels like passionless front to sell crown crates and make money. Soulless and without much creativity. Everything follows the same formula as previous year. Same amount of delves, same amount of re-skinned world bosses. Same re-skinned story again i bet. With some "plot twist" that everyone knows after first 30 minutes.
I feel like ZOS needs new creative director and lead devs (and combat team, kick out Wheeler and "Gilliam the Rogue" and throw their balance work into trash bin, they destroyed enough of the classes and the game already). They have been tired for years. Need new and hungry lead devs who got passion and actually also understand what their players want. Because the game has potential, even still. If someone would take the reigns and turn the ship around towards success.
And yes, there actually COULD be a Cyrodiil expansion. But no LOW effort again. Would be nice if they changed the whole map to be a winter map for example, for deep winter time. They could change it into a PVE zone, yes, there i said it (as a pvp player). Huge "new" pve zone, with some world class changes there so plenty of new places and happenings to see. The 1v1v1 pvp war could end there, but pve people would have new pve threats to deal with and also scheming. Imagine Game of Thrones type of intrigue, but without pvp this time. Pve people would love it. The zone would "rebuild", during some patches they could add new things on the map to show progress players have made. Like once a year thing to add some new village or place of interest with a new quest, new mythic and so on. Imagine a crafting related mythic.
AND pvp could be moved to a new zone (yay, something new for pvp people), like a group of newly found islands, with riches and minerals that all alliances would want, so there would be the new "privateer" war, 24/7 wars on islands, peninsulas, some fights on massive sailboats (imagine pirate ship type of battles), forts on islands and mountain areas. Could use imagination to make really fun routes, caves, beaches, towers for sieges, underground city with some pve dangers (and bonuses) lurking there, a few cthulhu tier tentacle demons and whatnot also, that would take a full party to fight them. With tanks and healers. Zone could be big, but slightly less riding time between action hot spots than was on Cyrodiil. It would be perfect. Also allowing a "privateer" status, so they would be sort of pirates. Where some players would be outside all the usual alliances, so all alliances could attack them also.
That way all the legit "ballgroups" could do their thing as privateers and not affect the score for those others who play more casually and want to have chill fun and competition. Win-Win for everyone. Each campaign also top 100 ranked privateers could get some tokens and something that could be traded for cool outfits/styles. What all we do for fashion, right? Or gold or potions/consumables as side options also. I mean those burn a lot during comms raids lol. Yes, it would take some extra effort to create extra rewards. But hey, time for that low minimum effort is gone. Do some damn effort or don't bother at all lol
I can throw some ideas like this right here right now outta my cute ass for hours and hours.. but some "Professional" devs cannot get anything done in 10 (TEN) years except low minimum effort re-skinned stuff. Sad. With actually passionate leaders the game could be a masterpiece. Alas.. it was not meant to happen. :/
The swing animations actually have a hit box, so you don't just put the crosshair on the enemy. You have to actually understand the dynamic of the swing. Which direction is it going? Line it up. Headshots are a nice skill factor that separates the inexperienced from the vets. It's very satisfying to one shot an elite, that would normally take like 3 heavies to kill. You'd have to use heavies btw, because lights generally don't penetrate armor.
You can mix heavies and lights for different attack patterns, making some that actually beat the default combos. It's creative and great fun to learn a new combo that isn't readily noticeable. Weapons have unique features too, like flails can go around shields. Long weapons have increased reach, so you can zone an enemy. Some weapons can block and attack at the same time. Some weapons are all about staggering your opponents repeatedly, so your teammates can attack safely.
Then there's the realistic health system, where getting hit actually kills you. There's barely any form of healing, so you better get good at dodging, you know? Mmmm, then there's reactive blocking and parrying. There's nothing like keeping 10 dudes at bay, and knowing when one is going to sneak by and stab you, but you instinctively parry it. Damage negated at barely any stamina cost, because of the parry. That's one of those high skill things.
This is not an MMO, btw. Don't expect skill bars and general MMO tropes. It's more of a fps fighting game.
Gotta keep up on the latest and greatest fantasy combat, my friend, because ESO is objectively primitive by today's standards. Just saying.
ESO on console is also insanely popular too, so it's not just PC revenue that ZoS are relying on. Also not everyone connects via Steam so there's that to consider.
Plus while it's not officially supported on either Mac or Linux I know people play on those systems too.
So? The exact same applies to ESO. ESO also has thousands of ps and xbox players as well. It's funny how many excuses gw2 fans can generate to justify how tiny their game is compared to ESO. Not only that but being in maintenance mode they convinced themselves they "don't even need endgame" to cope. That's what happens when people run out of defence mechanisms when a game is abandoned.
Okay? We're comparing mmos here. In what world ESO is "objectively primitive"? Seems like that's just your subjective opinion and never heard of that from anyone else either. Funny for how "primitive" it may be, it's still much better than GW2's floaty tab target combat