Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I feel the same and I have played every expansion, etc. since Day 1 launch.
Well, that ties the answer down to some measurable specifics. Imagine no-one reading the thread will not know that.
It is ok as it takes longer for some to understand then others :)
>Only one major city as a hub. Everything else does not highlight on the map, or is a village being invaded by undead/daedra
>One zone you have to pay extra money for, because it's a DLC dungeon beyond the new zone DLC
>Linear travelling, as most mountains are just border props made to divide zones
>There's probably yet another realm be it in some netherworld or underground that is more of a tacked-on zone rather than an extension of the existing one. This one is longer than the surface realm
>NPCs never sell anything other than cheap ingredients that you can find in barrels.
>The captain of the defending army is typically a woman
"See that mountain? You can't climb it."
-Hodd Toward
Having played both ESO and Guild Wars for years I find Guild Wars offer as much. Maybe not voice overs but questing that is just as good. Both can be played solo for much of the content and some that cannot (for your typical player).
Not sure if I like the hint of solos being forced to group for some of the normal questing, that I see in the new expansion.
People who want dark souls can play darks souls.
They tried a "hard" mmo once and players complained until they nerfed it. (WildStar)
Vanilla WoW was badly designed, it wasn't "hard." It was their first attempt and it shows.
i have to disagree with this one.
it may be "the best" if you consider shallow things like voiceacting and great writing (sidequests are generally better written then anything else in this game due to their shorter nature), but the main issue with overland questing is the abysmal easy difficulty.
not a single quest is really rewarding, when you can just plow through it naked and unarmed.
this only gets worse when the writers make the bad thing in the current quest as something big and dangerous, but then have a dissapointing endfight.
there are many examples, like that pale man in western skyrim etc.
eso has one big strenght, and that is BUILDUP. each overlandquest has a nice buildup, making things exciting, with solid voicework to really sell you the illusion.
where it fails is the PAYOFF.
and i get it, its due to the nature of the game, as an mmo it has to make things accessible for all types of players. from casual clara to elite edgar, the content has to be doable.
thats where the payoff is always so dissapointing from a gameplay perspective.
if i have to compare it with other games (even those mmos that you can consider single player), then overland is NOT the best in the industry.
dont get me wrong, i enjoy the game, and i do more questing then i do endgame, but i am not going to sugarcoat this glaring issue with the game.
you could consider some of the zones in lord of the rings online, especially when played on level, to be "hard", but it also depends on the class you are using and other factors.
but yeah, in general you are correct.
mmos cannot be considered hard because they have to cater to all players.
lotro did add landscape (overland) difficulty modes now to their retail servers, where players can tune it to their liking. it debuffs you and adds annoying effects to make the experience harder, albeit artificially.
A lot of us come from those games and like the "Elder Scrolls" experience more than the MMO one.
I believe it's one reason Companions were a big success. We want to play alone mostly, we want to play Elder Scrolls mostly, even if the next real Elder Scrolls is years away.
Necrom is very cool, probably my favourite, High Isles was bit boring but saw a few players everywhere I went.
High Isles and Necrom also have companions, Necrom probably the better choice for story/companions/usable armor sets.
Unless you chasing META, standard stuff will get you a 100K damage parse.
Picking up antiquities skill also very helpful for some great builds.