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i was already using this website. but for me it looked like every item requires level 50 and champion levels. will it drop for my level too?
They just get stronger again if you reach CP levels, especially CP 160 and can give your character final high level gear. Also reverse level scaling stops at CP 160, so that your character doesnt get weaker anymore but through gaining more and more CPs the chracter even starts to get stronger (for the first time). There are even some sustain CPs. Also I guess that you have plenty gear that doesnt match your level (the benefits like for example stamina recovery decrease to almost nothing, the bigger the gap is).
So the best suggestion is to finally get to CP 160 as fast as you can, if you dont like the state of your character. The early CP levels (between CP 10 and 160) are earned very fast (much faster than the levels between 40 and 50), so dont worry because of that high number. I even helped a newbie to level 69 CPs in a single dragon star arena run (on normal).
Also you could boost your stamina sustain drastically if you really want to. You could for example switch to the Serpent Mundus (310 Recovery) and even wear all divine gear (+ 197 Recovery).
Then its better to use cost reduction than recovery if you are casting every second, especially if you pair it with already high(er) recovery. Also its better to use pure stamina cost reduction glyphs than tri stat cost reduction glyphs. Further the infused trait on jewelry will drastically boost the glyphs.
Then there are sets like Vicious Serpent (https://eso-hub.com/en/sets/vicious-serpent) which will increase your stamina sustain by a big margin. You can easily get it with a few trial runs (btw. the easiest trials in the game which you usually even can blindly join in random groups from craglorm, without knowing anything about them). It can drop from normal difficulty and veteran difficulty but the drop chance for veteran difficulty is much higher (probably about 4x-5x)! Especially aetherian archive and hel ra are so easy that they are barely more difficult than a base game vet dungeon and with a good group even easier than some dungeons on normal difficulty.
Further you can just use a sustain race. Possible candidates are:
Argonian - low sustain, lowest damage, increased healing and a bit survivability
High Elf - low sustain, good damage
Imperial - good sustain, low damage, increased survivability
Khajiit - lowest sustain, highest damage (if bonus not wasted)
Redguard - good / high sustain (depending on how much you use weapon skills), second lowest damage
Wood Elves - low sustain, high damage
But all of them (except Khajiits if bonus isnt wasted) are behind Orks and Dark Elves if it comes to damage. But both Orks and Dark Elves dont give you any sustain at all. The next best race damage wise is the Wood Elf, then High Elf and Imperial.
And dont hesitate or even forget to use potions, especially the cheap potions you find everywhere. They are a great sustain tool!
I dont exactly know which food you use (it sounds like Witchmothers potent brew which would be a mediocre Magicka sustain food and thus useless), but you could also try the Lava Foot Soup-And-Saltrice which should boost your stamina sustain, too: https://esoitem.uesp.net/itemLink.php?&itemid=112425&quality=3
Finally every class has its own sustain tools (you just have to find out how to utillize them in an optimal way).
For the Nightblade this are the 3 tools:
1. Leeching Strikes (https://esoitem.uesp.net/viewSkills.php?id=38015). But you will need to learn Weaving (how to cancel light attack animations properly) to take full advantage of it.
2. Executioner (https://esoitem.uesp.net/viewSkills.php?id=45048). You just need to kill stuff. If you increase your damage you can kill most stuff in overland just with 1-3 hits and this will help you to sustain.
3. Refreshing Shadows (https://esoitem.uesp.net/viewSkills.php?id=45103). You just need to skill it and you will get the benefit at all time because its a passive. Also it improves any Stamina Recovery Stat you have and thus gets stronger the more base Stamina Recovery you have.
There is only one class worth to be mentioned that could make you ignore sustain more than others and it is the Sorcerer with the Dark Deal (https://esoitem.uesp.net/viewSkills.php?id=30043) skill, because it can effectively convert one ressource (Magicka) into another (Stamina, or vice versa) and give you a flat Regeneration on top of that. So that you can basically utilize 2 ressource pools / recoverys, both for stamina. But using this skill on a damage dealer makes him weaker (because when you cast this skill, you cant cast a damage skill at the same time). Also the Sorcerer overall is in a bad state (probablly the worst it ever was) at the moment and especially in PVP its somewhere at the bottom end (even a good Stam Sorc still can be decent but Mag Sorcs are literally worst of all), at least its inferior than Nightblades (who are top dog and easy mode right now).
Finally I have the question if you are blocking often? Because blocking causes Stamina Recovery completely to stop (= 0 Recovery). Only few stuff like Proc effects of vicious serpent or skills like Dark Deal can bypass this and allow you to regenerate some stamina even while blocking. If you do, then try to block less, it will heavily increase your sustain.
Further, are you dodge rolling often? If you do, then try to dodge roll less, because doing plenty successive dodge rolls in a short time frame will cause ramping costs of your next dodge rolls and drain your stamina completely.
Lastly, are you running often? Because running disables also stamina recovery, so that you might start a fight with already drained stamina and it will take some time until it recovers.
If you arent playing purely solo then your group members should start using synergies (by using skills that provide a synergy to someone else) and by leveling the passives of the undaunted guild skill line (you might have to unlock it first). Because this passive regenerates resources if you activate a synergy also there are some allied synergies that even directly provide ressources to their allies.
Btw. with all of that it is possible to build a character which is almost impossible to completely drain (except if perma blocking or perma dodge rolling), but usually you even dont need most of that stuff to make a character that has enough stamina to allow you to deal damage with skills.
with the passives from Alchemie that runs 47 sec, while the cooldown is 45 sec, means you can have that as temporary buff running all the time while your fighting.
later you can use a Weapon Damage potion with Stam reg (to expensive now).
and try to avoid staminia wasting = dodging where a step aside is enough, or re using skills that are still running the dot/aoe.
as buff food (if you can afford them already) look for:
Dubious Camoran Throne: recipe drops during the Jesters Festival and is quite expensive in Guild stores, equivalent to Witchmothers Potent Brew for Magicas.
or:
Arteum Takeaway Broth: recipe has to be fished in Arteum (charbound), needs expensive ingredience, but adds health reg - like Clockwork Citrus Filet for Mag. (something for trials and vet dungeons)
https://en.uesp.net/wiki/Online:Special_Recipes
but mostly its the scaling, you are in a weak level now. get over that and youll be fine ;)
Thanks for the informations. i dont dodge and i dont block at all. yes im running alot. Im currently reinstalling the game, i will give it another go.
Heavy attacks restore chunks of stam if there from a stam based wep
staff Heavy attacks restore Magica
sounds like you're build is gimped as well should only have 5 to 10 points in HP max and the rest dumped into stam
also shouldnt be spaming abiltys unless in a boss fight with tight windows for DPS