Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Some people praise the combat because it's action based and quite fluid.
However, combat design issues have created a situation where you use a basic attack between each skill to cancel the aftercast of animations. "Weaving". On top of that, there are no cooldowns and very few conditionals on skills, meaning combat for everyone is casting a few layers of DoTs while alternating between a spamming skill and a basic attack.
They are not just "levelling" dungeons that you'll never go back to once you hit max.
Not only that but each of these also has a "Veteran" mode which increases the difficulty by a large margin. If that's not enough then you can also activate a "Hardmode Veteran" difficulty that will test your group's skills and timings nicely.
Then there are 11 Trials. Think of them like WoW's Raids. These Trials also have Veteran modes and Hardmode Veteran too and will be the ultimate test of your mettle.
How about the fact that the game has over 2200 fully voiced quests? Quests that often have choices you need to make? Choices based on your own sense of morality? Do you bring the murderer to justice or do you let him escape because he said he had no choice?
How about PvP? It's not you vs them here, but you vs them vs them. 3 factions all fighting against each other in a variety of game modes, including "World PvP" in a big zone called Cyrodiil
The game and lore is insanely detailed and there are literally thousands of books that you can read in-game too. Plus an Achievement system that is also thousands of entries long.
Jump in. The water's fine.
What's unique about this game is that since all new gear sets are at the same level, older dungeons and raids are roughly just as challenging as when they were released. As such, for someone who has never played before there is a TON of challenging max level content. Like the poster above said, 48 dungeons and 11 raids is nothing to snub your nose at,
On the other hand, if you like the gear-grind progression that is present in most other games you might feel that Elder Scrolls Online is "easy" because you don't need to spend hours and hours pursuing the next tier of armor just so that the new boss is manageable. Once you have an optimized character the only challenge you will have to worry about is learning the new mechanics of each fight.
Personally, as someone who likes a challenge but doesn't want to treat raiding like a second job, I really like this system. But if dungeons and raiding is all you care about it means that you might get bored after you complete everything (since there is no gear grind to artificially lengthen your playtime
The existing content is totally worth the price of the game + a subscription until you complete everything (which even if you are really hardcore would probably take a year at the absolute shortest). And in that time if you try some of the other content, you might find something you like to justify keeping your subscription open.
Sub? Ainb't this game b2p not sub game?
What I'm looking for is challenging dungeons that requires cooparation of whole team. I'm playing Lost Ark right now, which has one of the best dungeons/raids that I have ever seen.
The game costs a nominal fee to buy, plus any additional Chapters (expansions). There is also in store DLC (bought with Crowns) a lot of the dungeons are accessed this way. While no sub is required to play once you've bought at least the base game, there is a monthly sub option (you'll get a handful of Crowns to spend every month if you do sub) where you have access to all available DLC and Chapters (except most recent?) that you don't have to pay for as long as you are subbed. Plus there is a substantial inventory space cap without subscription. So, no you don't have to sub, but if you want to enjoy most of the content a sub is a good idea. Especially as you can accrue Crowns while subbed, and then buy any of the DLC with those Crowns for the content you want to continue after you stop subbing.
It is b2p, but that will only get you the base game dungeons/raids (which is still a lot of content that would take you a fair amount of time to get through). This is assuming you just get the cheapest option, which is about $6 right now.
If you buy the "High Isle complete" edition or whatever (the one that is on sale for $20 now) you will also get 5 additional raids, including the most recent one. However, "complete" is a bit of a misnomer because it doesn't include some DLC dungeons (I forget how many, but it is at least about 20). In order to get access to these dungeons you would either need to buy each DLC, or subscribe to the optional subscription plan.
If you only care about dungeons and raiding, you would have plenty of content with either the $6 or $20 version of the game. Even if you are hesitant about the game I'd recommend getting the $6 version because it's hundreds of hours of content for just $6. Try some of the harder endgame dungeons, and if you like them you can spring for a $15 sub to try some of the even more difficult DLC dungeons. When you subscribe you also get crowns (in-game paid currency) that you can buy DLC dungeons with so that you can keep playing them even after your subscription ends.
As for challenge, I haven't played Lost Ark, so I can't compare the two, but I will say that hardmode dungeons and raids in Elder Scrolls Online require you to learn the mechanics and work together with your team. You can't just outgear a fight because all the gear you get is of the same level.
Also keep in mind that this is only true for hardmode veteran dungeons and raids. Normal level dungeons are faceroll easy, so don't make a judgement on them until you've tried some higher level vet dungeons or vet raids.
I heard from friends, that apperently the premium is kinda... neccesary, as it's huge qol, is it true?
Is the raiding scene big... or maybe what kind of content is most popular in the game?
I will try the game for sure, though the graphics are really bad, but well, graphic is not all :D.
Well, it depends. The main bonuses of the premium subscription are the access to DLC content and the craft bags.
The DLC content is only necessary in that it's much cheaper to just get a subscription than to pay for every DLC item separately. Some people will argue that you need to have access to all the DLC because some armor sets only drop from DLC areas, but as I mentioned before all armor is the same level, so there are plenty of good options from the base game.
The craft bags are necessary if you want to do a lot of crafting and make gold quickly and efficiently. Most people want to do both of these, so they consider craft bags to be necessary, but neither of those are really required for running dungeons/raiding. The biggest gold sinks in the game are all cosmetic / related to player housing. Gear upgrades and potion/food costs are small by comparison. If you really find yourself short for gold there is a daily quest that I can tell you about that will help cover your gear upgrade costs.
The raiding scene is pretty small, but you shouldn't have any trouble looking for a raiding guild or even pick up groups for harder content.
It's hard to say what kind of content is the most popular because it seems like most people probably dabble in a little bit of everything aside from PvP and raiding. PvP and raiding have a reputation of being "hard" so there are some people who just pass on both. That said, I have never had any trouble finding groups for either.
Personally, the thing I like the most about the game is that nearly every kind of content is useful or contributes to your progression. I don't feel obligated to do something I don't enjoy just because it is more efficient than something else. I can make gold and progress my character just doing whatever the heck I want.
But after your 7th or 8th attempt to flip the turtle and have no one die in your group in Rockgrove, you'll likely give up as well ;-)
One of the IC dailies. Do it with a character that has invisibility and you can complete it in a few min. Complete it 50 times and you can get an item that sells for half a million gold.
Basically, it's equal to about 10k gold per quest complete. There are more efficient ways of earning gold, of course, but this one literally only requires one bag slot (to save the IC merit tokens you get), so it's ideal for people who don't have the craft bag. Plus, since you must save 50 tokens before you get your gold, you don't get tempted to spend your gold on something stupid that you don't need.