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Best place for some info is ESO tank club, but I can share some general gear I use:
Claw of Yolnahkriin (4 body, 1 jewel)
Powerful Assault (1 body, 2 jewel, ice staff - back barr)
Tremorscale (monster set)
Front barr 1H&S:
Void Bash for CC or Puncturing Remedy for survival.
What is more demanding in given content.
The suggested Yolna + Powerful Assault Combo isn't great for an off tank, because Yolna is usually already used by the main tank and Powerful Assault maybe by a healer.
The thing with Off-Tank is that they have to be very flexible depending on what the main tank and the healers already wear and choose something non redundant.
I recommend to build a main / dungeon tank first and for this Yolna + Turning Tide is really great. Powerful Assault has the disadvantage of the range, you often waste the buff if you are not standing close or even in the group of your DDs.
And yes tank club is by far one of the best sources for tanks.
Here you get an overview of the most used sets with some descriptions:
https://thetankclub.com/eso-tank-sets/
https://thetankclub.com/eso-tank-monster-sets/
This might be helpful too: https://thetankclub.com/eso-templar-tank/
https://thetankclub.com/eso-general-tank-skills/
skills: ransack (for taunt) , hungry scythe, necrotic potency , spirit guardian, absorb missle, ravenous goliath ultimate
I'm kinda immortal even can tank out almost every veteran dungeon bosses without healer.
And then crimson twilight...
Hopefully you aren't one of those tanks that even starts complaining about low DPS with such a setup...
Btw. I use 2 + 1/2 support sets on my tank and can also deal with any vet boss without a healer. The difference: my groups will probably do significantly more damage...
And I am wondering if you know what a tank is supposed to do, because it's not just staying alive as long as possible, even this is the most important, it's not the only one part of the job...
you sacrifice 50% survivability for 200 dmg :D I rather don't die and keep my team alive than kill a boss 10 sec faster
And the Damage Difference (4 players, 2 DDs, 1 T, 1H) is several 10k DPS for at least good groups, much more for trials, its like haveing an (several for trials) additional DD(s)...
As a DD running with a proper Tank my Damage output goes up to 70k/80k+, doing the same with a tank who has no clue what he is doing it can go down to 30k or even 20k depending on how bad things get.
Especially considering your skill layout you even dont have anything to pull / stack / CC adds... This alone can even make a difference of > 100k DPS in trash or situations with adds (even in a 4 player group)...
Not just that it makes stuff much faster, it makes stuff even easier for everyone (Tank, DD and Healer).
Yolna is Minor. Both stack.
For trash: Drake's Rush (ice staff back bar)+Turning Tide+Void Bash+Spaulder of Ruin+1 piece of monster set of your choice (Domihaus or Magma probaby the most stat dense depending if you need more sustain or not)
For Bosses: War Machine (ice staff back bar)+Turning Tide+Puncturing Remedy+Spaulder of Ruin+1 piece of monster set
Oakensoul is pretty solid, it's not best in slot and you'd lose a bit of penetration on crusher + no brittle (unless warden in group runs ice staff), but it makes tanking so much easier so for group finder randoms i would say it's totaly worth it. Fun and safe build I used with strong group utility as well: dragonknight tank using magma shell ultimate in Drake's Rush+Arkasis's Genius (can replace either with Saxhleel Champion for decent major force uptime or use horn ult instead in easier fights). Magma shell is really strong as it allows you to practically ignore most of the mechanics + it gives huge damage shield for teammates and on dragonknight strong ult regen=good sustain and therefore survivability. Easy to survive even in 3dds with no heals. Something you'd probably want while learning to perform the role as tank is mostly about buffing the group, debuffing enemies and following mechanics.