The Elder Scrolls Online

The Elder Scrolls Online

GrungeBro Jul 31, 2022 @ 11:23pm
Necromancer Class?
What summons and how many can be out with this class?
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Showing 1-11 of 11 comments
Ittrix Jul 31, 2022 @ 11:32pm 
So, just to nip this idea in the bud asap: Necromancer doesn't have pets like a sorcerer does. They don't have their own HP, they can't be killed, and they don't stay summoned permanently.
It'd be more correct to view them as buff that adds an extra attack every x seconds, like the DragonKnight fireball.

That out of the way, Necromancer has two 'pets' as described above. A skelly (which can be a mage or archer) that attacks a nearby target for you every two seconds, and a ghost, which heals a nearby target for you every two seconds. You can have them both out at the same time. They'll despawn when the buff runs out until you cast the skill again.
There's a few summon 'themed' attacks, like bringing up some grabby hands or summoning a flesh atro that pounds the ground, but otherwise it is just the skeleton and the ghost.

Oh, I guess there's one more called blastbone. It's basically just a projectile. No HP, doesn't stay summoned, dies when it hits an enemy (cuz it explodes).
Last edited by Ittrix; Jul 31, 2022 @ 11:36pm
Sirius Jul 31, 2022 @ 11:34pm 
Necro summons are temporary.
You can have 3 I guess at the same time if you count blastbones (a skeleton that jumps at an enemy and explodes).
There's the skeleton archer / mage (depending on morph) and the healing type spirit.

You can't have multiple, except for blastbones, there's a morph for the ultimate in the living death line that summons up to 3 of them but again those are temporary (or in case of blastbones suicidal by design)

So just in case you think you can have a more or less numerous army following you around.
Sirius Jul 31, 2022 @ 11:36pm 
Originally posted by Ittrix:
Oh, I guess there's one more called blastbone. It's basically just a projectile. No HP, doesn't stay summoned, dies when it hits an enemy (cuz it explodes).
We basically ninja'd each other here. Well played ;)
GrungeBro Aug 1, 2022 @ 12:44am 
so its not like necromancers in Skyrim or Oblivion?
Mai Selph Aug 1, 2022 @ 2:23am 
Necro here, adding an important detail.

Our summons are criminal acts. If anyone spots you having one up, you get a bounty or even attacked. It was especially funny on that one quest in Reaper's March arena. There are NPC spectators, and they gave me a bounty because I had my summons up while fighting an NPC necromancer.

So, yeah. Necro summons aren't permanent and last for about a couple of ordinary mob encounters. But them being permanent would be more inconvenient than not, so I don't mind.
Thomas D. Aug 1, 2022 @ 2:34am 
8 Pets are possible at max! 4 from the class itself and 4 from gear. But all of them are temporary and it is highly unlikely to get all of them out at the same time.



Necro Pets:
Blastbones[en.uesp.net]: A skeleton that is summoned and then runs to the target and explodes. It usually only lives about 2-3 sec. Even it functions more like a delayed damage skill it still looks cool and counts as pet, but probably wont give you the feeling of a minion master.

Skeletal Archer / Arcanist[en.uesp.net]: Both are ranged, you can have only one of them. One is stamina based and deals increased single target damage, while the other is magicka based and deals some aoe damage. But it is also temporary and has to be recast every 16 sec. Still it might provide a slight feeling of a minion master / summoner.

Spirit Guardian / Intensive Mender[en.uesp.net]: Both heal you and allies. One makes you more tanky and lasts longer while the other has increased healing. The first lasts 16 seconds and the second one 8 seconds. Might also provide a slight feeling of a minion master / summoner.

Frozen Colossus[en.uesp.net]: It is your ultimate, a really big flesh Atronach, but it lasts only 3 seconds and thus is similar to Blastbones. Pretty damn cool the first time you see it but still might not make you feel like a minion master or summoner.



Pets from Sets:
You can wear 7 Body Set Pieces, 3 Jewelry Set Pieces and 2 Weapon Set Pieces + 2 other Weapon Set Pieces on your backbar.

There are a few pet summoning monster sets. Monstersets will take up your head and shoulder body gear slot (2 pieces in total).

The most prominent monster set is the Maw of the Infernal[en.uesp.net]. It is a big fire breathing lizard. Even it is temporary, it can reach a very high uptime and feel almost like a permanent pet if you do light attack weaving (animation cancelling of light attacks in between each skill cast).

Leaving only 5 Body Set Pieces and 3 Jewelery + 2 front bar weapon slots and 2 back bar weapon slots. If you use the same set for front and back bar we have a total of 10 set pieces left.

The good thing is that there are several 5 piece body sets that summon pets / minions, so we can use 2 of them.

My favorite (probably the strongest gear summoned pet overall, even stronger than the Maw of the Infernal) is the set: Aegis_Caller[en.uesp.net]. Even it lasts only 11 seconds, you can still easily have a very high uptime and it does really high AOE damage. But it has 2 drawbacks. The first is that it is stationary and if the enemies move out of the range, they wont get attacked by the pet until it is resummoned on the new location. The other drawback is, that you have to deal melee damage to summon it.

Another strong, big and easy to summon pet is the Defiler[en.uesp.net]. It summons temporary a Hunger. The hunger just doesnt last very long, but resummons frequently. If you ever were in the dungeon depths of malatar you have seen the Hunger boss there, it is a small version. And as the boss just disappears and reappears often you could imagine that it is permanent and just does the same disappearing / reappearing like that boss.

Until now we have only 3 summons from sets and taken all slots so far (frontbar set = backbar set). There is only a single way to get an additional summon from gear and its the mythic item Belharza's Band[en.uesp.net]. It can summon a big ghostly minotaur for a short time.

To be able to wear it additionally to a monster set and 2 other 5 piece armor sets you had to split the 5 piece sets. So that you wear one 5 piece set on the frontbar weapon slot (2 pieces), and the other set on the backbar weapon slot (2 pieces). Then you will only need 3 slots for each 5 piece set, 6 slots for both in total.

If you do it this way, you will have 3 ring slots + 7 gear slots = 10 slots left. Because the monster set takes up 2 slots and the mythic ring another one you will only have 7 slots left, even 1 slot more than you need to wear both 5 piece sets + monster set + mythic item. For the remaining slot it would be possible to wear even another set which gives you a bonus with 1 item slotted, like the Armor of the Trainee[en.uesp.net]



But there are 2 other classes which might be better suited if you want to play a minion master / summoner. Also both can use the same gear summons as described above on top of their own pets.



The first one is the warden. It can have 1 permanent and 1 temporary pet as 3 damage skills that resemble pets, but dont count as such. With the 4 possible gear set summons it is a total of 6 summons that can be summoned at max.

Feral Guardian[en.uesp.net]: It is one of wardens ultimates and summons a big permanent pet. The bad thing is that it takes up both your ultimate slots and can be killed. But one morph makes the bear at least to auto resummon.

Betty Netch[en.uesp.net]: Summons a long lasting temporary pet which buffs you. There are people who really like that small netch flying around, but I somehow really hate it (especially the beam it produces...)

Dive[en.uesp.net], Scorch[en.uesp.net] and Swarm[en.uesp.net]. All 3 are basically usual Damage Skills (Direct Damage Spammable, Delayed Direct Damage Burst and DoT) but because they use "animals" to provide the damage I still have mentioned them.



The other class is the sorcerer. It can have 2 permanent pets and 1 temporary pet. Also it has an unique pet relevant skill that increases pet damage by 20%, not just the 3 pets / summons of the sorcerer itself but also (almost) all pets through gear! Both, this skill and the 2 permanent pets make the sorcerer in my opinion best suited for a summoner / minion master and I recommend it instead of the necromancer. The total amount of pets with all the gear summons that can be summoned are 7+ (because the atronach theoretically can be summoned multiple times you could even have more than 10 pets at the same time).

Unstable Clannfear / Volatile Familar[en.uesp.net]: The first one is a small dino like deadra. It does ok damage but provides (tanks) with a really great burst heal (scales with health). The Familar on the other side is a small imp that does also ok damage but also can have an explosive aura which does good AoE damage. Both are permanent pets but the drawback is that it has to be on front and back bar (takeing up 2 skill slots)

Twilight Tormentor / Twilight Matriarch[en.uesp.net]: Both are ranged flying daedras (often called flappy birds xD). Both do ok damage, while the Tormentor does even great damage, the matriarch on the other side provides a great burst heal (scales with magicka) for 2 persons in the group. Both are permanent pets but the drawback is that it has to be on front and back bar (takeing up 2 skill slots)

Storm Atronach[en.uesp.net]: It is the ultimate of the sorcerer and summons a big strom atronach which does great single target or great aoe damage. Both are temporary but long lasting 21 / 28 seconds. With plenty of ultimate regeneration / ultimate cost reduction you can even summon multiple of them at the same time, I once managed to summon 6 of them at once (disclaimer: not worth to make this work, because you cripple everything else of your build, but maybe a teammate provides you with some ultimate to get at least a second one out from time to time). The drawback is that it is stationary (but has a big range).

Sidenote: all 3 pets are daedras and if you also use the Maw of Infernal Set you get even a 4th daedra (Daedroth), while the Defiler set which provides the Hunger count as another daedra, too. Not sure if the Aegis from the Aegis Caller Set is also a daedra (maybe one of meridias daedras). This way you could create a huge daedra family with temporary and permanent pets while all of them fit very well into the Sorcerer theme.

Daedric Prey (only this Morph)[en.uesp.net]: It isnt a pet or summon but it marks a target and forces all your pets to attack this single target while also increasing the damage of any Pet by 20% against this target on top of provideing also a good amount of delayed damage (explosion).



Edit: While it is true that necromancer summons are criminal acts and you will very often run from guards 🤣, none of the warden or sorcerer summons are criminal acts, because summoning animals or daedras and forceing your will onto them is very common in the elder scrolls universum, while necromancy is most of the time forbiden.
Last edited by Thomas D.; Aug 1, 2022 @ 2:52am
Ittrix Aug 1, 2022 @ 5:18am 
Tldr play a sorcerer and pretend it's necromancy.
GrungeBro Aug 1, 2022 @ 6:27am 
Why is necromancy a crime?
Thomas D. Aug 1, 2022 @ 6:47am 
Its worse than killing people, because to reanimate dead corpse, necromancer have to use a soul. A soul from a human being for example. The eternal part of the human and it gets worse, they have to snatch them from probably a restful peaceful place into a decaying corpse that maybe just feel ultimate pain (dead body).

And then they even have to bend the will of this souls, probably forceing it to kill a friend by running to them and explode themselves. I really doubt that this does no harm to the soul in this process. The whole thing is probably far worse than what soul shriven have experienced. Maybe even leading to eternal insanity and pain for the "used" soul or even its destruction.

Dark Elves for example bind the souls of ancestors which have ashamed the family or were otherwise unfaithful, as a form of a very bad punishment, often leading to mad spirits.

Here for example: https://en.uesp.net/wiki/Skyrim:Ancestors_and_the_Dunmer

But there is a also a difference between white and black souls, the former are for example from animals and lower evolved creatures while the later is from humans and elves. Altering the former is usually not a crime while the later one is, because of similar reasons like it is not necessarily a crime to kill a wild animal while it is one to kill a human or an elf.

Maybe this: https://en.uesp.net/wiki/Lore:Souls,_Black_and_White
and this: https://en.uesp.net/wiki/Lore:Necromancy
might be of interest.
Last edited by Thomas D.; Aug 1, 2022 @ 6:50am
GrungeBro Aug 1, 2022 @ 7:34am 
Originally posted by Thomas D.:
Its worse than killing people, because to reanimate dead corpse, necromancer have to use a soul. A soul from a human being for example. The eternal part of the human and it gets worse, they have to snatch them from probably a restful peaceful place into a decaying corpse that maybe just feel ultimate pain (dead body).

And then they even have to bend the will of this souls, probably forceing it to kill a friend by running to them and explode themselves. I really doubt that this does no harm to the soul in this process. The whole thing is probably far worse than what soul shriven have experienced. Maybe even leading to eternal insanity and pain for the "used" soul or even its destruction.

Dark Elves for example bind the souls of ancestors which have ashamed the family or were otherwise unfaithful, as a form of a very bad punishment, often leading to mad spirits.

Here for example: https://en.uesp.net/wiki/Skyrim:Ancestors_and_the_Dunmer

But there is a also a difference between white and black souls, the former are for example from animals and lower evolved creatures while the later is from humans and elves. Altering the former is usually not a crime while the later one is, because of similar reasons like it is not necessarily a crime to kill a wild animal while it is one to kill a human or an elf.

Maybe this: https://en.uesp.net/wiki/Lore:Souls,_Black_and_White
and this: https://en.uesp.net/wiki/Lore:Necromancy
might be of interest.
Thanks for the information. gonna be a good read
CyberDown Aug 4, 2022 @ 4:48pm 
One of the biggest things that stops me comming back is remembering how dissapointed i was with the classes and how the work, specifically the necromancer.

While i really dislike the class and two weapon system, its how the necromancer doesnt rely on cool summons, and doesnt have cool magic that ruins it for me.
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Date Posted: Jul 31, 2022 @ 11:23pm
Posts: 11