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번역 관련 문제 보고
hmm, really interesting. I hope it's something like chess. Easy to play, hard to master. Or maybe something entirely made up in the world of Elder Scrolls. Thank you for the information. I really need to start diving into some of these things. I mostly just run around and do quests or whatever random thing my friends are doing lol.
Yes, I agree that the game does have this feeling to it that I need to pay to get what I want. I wish that the crown store was a bit generous or at least give us the means to earn some crown. Not a lot, but a little can go a long way. This way if I'm under 200 crowns for something I want, I won't feel screwed over and have to fork out more cash to get that one thing I need, and now I have extra crowns lying around. Of course that's the strategy but I hate it.
On the lack of a main story, I really don't mind this. One thing about all elder scroll games is that I literally never finish the main quest. I really don't know why that is. I get distracted in the world and I will do all the side quests to the point that I just stop playing because I've done just about everything. For me, it's the idea that I'm this wanderer who stumbles onto a quest and then I get lost in the story that is at hand. Once it's finished, I walk off to the sunset, to stumble onto another person of need. I don't feel the need to go here, then go here. I'd probably just lose interest. I get what you are saying though. At first, the game is really overwhelming, but once I got that out of my head, and just wander until I find something interesting, I found the game way more fun that way.
One thing that really bothered me was that when I got Elsweyr, I was expecting dragons to fly in all different directions. I was hoping that we the players would have to hunt them down to keep their numbers down and from spreading. Of course, I figured I was being to hopeful but I at least hoped for something similar or as interesting. I was pretty disappointed once I actually got to play it and hunt dragons. It's still cool, but it could be so much better, and more impactful.
I also would like more than just combat in this game. How interesting would it be to gain a job in court and sway the political environment. Of course, for other players it may not change, but for you, maybe the npcs around the area will look poorer due to raised taxes because of an ill decision you've made or helped in. Maybe the people despise you for voting for a war they didn't want. The political drama being introduced by Game of Thrones and now House of the Dragon shows that not only can there be excitement on the battlefield, but also in the very court itself. Must be something there worth exploring.
I'm not sure if I agree about the characters. A lot of characters I don't remember but I do have fond memories of some. Either because they were so memorable, really interesting, funny, or well acted. It also helps when they are actors that I can recognize.
This was still an interesting conversation. Thank you for the reply.
The solo friendly aspect has always been a thing. ESO is sliding towards mainstream MMO culture. Trying to introduce more difficult content/mechanics/grind. This isn't necessarily a bad thing, but too many devs introduce what's called artificial difficulty by making everything more tedious/half-baked. Poorly thought out changes are introduced because they either lack the talent or don't want to invest more than necessary. Low effort but wanting people to pay for it.
If you are still playing mainland Tamriel content, you are experiencing what made the game great. Once you start biting into the newer content, you'll start to see what I mean. Don't take my word for it.
Well, yes for sure on all of that, but the large land may or may not be a good thing. If they do that, which would be awesome, but if it isn't interesting, then I probably will skip over it. I'd rather have a small map that is highly in detail like some of the places in Witcher 3 vs feeling like I'm walking endlessly in a field that looks to similar from other fields I've walked in. I like New World a lot when I use to play it, but even the good combat couldn't keep me playing. In ESO, I find myself going over the next hill, or seeing something in the corner of my eye and wandering over there. I keep telling myself that I need to get off, but "Just need to see what that is." So, I'm all for a large seamless area, but if it comes at a cost of the amount of interesting environments or map design, I'd rather not have it.
Ooo, I forgot about Yokuda. Isn't mostly flooded? That actually would be such an interesting place. I sadly don't know enough about that place. Hammerfell would be fine, but honestly I have no interest in visiting that area, or at least right now after High Isle being so close.
I really hope not. Once it starts to feel tedious, I'll stop playing. I really liked Valheim when I was playing it but almost immediately, it started to feel grindy and tedious. Granted, it's a survival game, and most of them are like that. I think I was just hoping it was a bit different and with the glowing reviews, I went ahead and checked it out. On the other hand, I really like V Rising. It is the same sort of game but it doesn't feel grindy to me, or at least tedious. I have friends trying to talk me back into Valheim and I just grown to think of it, but then they say V Rising, and I actually get excited in checking it back out again.
I know these are completely different kind of games, I'm just using them as examples to make a point with two different kind of games in the same genre.
Roaming bosses that have a rare respawn and drop rare mats and such. Almost like a wandering trial boss. Tune it for 1 tank and 1 healer, but give it a ton of health so loads of DD can pile in. One per zone on a random spawn timer once a day? <ff14>
IF people want hard overland then maybe elite areas made for at least 3 people or more, with companions disabled as soon as you enter. Ofc people would find ways to solo these areas. Maybe make it so stealth becomes useful again. <WoW>
Some sort of PvE arena like Maelstrom but for groups, with each round getting progressively harder, but you have to choose at the end of each round to continue or not. Wipe and fail the whole thing. <NW>
Some sort of skirmish mechanic. Move the RND rewards to an easier quicker linear skirmish dungeon scenario with no bosses, just waves of mobs. Possibly tie the quality of reward to time cleared. Make each skirmish runnable once per day. Tune up the difficulty for RND so it requires proper tank and healer again, but not so far as vet. <NW>
Epic skirmish - 12 man version with bosses like a quicker, linear chain objective trial. Easier than a trial tuned for one tank and one healer, with bigger battles. <FF14>
Obligatory underwater zone. Idk I just like underwater zones.
Stick some of that in an expansion and I'll be happy.
All of that does sounds really good. I don't really care for those games they come from, (except for New World) but I'd love it if they were in ESO. Also, that underwater part is the newest DLC. Hopefully it's good. I'll wait to get it but I'm really looking forward to it. I love underwater stuff or flooded stuff. Not sure why that is, I hate water in real life. lol
Maybe a DLC of the rest of Skyrim or the rest of Black Marsh. I would be happy with just a story focused DLC to. Maybe one that goes to a few different locations.