The Elder Scrolls Online

The Elder Scrolls Online

St_Winter 2022년 9월 4일 오후 4시 01분
Next Expansion Ideas
I am aware that ESO does have its problems and that the community would like those problems fixed, this however is just a fun idea of what would be interesting for an upcoming expansion. (I posted something similar to this, but didn't have much thought into the context of what could be in the expansion.)

Here are a few ideas of mine;

1. Atmora
A new zone north of north. A place so dangerous, that the clothes you were over your clothes are incredibly important. Being outside for to long could be a death sentence. The warmth of caves, buildings, or fire is a must here. With community being such a big thing in this land, tavern games are what most do to past the time. A game of chess with wood modeled as ancient Nord statues, a card game (much like Elder Scrolls card game, if possible), arm wrestling, and drinking games being what most do to past the time. In this dangerous land, day and night almost seem as one with harsh storms that can get extreme enough to blind a person caught out for to long, using only distant fire light as a beacon for direction. A new ancient class is found here. A old and almost forgotten magic that only the Nords could create. A warrior who honors his elders by giving him part of his soul to allow two draugs to follow and aid him. Lucky, with such tight complex communities, there are underground tunnels linking some of these villages together during the worst of the storms.

I like this idea because it makes the environment part of the challenge as well as the monsters and creatures there. It creates this sort of survivor type of gameplay without the annoying food and water mechanics in those sort of games. I also like the idea of added tavern games across Tamriel. I also like the idea of these two draugs following you, either letting them carry their traditional bow, sword, or axe, and mixing them as you see fit.

2. Lost Dwemer Kingdom
(I can't remember all the Dwemer locations in ESO at the moment, but I did have this idea so maybe once it's altered a bit, could work)
After finding a vast underground city, lost tech is now found again. A whole underground ecosystem to explore, with brand new creatures and the dreaded Falmor to keep at bay. A new class using a Dwarven Automatons by selecting either a spider (poison attacks), a sphere (much quicker attacks), or a centurion (tank) as a companion. Much like a Warden's bear companion.

I don't have much else to add here to be honest. I like the idea of this class that gives you more choices than just having a class with a bear. Also, if this is done well, adding the Falmor as this scary factor in the darkest and deepest regions, slowly fighting them off as if they are trying to swarm in and take back what they once claimed as theirs once the Dwemer vanished.

3. The Borders of Akavir
An unconquerable lands that took the life of a king and his forts. The serpent men of Akavir and their dark magic keep those who travel here weary and scared. This is a brutal land with ambushes within the darkest and vast forests. Many things will kill you here, but the serpent men are the ones who are plotting to rid their lands of the foreigners. A new class devoted to the blades themselves, inspired by the culture of Akavir. Skilled with a blade like no other, a curved two handed blade, a longer two handed blade, a staff with a curved blade at the end, and a longbow. These skills are a secret that only is past down from person to person in this secret and elite group.

The idea that I had here was to provide an almost impossible challenge. I like this idea that as you go further east, it becomes incredibly hard. Groups would be a must to just survive long enough. A few cities and forts along the main river and on the edges of west Akavir, but the rest being this challenge that should be an impossibility to complete. It would stick with the lore of that land, not a big map. Vast, almost impassible forests and swamps. Even the bugs there are deadly. It would need to be difficult to fit Akavir. Plus, if there was some sort of ambush of hard hitting mobs that can sneak up on you as you are travelling tight tunnels through the trees that snake around, leaving what is in front of you a scary mystery. I figured that this would at least make the game feel more alive and sort of scary to go over there. You would have to be prepared. Think more like a concept of seeing how far you can make it, with some sort of leader board on who made it the furthest.

Granted, all of the ideas could be not that great but maybe some of the ideas within them could be a fun addition. I do these brainstorming things for fun and figured I share to see if anyone else likes them. These are some of the things that I would like to see just to add something new and different within the game. So, if you are feeling like a harsh environment to travel and explore, where the elements themselves are trying to kill you, go to Atmora. If you want to see a new and vast world underworld that was unknowingly below your feet this whole time, to were a swarm of blind sick elves lurk, travel to the lost Dwemer kingdom. And if you'd like to follow the footsteps of a long lost dead king (this actually might not have happened yet in this timeline, now that I think about it) and fight impossible odds to try and establish a colony that very well may only last only a fortnight, travel to the lost coast of Akavir.

This was fun to come up with. I hope you liked some of it and even more so, inspired you to think of something yourself.
St_Winter 님이 마지막으로 수정; 2022년 9월 6일 오전 6시 22분
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St_Winter 2022년 9월 6일 오후 6시 10분 
Acpolax님이 먼저 게시:
oh btw if you want to play solo there are also 2 solo areanas (Maelstrom, Vateshran)
The funny trhing about that is it was almost a requirement to clear these solo areanas especially the Maelstrom arena to be able to compete in group content cause the arena weapons were that much op, Two years ago you even needed to do them on vet cause arena weapons didnt drop on normal difficulty but they changed that when they released perfected arena weapons so the normal arena weapons dropped on normal difficulty which is just a walk in the park but anyways they nerfed arena weapons in the ground within the last update so they are no longer BIS anywhere.
but back to your topic there might be a chance we get another group arena within one of the upcoming expansions cause its almost 4 years since the last group arena (black rose prison) was added within the Murkmire expansion. Other than that I believe we will get 2 companions cause there are still 2 classes which have not been covered yet
and there probably will be a chess game or something like that, I believe it has to be a board game cause we already got a card game and developers think that people are tired of killing monsters so they need another activity in the game worth downloading 95gb to play it.

hmm, really interesting. I hope it's something like chess. Easy to play, hard to master. Or maybe something entirely made up in the world of Elder Scrolls. Thank you for the information. I really need to start diving into some of these things. I mostly just run around and do quests or whatever random thing my friends are doing lol.
St_Winter 2022년 9월 6일 오후 6시 28분 
A Face in the Crowd シ 🔴님이 먼저 게시:
St_Winter님이 먼저 게시:

What would be in that expansion to make it more "real"? I mean, I agree that there needs to be more than rehashed mechanics with new skin or whatever, and a new place, but what could be in there to make it more interesting?

A continuation of the main story quest (which doesn't exist), something that links all areas so that players feel a continuity and connection between areas and characters.

I don't think they can do it, the whole game is wrong to begin with. They designed a game for the sole purpose of making money and sacrificed too much along the way. Including the sense of progression.

Of course all devs want to make money and that's perfect. But sometimes a game makes a lot of money as a consequence of being a good game.

Here they want to make it the other way around, they designed a world where you do not need a level or to have followed the steps of a main story to visit each area or perform any activity. You can go everywhere and play the latest expansion.

No player wants that, at most it is the "wish" that pushes you to continue playing to learn about other areas, story and new aspects of the game. So, you don't have to take it literally and make a flat world. But of course they will never change this because they think they will earn less money if the DLC areas are not playable for everyone.

They haven't even had good ideas like crossovers that unite the different areas and bring together the most iconic characters from each area. In fact you can't even remember the characters and that's another big flaw. Perhaps with the exception of Eveli Sharp-Arrow

To all this mess they also added political correctness with sexy dresses that require adult diapers to not show the body, and many other details in the dialogues.

The basic concept of a game is to play, have fun and at the same time perform an activity with a purpose of obtaining a reward.

That means: A solid main story, solid goals, sense of progression, good characters, fun gameplay, fun clothes, and good rewards, in side quests, world bosses, dungeons, linked and with continuity with the world story.

ESO does not have:

- Solid main story (is lost in the first and old zones and is not important for the game)
- Solid Goals (no goal is important because you "are free" and you don't really need to do anything.)
- Sense of progression (all enemies in the world level up next to you, a sacrifice for what they think will give them more money selling expansions that "everyone can play") If you never feel that you are more powerful all your activities are purposeless.
- Characters they are insignificant, forgettable, they are not important to you, you do not care for them. And this happens because there is no main story that gives meaning and a place to all of them. (Another sacrifice to sell DLCs)
- Gameplay is not fun but tedious. In PvE the mobs are really unbearable. They constantly slow you down and block your skills. They are scattered all over the map and on the roads, they do not give good rewards or useful things. This is also ineffectiveness of the fight designers and a sacrifice to sell DLCs because if the mobs could give different skins, or meat or something different and useful, there would be a reason to kill them or at least you would feel it's important to do so. But the Devs decided that there are only 2 or 3 materials in the whole world and all the bugs and plants and stones are the same, so everyone can play any DLC without buying another DLC so no one tells them it's pay to win .. and then they add OP gear in every DLC so is pay to win anyway. what is the purpose of so many mobs bothering all the time and dropping low level weapons and clothes? It's really dense and repetitive.


Yes, I agree that the game does have this feeling to it that I need to pay to get what I want. I wish that the crown store was a bit generous or at least give us the means to earn some crown. Not a lot, but a little can go a long way. This way if I'm under 200 crowns for something I want, I won't feel screwed over and have to fork out more cash to get that one thing I need, and now I have extra crowns lying around. Of course that's the strategy but I hate it.

On the lack of a main story, I really don't mind this. One thing about all elder scroll games is that I literally never finish the main quest. I really don't know why that is. I get distracted in the world and I will do all the side quests to the point that I just stop playing because I've done just about everything. For me, it's the idea that I'm this wanderer who stumbles onto a quest and then I get lost in the story that is at hand. Once it's finished, I walk off to the sunset, to stumble onto another person of need. I don't feel the need to go here, then go here. I'd probably just lose interest. I get what you are saying though. At first, the game is really overwhelming, but once I got that out of my head, and just wander until I find something interesting, I found the game way more fun that way.

One thing that really bothered me was that when I got Elsweyr, I was expecting dragons to fly in all different directions. I was hoping that we the players would have to hunt them down to keep their numbers down and from spreading. Of course, I figured I was being to hopeful but I at least hoped for something similar or as interesting. I was pretty disappointed once I actually got to play it and hunt dragons. It's still cool, but it could be so much better, and more impactful.

I also would like more than just combat in this game. How interesting would it be to gain a job in court and sway the political environment. Of course, for other players it may not change, but for you, maybe the npcs around the area will look poorer due to raised taxes because of an ill decision you've made or helped in. Maybe the people despise you for voting for a war they didn't want. The political drama being introduced by Game of Thrones and now House of the Dragon shows that not only can there be excitement on the battlefield, but also in the very court itself. Must be something there worth exploring.

I'm not sure if I agree about the characters. A lot of characters I don't remember but I do have fond memories of some. Either because they were so memorable, really interesting, funny, or well acted. It also helps when they are actors that I can recognize.

This was still an interesting conversation. Thank you for the reply.
Halcyform 2022년 9월 6일 오후 6시 29분 
St_Winter님이 먼저 게시:
Halcyform님이 먼저 게시:
Prefer that ESO gets back to basics. They are moving away from what made the game popular in the first place (after the disastrous first version). They are moving backwards.

I jumped into this game pretty late, so I'm not really aware of what made this game so popular. I know that it's really focusing on being more of a solo game vs group related activities, which is fine with me because I'm mostly solo, but I get that people want it to be more social too.

The solo friendly aspect has always been a thing. ESO is sliding towards mainstream MMO culture. Trying to introduce more difficult content/mechanics/grind. This isn't necessarily a bad thing, but too many devs introduce what's called artificial difficulty by making everything more tedious/half-baked. Poorly thought out changes are introduced because they either lack the talent or don't want to invest more than necessary. Low effort but wanting people to pay for it.

If you are still playing mainland Tamriel content, you are experiencing what made the game great. Once you start biting into the newer content, you'll start to see what I mean. Don't take my word for it.
St_Winter 2022년 9월 6일 오후 6시 32분 
A Face in the Crowd シ 🔴님이 먼저 게시:
An expansion must have: New very large area, in FF14 they directly add a proportional amount of land (and "zones") to the existing one in the game. New classes, new races, new pets, new mounts, new dungeons (10) new trials at least two, new recipes for crafting, cosmetics, furniture, clothes. Some new novel system like they did with the excavation or companions, continuation of the main story.

Well, yes for sure on all of that, but the large land may or may not be a good thing. If they do that, which would be awesome, but if it isn't interesting, then I probably will skip over it. I'd rather have a small map that is highly in detail like some of the places in Witcher 3 vs feeling like I'm walking endlessly in a field that looks to similar from other fields I've walked in. I like New World a lot when I use to play it, but even the good combat couldn't keep me playing. In ESO, I find myself going over the next hill, or seeing something in the corner of my eye and wandering over there. I keep telling myself that I need to get off, but "Just need to see what that is." So, I'm all for a large seamless area, but if it comes at a cost of the amount of interesting environments or map design, I'd rather not have it.
St_Winter 2022년 9월 6일 오후 6시 35분 
AmaiAmai님이 먼저 게시:
Next expansion idea: keep dumping on Redguard, not buff or add any content related to them, and anger "redguards" more.

Sounds like a great idea for ZOS...


Ooo, I forgot about Yokuda. Isn't mostly flooded? That actually would be such an interesting place. I sadly don't know enough about that place. Hammerfell would be fine, but honestly I have no interest in visiting that area, or at least right now after High Isle being so close.
St_Winter 2022년 9월 6일 오후 6시 39분 
Halcyform님이 먼저 게시:
St_Winter님이 먼저 게시:

I jumped into this game pretty late, so I'm not really aware of what made this game so popular. I know that it's really focusing on being more of a solo game vs group related activities, which is fine with me because I'm mostly solo, but I get that people want it to be more social too.

The solo friendly aspect has always been a thing. ESO is sliding towards mainstream MMO culture. Trying to introduce more difficult content/mechanics/grind. This isn't necessarily a bad thing, but too many devs introduce what's called artificial difficulty by making everything more tedious/half-baked. Poorly thought out changes are introduced because they either lack the talent or don't want to invest more than necessary. Low effort but wanting people to pay for it.

If you are still playing mainland Tamriel content, you are experiencing what made the game great. Once you start biting into the newer content, you'll start to see what I mean. Don't take my word for it.

I really hope not. Once it starts to feel tedious, I'll stop playing. I really liked Valheim when I was playing it but almost immediately, it started to feel grindy and tedious. Granted, it's a survival game, and most of them are like that. I think I was just hoping it was a bit different and with the glowing reviews, I went ahead and checked it out. On the other hand, I really like V Rising. It is the same sort of game but it doesn't feel grindy to me, or at least tedious. I have friends trying to talk me back into Valheim and I just grown to think of it, but then they say V Rising, and I actually get excited in checking it back out again.

I know these are completely different kind of games, I'm just using them as examples to make a point with two different kind of games in the same genre.
Psychlapse 2022년 9월 7일 오전 4시 44분 
What I miss from other mmorpgs is stuff like:

Roaming bosses that have a rare respawn and drop rare mats and such. Almost like a wandering trial boss. Tune it for 1 tank and 1 healer, but give it a ton of health so loads of DD can pile in. One per zone on a random spawn timer once a day? <ff14>

IF people want hard overland then maybe elite areas made for at least 3 people or more, with companions disabled as soon as you enter. Ofc people would find ways to solo these areas. Maybe make it so stealth becomes useful again. <WoW>

Some sort of PvE arena like Maelstrom but for groups, with each round getting progressively harder, but you have to choose at the end of each round to continue or not. Wipe and fail the whole thing. <NW>

Some sort of skirmish mechanic. Move the RND rewards to an easier quicker linear skirmish dungeon scenario with no bosses, just waves of mobs. Possibly tie the quality of reward to time cleared. Make each skirmish runnable once per day. Tune up the difficulty for RND so it requires proper tank and healer again, but not so far as vet. <NW>

Epic skirmish - 12 man version with bosses like a quicker, linear chain objective trial. Easier than a trial tuned for one tank and one healer, with bigger battles. <FF14>

Obligatory underwater zone. Idk I just like underwater zones.

Stick some of that in an expansion and I'll be happy.
Psychlapse 님이 마지막으로 수정; 2022년 9월 7일 오전 4시 49분
St_Winter 2022년 9월 7일 오후 5시 50분 
Psychlapse님이 먼저 게시:
What I miss from other mmorpgs is stuff like:

Roaming bosses that have a rare respawn and drop rare mats and such. Almost like a wandering trial boss. Tune it for 1 tank and 1 healer, but give it a ton of health so loads of DD can pile in. One per zone on a random spawn timer once a day? <ff14>

IF people want hard overland then maybe elite areas made for at least 3 people or more, with companions disabled as soon as you enter. Ofc people would find ways to solo these areas. Maybe make it so stealth becomes useful again. <WoW>

Some sort of PvE arena like Maelstrom but for groups, with each round getting progressively harder, but you have to choose at the end of each round to continue or not. Wipe and fail the whole thing. <NW>

Some sort of skirmish mechanic. Move the RND rewards to an easier quicker linear skirmish dungeon scenario with no bosses, just waves of mobs. Possibly tie the quality of reward to time cleared. Make each skirmish runnable once per day. Tune up the difficulty for RND so it requires proper tank and healer again, but not so far as vet. <NW>

Epic skirmish - 12 man version with bosses like a quicker, linear chain objective trial. Easier than a trial tuned for one tank and one healer, with bigger battles. <FF14>

Obligatory underwater zone. Idk I just like underwater zones.

Stick some of that in an expansion and I'll be happy.

All of that does sounds really good. I don't really care for those games they come from, (except for New World) but I'd love it if they were in ESO. Also, that underwater part is the newest DLC. Hopefully it's good. I'll wait to get it but I'm really looking forward to it. I love underwater stuff or flooded stuff. Not sure why that is, I hate water in real life. lol
Ace 2022년 9월 7일 오후 6시 35분 
I guess they did all of what I wanted to see so far....which is Velenwood, Summerset, Blackmarsh, High Rock, and Hammerfel. I would be all for another section of Cyrodyll I guess if they could make it work.

Maybe a DLC of the rest of Skyrim or the rest of Black Marsh. I would be happy with just a story focused DLC to. Maybe one that goes to a few different locations.
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