The Elder Scrolls Online

The Elder Scrolls Online

update 35 combat changes
finally some good news to this miserable high demanding end game skill requirement on weaving. Just hope that they also change maelstorm staff so we never see parses with 20k dps from light attacks alone ever again
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Well, that same approach is killing WoW too. Here's hoping they figure that out sooner than later.
Messaggio originale di The Pollie:
Cautiously optimistic about the DoT changes. The build I've been running has a lot of them and it'll be interesting to see if it relieves some of the tedium of constantly reapplying because everything in the game seems to have the duration of 10 seconds.

DoT's/HoT's will last longer, but they'll do less damage/heal overall, and the enemy won't take all the damage from ground/area ones anyway cuz no matter how well you keep the enemy dancing around w you, all of them will break out of the dance and move away long before it ends, as usual. Both single target and ground/area DoT's/HoT's will do similar total damage/heal but spread around a longer time, which is less damage/heal per sec.

Now apply the following example to anything comparable (in ground/area DoT), being it Stamina or Magicka (doesn't make difference in regards of the point made):

See why I prefer Arrow Barrage over Endless Hail (more damage in less time at a larger radius w or w/o Maelstrom): The enemy always move away from our pretty MMD before Arrow Barrage ends, which is 8 sec after a delay of 2 sec to fire. What an additional waste of time and resources will it be w Endless Hail that last 12 sec after the same 2 sec delay to fire, just to do less damage per sec (even w the scale of Maelstrom during the 1st 8 sec) and the enemy having it easier to leave cuz is a smaller circle. If the enemy's AI will tell it to stop dancing w me around the already small circle of Arrow Barrage and more elsewhere (after trampling me like stampede), it will still walk away from Endless Hail or any other ground/area AoE cuz it doesn't make any difference. That forces reapply of the same ground/area DoT elsewhere before the duration ended. Even if the enemy is having the time of its life by beating you up on the spot, it will move away whenever it needs to defend or just cuz it wanna do something else for variety (appreciate how artistic they wanna go when killing you).

Now think the same w any given ground/area DoT. While you are there, think about more than 1 ground/area DoT. Lets not forget as well from ground/area HoT's, cuz we gotta move where the enemy is at or away of reds, not to stay where is comfy for our safety. All this is particularly true for stamina DPS that must be at close range for most damage dealing and must receive their healing all the way there, plus the stamina consumption SHARED for skills, sprint, and dodge.

I do have an unwarranted permanent right hand injury, courtesy of the US govt. Every nerf doesn't make me any favors at all cuz it forces me into a more intense rotation to ensure damage is done... someday--maybe the enemy can schedule a damage-taking moment from me so I can finish x or y fight sometime. I have no problem w the weaving or w an entire rotation. I do have a problems w time wasted cuz damage isn't happening thanks to ZoS. That's what causes me stress: having to reapply at enemies that move a lot cuz attacks go on waste after the enemy is smart enough to say "I'm not taking this, lets stop this song, and lets move even more than this smarty-pants... and trample him at my way out"--same stamina waste, less results out of it, longer fights, more right arm fatigue.

So, "You spin me right 'round; baby right 'round; like a record, baby; right, 'round, 'round 'round" isn't exactly perfect (but does the job while it last, which is not long), and you don't have a guaranteed tank w you unless is an optimized group for Trials and maybe group arenas, maybe at vet DLC GD's as well.

About the nerfed base and free damage from LA's and HA's, guess who bites the dust: the lower half of players. What does the lower half of players have left when offensive resources fail to replenish timely: LA's and HA's.

Enough said.
A good point, but I also adamently refuse to use ground-based DoTs. Boneyard is a novel idea, but I have NEVER had an enemy either survive the full duration or actually remain in it for the duration. I've taken to using Degeneration(Mages Guild), Soul Consumpion, and Destructive Reach as a way to stack DoTs for my Necromancer passive% bonus. Far more consistent, the only problem was the short duration prevented me from doing more than maybe two attacks before I had to reapply them. Usually Blastbones and one or two casts of Ricochet Skull.
if someone is planing on doing hard content, now is the time before nerfs hit live servers
https://forums.elderscrollsonline.com/en/discussion/611025/pts-patch-notes-v8-1-0
Messaggio originale di 💫𝓗yp𝟹rspac𝟹💫:
The title is as misleading as your interpretation of the situation.
... no? the nerf is going on the intended direction, toning down super endgame groups. The real question here is if they are going to adjust the content.

mid tier and noobs were not even using LA in a optimal way anyway, so any argument that "will affect everybody" is simply a insane
Messaggio originale di Sehkh:
Messaggio originale di 💫𝓗yp𝟹rspac𝟹💫:
The title is as misleading as your interpretation of the situation.
... no? the nerf is going on the intended direction, toning down super endgame groups. The real question here is if they are going to adjust the content.

mid tier and noobs were not even using LA in a optimal way anyway, so any argument that "will affect everybody" is simply a insane

with all the changes top tier is hit with 15-20% nerf, and mid/low get way harder nerf in DPS in total.
it doesn't affect everyone the same :D
Messaggio originale di pepoma6inata:
Messaggio originale di Sehkh:
... no? the nerf is going on the intended direction, toning down super endgame groups. The real question here is if they are going to adjust the content.

mid tier and noobs were not even using LA in a optimal way anyway, so any argument that "will affect everybody" is simply a insane

with all the changes top tier is hit with 15-20% nerf, and mid/low get way harder nerf in DPS in total.
it doesn't affect everyone the same :D
how so? mid to low level players DO NOT know how to wave properly if they even wave in the first place, the nerf to light attacks will not affect them

Ultima modifica da Sehkh; 12 lug 2022, ore 13:01
see combat and gameplay in my previous link (patch notes) - a lot of nerfs on skills too... (or go kill some boss on pts)
You'll do even less DPS next patch, whether you'll be weaving or not lmao.
Bottom line: they just can't stop screwing with things until they are broken beyond repair.
The patch is in it's testing phase until August 22nd. What will actually make it into the final release in unknown and unknowable at this point. Drama is premature.
Messaggio originale di Dr.Abscondus:
The patch is in it's testing phase until August 22nd. What will actually make it into the final release in unknown and unknowable at this point. Drama is premature.

Are you new to ESO? Whatever changes revealed are SET IN STONE. Only a casual would believe any of these changes are "unknowable" lmao.

ESO practically killed itself. One of the worst and most useless changes to an already struggling combat system ever. Why the unnecessary nerfs to aoe damage and aoe heals? Like what will that accomplish? Will that magically make the game so much more fun? Or will it completely alienate long term players from the game? Will it prevent newbies from quitting the game at lvl 10-20? With the damage nerfs and slow combat, newbies will be lucky to tolerate past lvl 5.

Did they wake up one day and decide "hmm you know what, let's kill this game bois!" rofl. Mission accomplished.
The game will be fine. DPS didnt drop that much, and if you will suddenly be unable to complete the content, then your dps wasnt that high to begin with.

The only people salty about this, are people scared that they will no longer be good enough for the content. No good players are going to quit because of this.
Ultima modifica da Lowbei; 14 lug 2022, ore 8:08
Seems like a lot of nerfs almost designed to make players rage-quit. They *seem* to be rounding the corners of combat, lowering the skill ceiling, mellowing everything out, and in general making combat take more time and be soft and marshmallowy. Less rewards for elite players, so that less elite players can compete, when Elites and Casuals should be in different leagues to start with. They are reducing the impact of EVERYTHING, making rotations and combos and front/back bars less complicated, reducing possible aility/set/equipment synergies, getting rid of anything sharp or pointed or FUN: LA nerfed; HA nerfed; each class's best attack nerfed; DOT's nerfed; HOT's nerfed... if it CAN be nerfed, they are nerfing it.

This is going to end in a clamoring for "EOS Classic", with fun, dynamic, impactful, fast and furious combat, careful theorycrafting, attention to builds, etc..

Somebody needs to take a nerf bat to the Devs.
Messaggio originale di psdarden:
Seems like a lot of nerfs almost designed to make players rage-quit. They *seem* to be rounding the corners of combat, lowering the skill ceiling, mellowing everything out, and in general making combat take more time and be soft and marshmallowy. Less rewards for elite players, so that less elite players can compete, when Elites and Casuals should be in different leagues to start with. They are reducing the impact of EVERYTHING, making rotations and combos and front/back bars less complicated, reducing possible aility/set/equipment synergies, getting rid of anything sharp or pointed or FUN: LA nerfed; HA nerfed; each class's best attack nerfed; DOT's nerfed; HOT's nerfed... if it CAN be nerfed, they are nerfing it.

This is going to end in a clamoring for "EOS Classic", with fun, dynamic, impactful, fast and furious combat, careful theorycrafting, attention to builds, etc..

Somebody needs to take a nerf bat to the Devs.
nobody is quitting, and zero “rewards for elite players” are going away.

People are salty about their dps going down, and overreacting.

Good players will still complete the content.

Skilled players are not concerned about the patch. People whos dps goes too low to complete the content, will just have to get better.
Ultima modifica da Lowbei; 14 lug 2022, ore 9:31
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Data di pubblicazione: 6 lug 2022, ore 11:08
Messaggi: 44