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You were told by [somebody on a different forum] something that you didnt believe, and that these [people from a different forum] also refused to explain themselves.
Thus, you came here, to [a different forum] to ask, because you "genuinely want to know their thought process about it..."
Do I have this right? This is the premise for your thread?
skill points, abilities ,companions , and gear directly affect game play and are not just pay to enjoy
The pay items are not just eye candy they as they should be they are out right advantages
The XP Boost of ESO+ is almost not noticeable, I even didnt know about it when I subscribed the first time. And once you reach about CP 1600 which shouldnt take that much more time without that boost, the XP Boost gets (almost) useless.
Then you can do builds with base game gear that can compete with builds that use DLC gear (even oakensoul ring might be overtuned for some PVP builds). You just have less options but you still have options, some of the strongest sets are btw. even base game. Deadly Strike or Advancing Yokeda for example. Also someone with base game access has also indirect access to all overland and craftable sets from DLCs. Overland sets can be bought over guild traders even if you dont own the DLC and craftable sets can be crafted via crafting tables in guild halls even if you dont own the DLC. I for example did just craft the orders wrath set without owning High Isle.
Also the additional guilds / skills arent that much of use. I almost never use the entire psijic skill line, except in a few situations, for example the bubble in moonhunter keep HM as a tank, where it isnt even manadatory. My main usage of that skillline is to use mend wounds and beam other players just for fun - outside any combat...
To the skill points thing: the base game has enough skill points to reach the maximum potential of your character.
Furthermore the single additional race isnt necessary, its btw. even a bad damage dealer race and a bad healer race, its great for tanking but there are also alternative choices, I even tank on a dunmer (one of the worst choices for tanking...)
And to the warden or necromancer class. I have access to both, I tried both but I am still playing usually base game classes and kill both regularly in PVP and often outperform both in PVE with a base game class. They might have some nice stuff, but every class has some nice stuff and its often just about the "grass is always greener on the other side of the fence" syndrome.
But you arent seriously mentionening companions in a pay 2 win context, do you? Companions are really not that great. And in every content where they might matter they arent even possible to use. You cant use them in PVP, you cant use them in group content if your party is full (and yes even mediocre human players will always outperform companions) and you cant use them in solo arenas. So the only place you can use them is overland content, content that is so easy that you can solo being blind folded, without gear and even not trying to beat the content. They are nonetheless nice perks / gimmicks and everything else but pay2win but if you really need them to win anything the main problem is really something else.
At least I 100% agree that ESO+ and the crown store is more than just cosmetics. In my opinion its almost unplayable without the crafting bag, the inventory pets and the assistants, because you will be forced to do a huge amount of playtime, "playing" inventory manager than the actual game.
Sadly, it's also P2PM (Pay 2 Play More, or whatever you wanna call it) cuz all additional content--meaning DLC zones and GD's--must be purchased on top of what you purchased at full-game price. The Base Game does have plenty of content and additions do provide further replayability, but the pricing for extra content and what do they add deflates the fun of just Base Game, just not in the way ZoS wants it to be.
The 2 elephants in the room when trying to defend ESO of being P2W are Jewelry crafting and mythics (and by consequence the whole excavation system). Some may argue how mythics may not be necessarily P2W (indeed, it isn't... by just remembering that Oukensoul will be nerfed when is financially convenient like few other mythics were) but they do help a lot to work PvP builds (and I mean that may bring advantage if properly implemented). Jewelry, on the other hand does bring a difference that can be considered P2W cuz you need at least to max it all--particularly the research--for full gearing independence (fellow crafters do understand what I'm saying), and the only 2 options to have that done are ESO+ until you are done w the skill or purchase Summerset. You may evade to use craftables at jewelry for more than 1 good reason, but you still need to max it's improvement level and research for proper transmutes [of everything] and reconstruction of non-craftables (not everyone is masochist enough to grind the gold needed for specific jewelry w the right traits , and you still need to transmute non-craftables on your own). Jewelry is 3 pieces and must be transmuted by yourself, which does make a difference in win or loose... at least in advanced content and PvP (the rest of the game is no problem).
So, yes and no for ESO when it comes to P2W, but still the 2 elephants in the room have a negative effect at the game experience, which is what we pay for in 1st place: game experience.
Also, this patch amounts to "get Oaken or get stomped"
Also, Oaken isnt best in slot, and most people arent using it in PvP.
An opinion on either side can't be falsified. So, maybe not?
The fact is that pvp is by its very nature competitive. That really isnt up for debate.
In truth, a lot of ESO players dodge PvP because they know they arent good at it, and telling themselves "its not competitive" is a coping mechanism that helps them get past the concept that they arent as good at playing their characters as they thought.
Okay, thanks for your opinion. Moving on...