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Ilmoita käännösongelmasta
Anyway onto the main topic: No. First off, nobody needs a remaster of a game that isn´t even finished. Second of all Bethesda does not remaster games, ever. FInally this game looks good as it is, demanding more specs from a game this size... well, there´s a reason the best looking games are shorter and have "hallway" map designs.
The avg mmo lasts 10 years until design choices start to drag the game down and the game just gets old and vet players have completed everything there is to do then there's nothing left to do. So we wait an entire year for a new DLC drop play it for awhile and then leave and find something else to play for 6 months. This is how and why vet players leave mmos. This isn't hating on eso it's just how games work people get bored with old content and when they've done everything there is to do and just get tired of logging in everyday.
Ofc I don't speak for everybody but the playerbase for the last 2-3 years have been nose diving but we keep getting newer players everyday but it's not making up the loss of players that has left. When the new DLC drops all old and vet players alike will come back for a couple months until they get bored and leave and some come back and some don't. It's a cycle every mmo goes through and with every passing year the overall playerbase get's smaller and smaller.
This is common known stuff but idk what they should do tbh I don't have the answers for this question but I believe zenimax will do what's best for them and the players. Should we get another eso ? Idk. Should they remake or remaster it ? Idk. So in conclusion if they were to re released for unreal engine 5 that would be amazing but I think the work and money needed to do such a big task would not be worth it.
The game is starting to show it's age.
The reason Bethesda allowed Zenimax Online to present zones we had not seen since Arena (and in Arena they alll lacked any personality obviously) is because of the time gap and because we are aware that at least one important Dragon Breaks, The Warp in the West from Daggerfall, and we know this must have occurred because indeed High Rock has merged most of their regions and Orcs are a playable race and the whole Orsinium deal did indeed happened (confirmed over and over in TESO).
I like to be able to visit Elsweyr and it looks like it´s own unique zone, and I certainly expect certain things to be present from TESO if Bethesda ever make a singleplayer TES in that area. But I don´t want it to be the exact same, and right now we have an explanation which is The Warp of the West. If we move TESO events beyond that Dragon Break,then it would be harder to explain without it and the many years among the events of both games.
TESO should end with a story of The Third Empire we know today raising, maybe even rumors of Tiber Spetim. But it would be a mistake lorewise to expand the events further, since conflicts in the lore would be bound to happen and we already have enough of those (in other words, let´s not corner ourselves into another Dragon Break only to explain yet another conflict in the lore) .
However I do agree with you that player base is dropping and something must be done. But personally I think this process could be achieved, among other things, be expanding the end-game content and making it hard again. Some of the most hardcore vet dungeons of the last years have being getting nerfed over and over, to the point a new incoming player may get to see all the content in it´s harder version with merely 4-6 months of playing. Leveling up past CP1600 should be made usefull because on it´s current state it only serves the pourpose of leveling the green CP tree so you don´thave to make a secondary build just to go from crafter to thief. And also they should remove the meta, or at least make more viable other sets besides the usual suspects or the newer region sets,that are always launched being OP as hell and then they get nerfed to hell, haven´t change my sets in over 2 years (bow/bow Tzogvin+Relenquen+Arena bows).
The only thing this game needs is the ability to have skills active at once.
Werewolf needs to be a permanent shift.
And the animations across the board need to be redone. They are stiff, and outdated.
The graphics are fine, but I push high end, so I dont care if they redo them or not.
You clearly did not read that correctly, shills exist on both sides, star citizen is no better.
also, if you edit your post and just leave
it might be easier to read