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who knows, the combat system might get better in time
Thats what I mean, it feels like other classes have way to much self heals, and self heals are super available to any class. Life steal is a BIG one, with either the undaunted or warriors skill line giving the blood fountain. Then there is the health steal you get at level 1 with the nightblade or whatever its called. There is also the necromancer self heal, the warden self heal.... Every tank seems to have its own skill branch specifically for healing.
That's most healer builds. There are only 2 or 3 heal skills in a healer build, everything else is buff and debuff.
Normal dungeons are training for veteran dungeons; or a cuddly teddy bear for carebears.