The Elder Scrolls Online

The Elder Scrolls Online

lanrayc2 Jan 11, 2019 @ 10:34pm
when i am far from NPC, NPC's texture become fuzzy, this is normal?(adding youtube video example)
----youtube video example---------
1:00~1:05 you can see the character texture, from fuzzy to clear

https://www.youtube.com/watch?v=FiYoZfmdEEM

-----------------------------------
when i am far from NPC, NPC's texture become fuzzy, this is normal?
when i am close to NPC, my computer need two seconds to make NPC's texture clear.(this speed is normal?)
My computer:
I5
GTX970 4gb
8GB RAM
not use SSD
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Showing 1-5 of 5 comments
oddbasket Jan 11, 2019 @ 11:24pm 
Very normal for large open world games, where lots of textures need to be loaded. This is refered to as level of detail, where distant objects load a smaller size less detailed texture, and closer objects load more detailed textures to fit into the size of your GPU's memory so as not to impact performance.
lanrayc2 Jan 12, 2019 @ 12:02am 
Originally posted by oddbasket:
Very normal for large open world games, where lots of textures need to be loaded. This is refered to as level of detail, where distant objects load a smaller size less detailed texture, and closer objects load more detailed textures to fit into the size of your GPU's memory so as not to impact performance.


Originally posted by oddbasket:
Very normal for large open world games, where lots of textures need to be loaded. This is refered to as level of detail, where distant objects load a smaller size less detailed texture, and closer objects load more detailed textures to fit into the size of your GPU's memory so as not to impact performance.
very good answer!
lanrayc2 Jan 12, 2019 @ 12:52am 


Originally posted by oddbasket:
Very normal for large open world games, where lots of textures need to be loaded. This is refered to as level of detail, where distant objects load a smaller size less detailed texture, and closer objects load more detailed textures to fit into the size of your GPU's memory so as not to impact performance.
but when we use first person, we can't resolve this problem, it's very annoying.
xboxone display card is very good.
if i buy more good display card, it seem can't resolve this problem.
it is like a fixed game-setting....we can't use more good display card to improve the display speed
oddbasket Jan 12, 2019 @ 2:19am 
The distance where the change between higher and lower quality textures take place is called the LOD Bias. The Elder Scrolls games such as Oblivion and Skyrim allowed players to change that, but ESO does not.

How fast the textures load in will depend on (in order of speed) if it's already cached in vram, cached in ram or load from ssd/hdd. In LOD settings, high quality textures are usually loaded in when necessary rather than cached so ssd helps a little, very little for compressed textures, so I wouldn't advise to go get one if you don't already have an ssd.

There is however a setting called SET MIP_LOAD_SKIP_LEVELS in ESO that forces the quality level on textures. Setting it to a negative value seems to force higher quality textures on more distant objects. This of course will take a toll on vram and performance, no harm trying it out since cards nowadays have vram and rendering performance to spare.

I take no credit for that setting, I did a search and it was in a forum thread here:
https://forums.elderscrollsonline.com/en/discussion/368986/mega-thread-eso-performance-tweaks-fps-improvements-stutter-free-graphics-tweaking
lanrayc2 Jan 12, 2019 @ 2:30am 
Originally posted by oddbasket:
The distance where the change between higher and lower quality textures take place is called the LOD Bias. The Elder Scrolls games such as Oblivion and Skyrim allowed players to change that, but ESO does not.

How fast the textures load in will depend on (in order of speed) if it's already cached in vram, cached in ram or load from ssd/hdd. In LOD settings, high quality textures are usually loaded in when necessary rather than cached so ssd helps a little, very little for compressed textures, so I wouldn't advise to go get one if you don't already have an ssd.

There is however a setting called SET MIP_LOAD_SKIP_LEVELS in ESO that forces the quality level on textures. Setting it to a negative value seems to force higher quality textures on more distant objects. This of course will take a toll on vram and performance, no harm trying it out since cards nowadays have vram and rendering performance to spare.

I take no credit for that setting, I did a search and it was in a forum thread here:
https://forums.elderscrollsonline.com/en/discussion/368986/mega-thread-eso-performance-tweaks-fps-improvements-stutter-free-graphics-tweaking
thank your help! you are a nice person!
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Date Posted: Jan 11, 2019 @ 10:34pm
Posts: 5