The Elder Scrolls Online

The Elder Scrolls Online

Little help choosing a class! (Templar or Dragon Knight)
I could use a little help choosing a class! I was thinking of testing the new update out with either of those two as they seemed to resonate more with me. Played a while back but my net wasn't kind with this game got a new internet service now....So which of those two (Templar and Dragon Knight) would be easier for someone basically starting again (didn't get too far last time due to the issues with my old isp comcast.) And why? I was likely going to go with staff/dual weapons to test the update out if that helps any.
< >
Showing 1-15 of 22 comments
staff and duel weapons is most likely a mistake since that requires both magica and stamina investment, but if you are fine with being unoptimal i suggest templar with that type of build. that being said a magicka templar that uses a restoration and destruction staff is pretty easy to get into for new players.
Shadowreaver Apr 4, 2022 @ 8:17pm 
Well from what I heard most skills/spells now scale with your highest damaging stat...Also correct me if I'm wrong don't dual swords and daggers increase magic damage or increase something with magic thanks to a certain passive? Those were my reasons for choosing those two. Edit-Looked it up dual wield expert increases weapon and spell damage by 6% of the offhand's damage.
Last edited by Shadowreaver; Apr 4, 2022 @ 8:19pm
sparky_bandit Apr 4, 2022 @ 9:04pm 
I’m playing a magplar with deadly daggers and jewelry. Not using dual wield skills so stamina not an issue. It’s a fun class to play. Daggers front bar and maelstrom inferno on back bar.
Thomas D. Apr 5, 2022 @ 12:32am 
Originally posted by Archaon The Never-Chosen:
staff and duel weapons is most likely a mistake since that requires both magica and stamina investment, but if you are fine with being unoptimal i suggest templar with that type of build. that being said a magicka templar that uses a restoration and destruction staff is pretty easy to get into for new players.
Are you serious!?

Hybrids are the new meta (130k+), you barely hit as much with pure builds yet (usually 100-120k). Also daggers are meta for a long time for Magicka chars now and they do provide more damage than destruction staffs. Especially on a templar where you are somehow forced to stay in melee, this is the ultimative best option.

While a restoration staff back bar on a damage dealer is complete nonsense and one of the most unoptimal things someone could do! Especially on a templar this makes no sense at all, because the templar has a strong class burst heal and as a damage dealer you don't need more than that and usually you even don't need that (especially on a Magicka templar)!

Even for soloing stuff this makes no sense on a templar, because of great class skills and buffs, which would become redundant on a templar.

To op:
Of this 2 choices, templar is the easier one, basically because you have a single skill that does everything and it's usually enough to spam this single skill to beat all the easy content. But dragon knights (at least) right now are the stronger ones, except if you plan to be a healer then dragon knights are still worse than any other class.

And yes the skills scale from the highest stat. Be it Max Stam or Max Magicka, Spell Critical or Weapon Critical, Weapon or Spell Damage. Always the higher stat matters. You even can have a mix of higher stats like higher Weapon Damage and higher Spell Critical (important to know because of minor buffs and potions, because they arent hybridized yet).

But there are some exceptions, mostly shields.
Last edited by Thomas D.; Apr 5, 2022 @ 1:09am
Elendir Blue Apr 5, 2022 @ 9:48am 
Previous buff of DK and actual hybridisation made DK, with 2x daggers/(Perfected) Merciless Charge, DoT armagedon.

Templars have all they need in one skill. It make them versatile and easy, but also a little boring.
Hylie Pistof Apr 5, 2022 @ 12:46pm 
templar is a very easy to play char as a beginner.

but - that class can do so much more then just spam that punkturing strikes. i dont use it and have better dmg and heal as solo, then alot of others.

and im realy just an relaxed evening player, dont do dummys or a strickt rota.

dont care about meta, just enjoy the game - but sure, everyone has an own opinion.

edit:
corrected the name of the skill i DONT use ;)
Last edited by Hylie Pistof; Apr 6, 2022 @ 4:56am
Elendir Blue Apr 5, 2022 @ 2:07pm 
Originally posted by Anar Kay:
templar is a very easy to play char as a beginner.

but - that class can do so much more then just spam that piercing javelin. i dont use it and have better dmg and heal as solo, then alot of others.

and im realy just an relaxed evening player, dont do dummys or a strickt rota.

dont care about meta, just enjoy the game - but sure, everyone has an own opinion.

We write about "Puncturing Sweep ", not about " Piercing Javelin".
Shadowreaver Apr 5, 2022 @ 4:42pm 
Yeah I had to work a bit to get the game up and running not to mention oversleeping *Grumbles* I knew I read about them spells/skills scale with either which excited me as I've always preferred hybrid's over pure classes. Those two seemed the ones I liked most...What makes DK so much more powerful thanks to the buff/hybrid nature now? I have a basic understanding of Templar its basically the Paladin (for DnD/Pathfinder example) I do admit to not knowing much about Dragon Knight. (Was more of a Ranger/Monk/Paladin type in Baldur's gate/Neverwinter nights so don't exactly have anything I can compare that to ha ha.)
Thomas D. Apr 5, 2022 @ 5:36pm 
Fighter with dragon scale and fire, poison and earth magic.
Elendir Blue Apr 5, 2022 @ 10:53pm 
Magicka DK was Fire dragon, Stamina was poison dragon and Tanks are using dragon scale themed skills.

DKs were built around DoT. It is part of their class identity. Hybridization opened access to more DoT for them.

A lot of magicka DDs changed maelstrom destro fire staff for Merciless Charge sword and use "Stampede" and "Carve" now. Both are skills with DoT plus DoT from Merciless Charge sword.

It is beneficial for all classes, if properly done, but class alredy builded around DoT as DK benefits more.

I tried it (hybridization) with my sorcerer, but it demands too different approach from my previous style. I did it with my DK then and it was so fitting the way DK is played.
Hylie Pistof Apr 6, 2022 @ 5:04am 
Originally posted by Elendir Blue:
We write about "Puncturing Sweep ", not about " Piercing Javelin".

sure, my bad, thats what i meant. corrected that now.

a skill that pierces the enemy 4 times and heals you while doing dmg.

still, one boring and also not very effective way to play a templar. i see many use it and fail then, especialy in dungeons and mobs, where other templar skills work much better.

but everyone says, thats all what templars can do.

i say thats wrong, use the skills the templar has and be an aoe mob killer with huge dot heals.

i can do nearly anything solo (no, not ALL), may not have 100k dps, but i stay alive till the boss is down.
Thomas D. Apr 6, 2022 @ 6:55am 
It hits 4 times and triggers a passive to hit a 5th time.

Also its not all what templars can do, its all what templars have at least to do.

Btw. a Damage Dealer have to deal primarily damage, not something else like healing...
Last edited by Thomas D.; Apr 6, 2022 @ 6:55am
Hylie Pistof Apr 6, 2022 @ 7:23am 
the reason why a templar is a easy to play char for beginners, is exactly that skill.
doing dmg and getting healed in one skill.

and also a beginner is more focused on solo, later when they understand (not just copy) they can be a damage dealer ^^ and realy, that is defenitly not a skill the templar MUST use.

but again, there is only one way to play for alot of people (called meta), and if you do other things successfull, you get blamed for missing a few dps (or using a heal as templar ^^)

done, im out here!
sry for disturbing your advices for a beginner.
Thomas D. Apr 6, 2022 @ 8:42am 
It just sounded like you would advice against using that skill (especially to beginners) and I think thats not a good advice, even if templar have more than just jabs, its one of the strongest skills of the templar.

For soloing everything is fine, what someone thinks is fun.

But saying that the strongest skill of the templar toolkit isnt effective, is just wrong, it is. Still its more effective to use other skills, too. But not using that skill completely makes the templar for sure ineffective in the end.

Also you were specifically mentioning group play and here it isnt a good advice, to advice a damage dealer to fulfill stuff of other roles, especially not to a beginner, it wont do anything good if the damage dealer starts healing instead of dealing damage or do you think a healer will start dealing damage when you heal instead of dealing damage or that you can kill a boss with healing?

I wouldnt recommend to go for hybrid roles / builds (especially not to a beginner), except if you find a group which wants to do specifically something like that or you still can fulfill your main role, because in random groups people will expected that other people fulfill the role they signed for and nothing else. If they dont, it might end in a non functional group, wipes, a break up of the whole run or even make you being kicked.

The thing is that I did hybrid roles myself (successfully) and have seen it doint others, too. But much more I have seen trying people to do multiple role and failing at any of them for example healers who dont give sustain and almost no healing, tanks who fall like flees or dont taunt, damage dealers who do almost no damage (less than a companion...), especially this is very very very common and in most cases its because the damage dealers tries to be a tanky healing damage dealers who does absolute nothing right and is barely more useful than a companion.

But I get what you are saying that many people who jab all day might end up dead quickly. I think one of the main problems is that templars are melee and you tend to fall in melee range more quickly.

Another beginner friendly class (even missing an easy to use class spammable for beginners) is the sorcerer, because he can fight from distance without loosing much effectiveness and has pets. For solo play the Sorcerer also has CC to keep enemy on distance and strong self heal or shield capabilities.
Hylie Pistof Apr 6, 2022 @ 9:32am 
not against it, just saying that its not the only skill that makes a templar!

that particular skill is for me (personaly) difficult to weave, bc of its execution time. my build relys on weaving though, with the weapon dmg enchant and the marking proc from spell strategist set.

i have a offensive front bar (inferno staff) and defensive back bar (healstaff), and without changes i often help people in dungeons, if im asked (yes, also vet. but i admit, not too great in trials).
there i experienced quite some times, to be lms (last man standing), and have to take down the boss alone. NP :lunar2019grinningpig:

distance is maybe relative, but i wouldnt say im a melee range char. i do circle my heal field and aoes though (to keep the enemys inside).
to me - the strong side of the templar - its aoes and dots in mobs. and the safty heal if the healer fails or your soloing anything.

so - as far as i see, we can aggree, there is more to a templar then JABS.
of course, depending on what contend you play, and if you want to compete or just relax in the evening.

true, a sorc is a great class too, just some more attention needed. but strong and good shielded. :steamthumbsup:

so many ways to play this, if we just try out and discover new ways :lunar2019coolpig:

no bad feelings all ^^ im just one guy with his own opinion.

stay save and have fun
< >
Showing 1-15 of 22 comments
Per page: 1530 50

Date Posted: Apr 4, 2022 @ 3:56pm
Posts: 22