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overworld is easy so newbs and vets can play together, everywhere you go you can find players
quests follow the same juice as any elder scrolls game, you are just confused because there are many stories to follow at any point, they doesn't have a connection so players can choose what quests they want to start
wtf are you doing, in what scenario would be beneficial to run from any enemy to then chase him back to kill it? may i remind you this is an online game, it needs this kind of behavior so the game doesn't become a mess
gear is not breakable because it would literally make the game stale, there would be a necessity to farm the same meta sets over and over killing the build variety
getting gold in any part of the game relies purely on knowing what is the value of what you are selling, being in a big guild wont make your listing of overpriced things to sell, people do search for the cheap if you didnt know
sorry if your whining wasn't applaud by devs
Tl;dr go play any other game if this one is not up your standards
Yes overland is easy, especially if your a veteran mmo's player, but it was build so everyone can enjoy the game and I think they succeed in that regard.
True that the lore of the quest are a bit cheesy, but that's pretty standard Elder Scrolls and fantasy stuff.
I guess you never played other mmo's in the past ? Because the aggro reset mechanic in ESO is fairly standard stuff. And they need to do that or it will create a bigger mess of pain train of mobs.
You do know that you can join up to 5 guilds ? So make sure you join one where you can sell your stuff.
That's same question I ask myself...
This is why I play ESO.
I'm in a process of farming surveys on an alt, and it's nice that I don't have to spend time developing that alt just to farm some resources with him.
I can instead of wasting time developing alt I rarely play, waste that time developing my main who I play 90% of time.
And I suspect OP is new to MMORPG's since most of his complaints are toward stuff that's common in MMO games.
Everquest still offers what most people like you want, but people typically turn their nose up at because "the graphics aren't gud". The lore is solid as well. Probably one of the more interesting, and varied, lores in all MMOs.
I agree with your comment on the Lore, but the key factor here is not to look into that much. Betathesda/Zenimax lore is pretty much a meme at this point. They just do whatever. Burn, gouge, rip, tear, retcon, whatever. Their lore usually is a mess - across all their games.
As far as overland goes, except for some bosses, it was meant to be easy. It's there for casuals to follow the story - because that's the major reason why they are here. If you did even a little bit of research prior to buying game, you'd know this.
There are some limitations with the trading system, but the pros outweigh the cons, by a lot. It's broken up into guilds so you are less likely to end up with WoW economies. That still doesn't prevent people from being lemmings, though, and allowing others to set prices. Don't use that Tamriel Trade Center crap. You are following someone else's tune by using that garbage.
The so called "billionaires" you are raging about are either top raiding guilds (that play/farm the game entirely too much or people that literally play the game as a merchant. It's how they want to play the game. To be so angry about their advantages (that they worked for) is pretty much advocating for communism. Given that the average person today is a liberal, marxist, garbage monster, your comment doesn't surprise me. You have to work to obtain something - oh noes.
The gameplay can be repetitive, but [MMO] devs are some of the laziest designers out there. Pretty much par for the course.
The enemies can be annoying. Pro tip: Instead of letting enemies hit you, you can bust out a light attack (that costs nothing). Even though they are immune, it'll cause them to reset. Don't need to take the hit.
Mods (and some devs). Yeah, I'm going to agree with you. Betathesda/Zenimax mods (and some devs) are definitely on the far left spectrum. They spend all their time on commie reddit. Their policies and behavior speak for themselves. Pretty much garbo.
The crafting system is fine. The everyday functional stuff like alchemy and provisioning are stupid easy to level. Most recipes are easy to obtain as well. As for the rarer ingredients - this is one of the primary mechanics of a MMO. It's meant to grindy/annoying.
As for the rest of crafting, as long as you start early, and plan your character out, so you aren't wasting time on stuff you really won't use, you can advance it readily enough. Especially if you start deconstructing/researching right from day one.
As for gold (in general), crafting writs (especially on multiple characters) racks up gold quickly. Minimal effort required. If you want to be Scrooge McDuck, then you'll need to pony up and either form your own trade guild or join one.
Dang whippersnappers. In my time, there were no auction houses, bazaars, trade guilds etc. I took my stuff and stood in the East Commonlands (EC) tunnel along with everyone else trying to sell their stuff. Belting out anything that could divert people's attention to me so I can start offering my items, taking trades or taking orders to fill when out on my next farm.
Just take a look at Runescape for instance. Much like ESO, Runescape doesn't have level-locked regions, you can go anywhere you want, but that doesn't mean you always should. Some regions will test your skills in different ways and keep the player engaged and on their toes, some areas have increasingly difficult enemies that will challenge you but also give you greater rewards as an added incentive for taking the risk to fight them. There are tons of overworld mini-games, distractions & diversions and activities spread all throughout the world that encourage exploration.
ESO has nothing that makes overland engaging or worth exploring in the slightest. When you're playing on overland in ESO, 90% of the time you're just doing chores (Collecting skyshards, doing anchors for fighters guild xp + niche overland jewelry, doing surveys, harvesting etc...). There isn't anything that actually challenges you or gives you a reason to explore the world. Oh and overland bosses are a literal joke, more often than not it's just a regular overland mob that's slightly up-scaled in size, damage and hp. Most of the time they're not even worth doing.
Someone in the comments said "I play for fun not to die"... Seriously? Unlike Runescape or WoW for instance, ESO literally has no penalty for death XD you can respawn as many times as you want right where you died. You'd think that with a feature like that, you'd stumble across an enemy or 2 in the world who might give you a challenge and some greater rewards but NOPE. Why engage the player when you can just numb their mind with dull chores and unrewarding content.
thing is, there its a option to make enemies die normally or make them a damage sponge, with the ultra combat mechanics of spamming left click and occasionally PAUSING THE GAME to drink potions (and we do love the big challenge of being able to pause at any time)
ESO has more than enough challenging content, and it is presented in the best way possible as skyrim did. OPTIONAL. go do some vet vateshran and come back to tell your results.
there is a gigantic leap between overland content and vet trials and arenas, and as you point it out, a newb can join a trial but it doesnt mean he will be useful in any regard
i feel sorry for you that simply isnt able to enjoy ESO at its fullest and instead bring hate about the game not fitting your very specific mold like many do