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golden glyphs are cheap, you can plop it on any piece. actually if you have money you will be doing 3 prismatic glyphs over infused armor (which can hold full enchantment, ~45-50k each) and others should be simple golden glyphs on armor with magnus stone trait.
your shoes have wrong trait, so don't rush to use that glyph on it.
i thought about prismatic but I do not have that much money, and I also don't need more health/stamina. i do pve and I have never seen my health or stamina go below half. I do kinda push my magicka tho, and I figured I get more max magicka from only magicka glyphs as opposed to prismatic. if/when i start pvp and it gives me trouble I'll consider this
magnus stone? i'm guessing you mean sapphire
Magicka glyphs give more mana and you need it for sustainability and more DPS.
I run veteran dungeons and most veteran trial with parse food (add magicka and magicka regeneration). There is 2 reason, why is health for magicka DD waste.
-If tank and healers do their work you can manage with 20K health easily.
-Some mechanics and attacks do DMG as 100K so it don't matter if you have 18K or 26K health.
If I needed more health some where, then using health + magicka food is better variant, then prismatic glyphs.
prismatic glyphs are for tanks and PVP.
have you tried soloing world bosses? you'll definitely need more health for some to with stand their hard hits. but of course it's up to you if you'll go for glyphs or food/CP to get that extra health pool.
By Mundus Stone Trait, he's referring to the Trait called Divines, which enhances the Mundus Stone you have active on your character. And since you're having a tad bit of an issue with Max Magicka, instead of Health... you could always get the Mage's Mundus Stone or (Boon) to give you a few more thousand Magicka to your character, and having gear all with Divines will add more Magicka to you.
I have soloed some world bosses and helped some newbies to kill world bosses, with about 20k Health, so it is for sure possible. Not always easy, but it was always possible on every boss I tried so far. I have even duoed some easier Vet Dungeons where both were DDs with about 20k Health. But more health is for sure helpfull but rarely necessary.
@>//The_FALCON;TnY
Short answer: no, you dont, even not for DLC dungeons...
@Elendir Blue
You are missing one point. I dont think that vPubneutralsidedownleftwokelong is CP > 1000, is doing vet trials and has huge experience, so he probably wont be able to reach even those 20k Health. Also he probably isnt playing in organized groups with good tanks, healers and other dd. Also I doubt that he is aware of every mechanic and will take more damage than the most experienced DDs in the game. Also it is just not true that there is very low and very high damage, there is also medium damage, where slightly more health can decide between death or alive, especially on stuff where experienced player know how to avoid it.
Also The difference between Health Buff Food and Prismatic Glyphs is low and depending on experience, CP and overall build, Prismatic Glyphs with high Magicka + high Magicka Regen Food might be still better than Tri-Stat Food with medium Health, medium Magicka and medium Regen and all Magicka Glyphs.
But for vet (non craglorn) trials you are right, using All Magicka Glyphs is the way to go, but for normal trials, vet dungeons or even normal dungeons it is nonsense to say that it is necessary in any way. Dungeons are easy enough that you could do them probably without any Armor Glyphs at all, but Tri Stat Glyphs can be helpful for less experienced players.
@vPubneutralsidedownleftwokelong
You get 100% of the enchancement on Head, Chest, Legs and Shield.
You get 40% of the enchancement on Waist, Feet, Hands and Shoulders.
Armor ratings dont follow this shema, they have their own, so dont get confused.
But all in all, if you have enough Health to survive, the best is to go full Magicka. I would suggest to do full Magicka and change attributes if you end up with to less damage to be able to survive, because changing attributes is cheaper than switching from / to prismatic Glyphs. In the end you will tend to have about 20k Health, at the beginning haveing a bit more is ok, but keep in mind that you arent a tank and going over 30k Health is for sure overkill for a DD.
But if you are PvPing or going for tanking then Tri Stat Glpyhs are the best you can have. Because you need all 3 Stats as much of them as you can get.
Another alternative for more survivability: the mythic item: Death Dealer's Fete: https://eso-sets.com/set/death-dealers-fete
It boosts all your 3 Stats and even the Magicka Boost alone was better than most 2nd piece monster set bonusses (before they could crit again). Combining this for example with 1 Heavy Armor Piece on Chest of the Medusa set and all passives in Undaunted and Light + Heavy Armor, makes you increadibly tanky for a DD while still giveing you a good damage output, evn though not a 100k DPS output.
@vPubneutralsidedownleftwokelong and @FTWO
The best Mundus for now for a DD is the Thief and depending on your build probably Shadow (if you alreay have a good Crit Chance but dont overcap). Dont take anything else, its a waste (for a PVE DD). The reason is that stacking more Max Magicka and Spell Power has dimishing returns while Crit Chance * Crit Damage is a multiplier of your overall damage and thus even getting stronger the better your stats and the better your Crit Stats are (up to the cap).
Especially the Mage Mundus is a waste! It gives you only 2023 (all divine: 3311) Max Magicka while The Apprentice Mundus would give you 238 (all divine: 389) Spell Power which is (in power) equivalent to 2499 (all divine: 4084) Max Magicka (the factor is 10.5). Also the Spell Power Bonus is further buffed by Major Sorcery by 20% (which any Magicka DD should have active at 100% of the time, its the strongest most basic buff in the game and anyone has access to it), while it is hard to get Max Magicka buffed that high and usually not worth it.