The Elder Scrolls Online

The Elder Scrolls Online

welp now all of my healer/tank toons are useless
thanks for adding companions, now i won't get the benefit of instant dungeon queues anymore
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Showing 1-15 of 15 comments
whocares916 May 11, 2021 @ 4:28pm 
your welcome ^_- *now you get to see how all of us dps feels *
enjoy your 30 min wait times muahahahahhahaha
>//The_FALCON May 11, 2021 @ 4:31pm 
Originally posted by whocares916:
your welcome ^_- *now you get to see how all of us dps feels *
enjoy your 30 min wait times muahahahahhahaha
just bc y'all are too lazy to not be dps... just pick up a shield or resto staff it's LITERALLY that easy
sergykid May 11, 2021 @ 4:45pm 
how did you take these conclusions? that dds will now go into dungeons with their companions on the tank role?
this will not happen even if it will be possible to queue as duo with your companion.
The difference in numbers between dds and healers or tanks is too big to be covered so easily. Tank and heal queues will still be instant.
sergykid May 11, 2021 @ 4:47pm 
Originally posted by whocares916:
enjoy your 30 min wait times
queue bugs often, if you don't get queue to pop in a few minutes just rejoin it. Or get anyone from your guilds just to join with you as duo for faster queue. Waiting more than 10 minutes for random dungeon is just your fault, a bug should be obvious that it occurred.
Echo2Omega May 11, 2021 @ 5:53pm 
From the looks of it companions are only going to be useful for open world content.
Kriffix May 12, 2021 @ 12:25am 
Nah, companions are good and all, but if I am doing veteran dungeons, I want actual people, to do it as efficiently and fast as possible.
AmaiAmai May 12, 2021 @ 12:32am 
Tanks and healers will still be around when people want someone to blame.

Also if it gets bad, ZOS will just nerf DPS even more than they already do now.
Psyringe May 12, 2021 @ 12:43am 
The companions are explicitly designed to perform _worse_ than players. Zenimax has stated repeatedly that they do not want a companion to be a "better" choice over a player.

I've seen a few tests with companions, and I think that this is definitely true for tanks. The companions kept dropping their block too early and kept getting themselves killed even with a player constantly heaiing them. For healers, companion builds seem to be very strong (about 50% stronger than a RIng of Pale Order from what I saw).

That said, if tank or healer companions are too strong, Zenimax will nerf them. Again, the explicitly stated goal is that they _shouldn't_ be a better choice than a random player.

What I'd be concerned about, are the repercussions of companions on the queueing system. Players might queue with a tank or healer companion in their group to get faster through the queue, and that would indeed increase queueing times for players with those roles. Even with companions being weaker than players, some players may prefer the companion as "good enough" if it gets them faster through the queue. The queueing system might need some adjustments to address that. (It could use an overhaul anyway, imho.)
Last edited by Psyringe; May 12, 2021 @ 12:45am
Null May 12, 2021 @ 1:36am 
im curious if playing with companion puts -4% healing penalty on pale order ring.
Psyringe May 12, 2021 @ 2:12am 
Originally posted by null:
im curious if playing with companion puts -4% healing penalty on pale order ring.
It would be very inconsistent if it didn't. The companion counts as a player character in every other regard, so why would they make an exception for an item that was designed specifically for playing _without_ anyone else in your group,

I know that you're hoping for some way to keep the RoPO useful for the vampire build you're playing, but my impression is that you're putting way too much hope in the extremely small chance of Zenimax going against their stated goals. That said, I could be wrong of course. I haven't seen anyone actually _testing_ it yet, possibly because no one sees a reason why it _wouldn't_ apply the penalty in the first place.
Last edited by Psyringe; May 12, 2021 @ 2:14am
Null May 12, 2021 @ 2:16am 
vampire frenzy is playable without pale order,

for magica its limited to sorc, since they have their surge,
currently briarheart is exclusive for stamina players, but after blackwood release briarheart will scale also with magica so non-sorc magica users can have fair sustain without pale order as well.

pale order makes you able to push that frenzy to 20 seconds, meanwhile without it you will stop around 10 seconds, with healer in group you can stretch it to 15, but not very consistent ;D

so pale order nurf does not kill vampire gameplay, in 4 people group its sitll 8% healing
Psyringe May 12, 2021 @ 2:21am 
Thanks for the clarification - looks like the discussion about the RoPO and vampires has evolved since the last thread I've read about it. :)
Null May 12, 2021 @ 2:36am 
ye, i mean trial vampires cant go without healer anymore, or at least its very unlikely to be possible,

companion is not topic for trials gameplay, its just for fast dungeons trolling
pepoma6inata May 12, 2021 @ 5:49am 
concerns in this discussion seems to be based to "a friend of a friend said..."and not even reading through all PTS patch notes or real play at PTS...
https://forums.elderscrollsonline.com/en/categories/pts
Last edited by pepoma6inata; May 12, 2021 @ 6:00am
companion can replace human tank in dungeon ? are you high friend ?
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Date Posted: May 11, 2021 @ 4:14pm
Posts: 15