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in the other hand one shotting every single piece of mob is even worse.
I'de like to think as if it was reversed. imagine every zone being like Craglorn, and only Craglorn would be a easy map with one shot mob.
The world would be mostly dangerous, but maybe it would give some reason to have a build and grind armor?
anyway, you're right, but again, thats actually how it work in Tamriel Unlimited, theres no scaling, each zone is depend on level, this "easier" zone is because of One Tamriel, which scaling everyhting
the problem with scaling is its finicky at best, it should be easier for high level, harder for low level, while ZoS for some reason scale it to make it easier for everyone, dunno if its impossible to do, or they just dont see the need to do it
i personally always say that the scaling system that ZoS use is ruined new player experience, but at this point, i dont see ZoS will ever change it
this difficulty adjustment can be implemented to just your alt, like probably gave your character debuff for more damage received and decrease your damage to enemy, but again, i can't see ZoS ever implement something like this
for now the only thing you can do is probably just artificially make it difficult by only wearing white gear, even then...i don;t think it'll much harder
Sad that the only way to increase difficulty is to play in a "bad way". Without an exception, all of my friends who discovered the game within the last years share this opinion. A great game with so many great mechanics is limited by the (in our opinion) bad / easy / therefore kinda boring new player experience. All the late game stuff like dungeons etc. is much better in regards to difficulty but for us "new" players, the game is driven by the overworld story content and I don't see any reason why somebody would argue it is a bad idea to let us players make the game harder JUST for ourselves.
Even though most new players may not be invested in the ES games lore and won't relate to that, the fact is that there is a massive casual/skyrim type player base who do, and demographically you're not going to make a dent in that.
Solo there's lots of things you can do to make the Overland more difficult and one of the beauties of ESO is that there isn't a "Bad" way of playing it - it's just the way your mind works if you feel that way.
Unfortunately if you want to play in a group you are really limited where you can find difficulty early doors as even Veteran Dungeons are restricted until you reach a certain level.
I think everyone would like a difficulty slider, but in an MMO I speculate it's a lot more difficult than you think.
The game already has scaling which is exactly the same just without us being able to influence it
or go solo veteran dungeons, for the solo story with a challenge.
you say overland is too easy, have you soloed all world bosses?
Explain the difference between changing the damage you get & deal (cause of scaling) and changing the damage you get & deal (cause of your custom PVE difficulty setting)
Well, as you could imagine, I don't mean that 100.00% is to easy. Yes, there are special dungeons and world bosses but how many percent of the games content are some kind of a challenge? Not that much. (In regards to story & typical elder scrolls gameplay). Just not using a part of the game is basically like I would force myself to play one handed.
And again, I don't want that everybody is forced to play on a higher difficulty nor do I want the game to be super hard. Just like other mmos, where you at least need to think which abilities you use to kill basic npcs.
you cant change scaling at all anywhere changing difficulty is entirely different especially cause usually you can change it anytime while you cant change scaling
for said if you dont like the current scale cause you still cant beat bla bla enemie theres nothing you can do about the scaling but while changing difficulty is different is said enemie is to strong for you you could make it easier with changing the difficulty theres a reason why they are both named differently...... including its an online game so you cant change difficulty reason while scaling exists