The Elder Scrolls Online

The Elder Scrolls Online

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son1C May 10, 2021 @ 11:46am
Why does the game not have a difficulty setting?
Like, I get why they made the basic content easy, but why don't they just add a setting which basically just increases the damage you take and reduces the damage you deal in normal PVE content. Thats just all I want. It is so damn easy i just afk spam left mouse button and easy kill any boss the overworld content offers me.

Please add something to increase the difficulty for people who like a challenge WHILE doing all the epic stories. It's just a shame that this otherwise really great game is lacking any challenge in all the story content.

EDIT: I know I can not easily kill ANY boss but many. Let me clarify it a bit by explaining that I only mean basic bosses integrated into most of the missions, like a story mission where you try to find an assassin and need to kill him at the end of that story line and not world bosses or the vet dungeons for example.
Last edited by son1C; May 11, 2021 @ 5:02pm
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Showing 1-15 of 37 comments
drunken.dx May 10, 2021 @ 2:41pm 
:steamfacepalm:
Cosmic_Sentinel May 10, 2021 @ 6:52pm 
Gear up in basic white gear and equip some low level weapons
Katzh May 10, 2021 @ 7:09pm 
Originally posted by Nasi_Kucing:
because no one likes it, back then when ESO still Tamriel Unlimited, VR level still exist, craglorn is this dangerous land to travel, you need group to do the content in it
but in the end, craglorn just waste of data and memory, no one like to go in there, no one like to go to overland where the enemy are bullet sponge, hitting hard and always agro to you every 10 seconds

adding difficulty adjustment might be a solution, but you need to understand this is MMO, if theres level adjustment, thats means theres need to be instancing on every single zone for each difficulty level, and the game wont looks as crowded as it is on overland because everyone will pick their own preference difficulty level, it of course not applicable on dungeon

in the other hand one shotting every single piece of mob is even worse.
I'de like to think as if it was reversed. imagine every zone being like Craglorn, and only Craglorn would be a easy map with one shot mob.
The world would be mostly dangerous, but maybe it would give some reason to have a build and grind armor?
Krigarstam May 10, 2021 @ 7:22pm 
Originally posted by Katzh:
Originally posted by Nasi_Kucing:
because no one likes it, back then when ESO still Tamriel Unlimited, VR level still exist, craglorn is this dangerous land to travel, you need group to do the content in it
but in the end, craglorn just waste of data and memory, no one like to go in there, no one like to go to overland where the enemy are bullet sponge, hitting hard and always agro to you every 10 seconds

adding difficulty adjustment might be a solution, but you need to understand this is MMO, if theres level adjustment, thats means theres need to be instancing on every single zone for each difficulty level, and the game wont looks as crowded as it is on overland because everyone will pick their own preference difficulty level, it of course not applicable on dungeon

in the other hand one shotting every single piece of mob is even worse.
I'de like to think as if it was reversed. imagine every zone being like Craglorn, and only Craglorn would be a easy map with one shot mob.
The world would be mostly dangerous, but maybe it would give some reason to have a build and grind armor?
wait...why my comment gone? lol

anyway, you're right, but again, thats actually how it work in Tamriel Unlimited, theres no scaling, each zone is depend on level, this "easier" zone is because of One Tamriel, which scaling everyhting
the problem with scaling is its finicky at best, it should be easier for high level, harder for low level, while ZoS for some reason scale it to make it easier for everyone, dunno if its impossible to do, or they just dont see the need to do it

i personally always say that the scaling system that ZoS use is ruined new player experience, but at this point, i dont see ZoS will ever change it

this difficulty adjustment can be implemented to just your alt, like probably gave your character debuff for more damage received and decrease your damage to enemy, but again, i can't see ZoS ever implement something like this

for now the only thing you can do is probably just artificially make it difficult by only wearing white gear, even then...i don;t think it'll much harder
Last edited by Krigarstam; May 10, 2021 @ 7:27pm
son1C May 10, 2021 @ 11:08pm 
Originally posted by Nasi_Kucing:
Originally posted by Katzh:

in the other hand one shotting every single piece of mob is even worse.
I'de like to think as if it was reversed. imagine every zone being like Craglorn, and only Craglorn would be a easy map with one shot mob.
The world would be mostly dangerous, but maybe it would give some reason to have a build and grind armor?
wait...why my comment gone? lol

anyway, you're right, but again, thats actually how it work in Tamriel Unlimited, theres no scaling, each zone is depend on level, this "easier" zone is because of One Tamriel, which scaling everyhting
the problem with scaling is its finicky at best, it should be easier for high level, harder for low level, while ZoS for some reason scale it to make it easier for everyone, dunno if its impossible to do, or they just dont see the need to do it

i personally always say that the scaling system that ZoS use is ruined new player experience, but at this point, i dont see ZoS will ever change it

this difficulty adjustment can be implemented to just your alt, like probably gave your character debuff for more damage received and decrease your damage to enemy, but again, i can't see ZoS ever implement something like this

for now the only thing you can do is probably just artificially make it difficult by only wearing white gear, even then...i don;t think it'll much harder

Sad that the only way to increase difficulty is to play in a "bad way". Without an exception, all of my friends who discovered the game within the last years share this opinion. A great game with so many great mechanics is limited by the (in our opinion) bad / easy / therefore kinda boring new player experience. All the late game stuff like dungeons etc. is much better in regards to difficulty but for us "new" players, the game is driven by the overworld story content and I don't see any reason why somebody would argue it is a bad idea to let us players make the game harder JUST for ourselves.
LaeLena May 11, 2021 @ 5:30am 
The problem with difficulty sliders is that first people want more challenge because they claim it is fun, then they start demanding rewards because "why would I make things more difficult for myself if there is no reward" and then those who don't want the challenge feel like they have to because it is more rewarding.
>//The_FALCON May 11, 2021 @ 5:55am 
questing is supposed to be story focused. if you wanna kill monsters and have a challenge, go for world bosses or dungeons like everyone else
Turtleswatter May 11, 2021 @ 6:58am 
As some background - this is an Elder Scrolls game. So the expectation is that there is going to be a story rich, exploration rich, lore rich, casual experience like the single player elder scrolls. This is what the overland game is for - that audience.

Even though most new players may not be invested in the ES games lore and won't relate to that, the fact is that there is a massive casual/skyrim type player base who do, and demographically you're not going to make a dent in that.

Solo there's lots of things you can do to make the Overland more difficult and one of the beauties of ESO is that there isn't a "Bad" way of playing it - it's just the way your mind works if you feel that way.

Unfortunately if you want to play in a group you are really limited where you can find difficulty early doors as even Veteran Dungeons are restricted until you reach a certain level.

I think everyone would like a difficulty slider, but in an MMO I speculate it's a lot more difficult than you think.

ShatteredPumpkin May 11, 2021 @ 1:32pm 
Originally posted by son1C:
Like, I get why they made the basic content easy, but why don't they just add a setting which basically just increases the damage you take and reduces the damage you deal in normal PVE content. Thats just all I want. It is so damn easy i just afk spam left mouse button and easy kill any boss the overworld content offers me.

Please add something to increase the difficulty for people who like a challenge WHILE doing all the epic stories. It's just a shame that this otherwise really great game is lacking any challenge in all the story content.
its an open world mmorpg if you would change difficulty it would have to count for everyone say if you change difficulty for yourself said enemie would be stronger for you but not the other random players reason why it wouldnt work its the wrong type of game for being able to do go play a single player game or something or a game that offers regions with hardmode
son1C May 11, 2021 @ 4:05pm 
Originally posted by ⛥⸸CorruptedPumpkin⸸⛥:
Originally posted by son1C:
Like, I get why they made the basic content easy, but why don't they just add a setting which basically just increases the damage you take and reduces the damage you deal in normal PVE content. Thats just all I want. It is so damn easy i just afk spam left mouse button and easy kill any boss the overworld content offers me.

Please add something to increase the difficulty for people who like a challenge WHILE doing all the epic stories. It's just a shame that this otherwise really great game is lacking any challenge in all the story content.
its an open world mmorpg if you would change difficulty it would have to count for everyone say if you change difficulty for yourself said enemie would be stronger for you but not the other random players reason why it wouldnt work its the wrong type of game for being able to do go play a single player game or something or a game that offers regions with hardmode

The game already has scaling which is exactly the same just without us being able to influence it :steamfacepalm:
ShatteredPumpkin May 11, 2021 @ 4:48pm 
Originally posted by son1C:
Originally posted by ⛥⸸CorruptedPumpkin⸸⛥:
its an open world mmorpg if you would change difficulty it would have to count for everyone say if you change difficulty for yourself said enemie would be stronger for you but not the other random players reason why it wouldnt work its the wrong type of game for being able to do go play a single player game or something or a game that offers regions with hardmode

The game already has scaling which is exactly the same just without us being able to influence it :steamfacepalm:
bruh changing difficulty is something completely different then scaling...
sergykid May 11, 2021 @ 4:50pm 
just take down your items and champion points.
or go solo veteran dungeons, for the solo story with a challenge.
you say overland is too easy, have you soloed all world bosses?
son1C May 11, 2021 @ 4:55pm 
Originally posted by ⛥⸸CorruptedPumpkin⸸⛥:
Originally posted by son1C:

The game already has scaling which is exactly the same just without us being able to influence it :steamfacepalm:
bruh changing difficulty is something completely different then scaling...

Explain the difference between changing the damage you get & deal (cause of scaling) and changing the damage you get & deal (cause of your custom PVE difficulty setting)
son1C May 11, 2021 @ 5:01pm 
Originally posted by sergykid:
just take down your items and champion points.
or go solo veteran dungeons, for the solo story with a challenge.
you say overland is too easy, have you soloed all world bosses?

Well, as you could imagine, I don't mean that 100.00% is to easy. Yes, there are special dungeons and world bosses but how many percent of the games content are some kind of a challenge? Not that much. (In regards to story & typical elder scrolls gameplay). Just not using a part of the game is basically like I would force myself to play one handed.

And again, I don't want that everybody is forced to play on a higher difficulty nor do I want the game to be super hard. Just like other mmos, where you at least need to think which abilities you use to kill basic npcs.
ShatteredPumpkin May 11, 2021 @ 6:00pm 
Originally posted by son1C:
Originally posted by ⛥⸸CorruptedPumpkin⸸⛥:
bruh changing difficulty is something completely different then scaling...

Explain the difference between changing the damage you get & deal (cause of scaling) and changing the damage you get & deal (cause of your custom PVE difficulty setting)
scaling is automatic ffs

you cant change scaling at all anywhere changing difficulty is entirely different especially cause usually you can change it anytime while you cant change scaling
for said if you dont like the current scale cause you still cant beat bla bla enemie theres nothing you can do about the scaling but while changing difficulty is different is said enemie is to strong for you you could make it easier with changing the difficulty theres a reason why they are both named differently...... including its an online game so you cant change difficulty reason while scaling exists
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Date Posted: May 10, 2021 @ 11:46am
Posts: 37