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For lycanthropes, Skyrim's Companion's guild seems to be the best example. Skor and Kodlak seem to age just fine, while the group do have motives regarding the afterlife. Some don't mind the Hunting Grounds, whereas Kodlak and essentially the point of the plot is that he cares deeply about it. You very rarely, if at all, get any such motivations with their bat cousins. Vampires either don't mention Coldharbour or are already deeply ingrained with it, but I don't recall them having motivations of "Do I want to go to x when I die?" unlike werewolves.
Immortal and long-living werewolves do exist with daedric influence. In TES:III Bloodmoon, Tharsten Heart-Fang (a werewolf), lived for many generations, but this is likely due to him wearing The Ring of Hircine, not lycanthropy itself. In ESO (if you find this an appropriate source), there is the khajiit "Werewolf Lord", Vykosa, though she was directly turned by Hircine (a first generation werewolf), and has been around since the Merethic Era.
One thing to mention is whether or not they should be immortal to begin with, and "why". Given the nature of lycanthropy being an incredibly violent and bloodthirsty beast, it is likely an extreme rarity to be alive given how much you're forced into warfare. Orc culture is similar; orsimer have longer lifespans than humans, but it's a very rare circumstance because of the most common religion falling under Malacath desires a violent death.
as for vampires not talking about coldharbour much would make as much sense as WW talking about the hunting grounds even if the vampires were able to age since vampires master doesnt want the best for them as we see in the vampires that live in coldharbour and its a very undesirable fate so unlike the battle hungery and bloodthirsty WW who relish a fight and often times are races like nords meaning their culture itself makes them love the thought of an afterlife and strive to die in battle. on top of that, many vampires seem to have strong ambitions for the world around them so it makes no sense they would relish their eventual death considering many likely have things they wanna do or things or people they wanna see and on top of all of that, unlike WW who can be forced to transform against their will making it more than likely that on their own they will one day be revealed means that they can much more easily blend and hide in society without any issues without even having to kill or even turn the victims they drink from if they dont want to (house ravenwatches butler)
someone's hell is other man's paradise.
In lore, some people won big time by worshipping and serving Daedra.
Even Manimarco won, and he flat out betrayed entire Tamriel. and one of endings of Daggerfall has him reach godhood. (and apparently all Daggerfall endings are cannon to some degree)
https://en.uesp.net/wiki/Lore:Mannimarco#The_Warp_in_the_West
well actualy i do care about the lore after all all my saxhleel characters have names that would make sense for them and alsol this is just a way of thinkin realy for me its like worshipin an demon like creature that wants to destroy the world or wants to do any kind of annoying thing to the world is for me like betraying your own people
You failed to see part where he became a god... 8 centuries after ESO... Quite a long life, even for an altmer.
Quite a win IMHO.
do read that article
And just because you can't grasp why would someone "betray his own people" it does not mean people don't do it.
History has proven it many times. and quite a few of those betrayers lived a good life afterwards.
And TBH... naming your toons "lore friendly names" is basic "caring about lore"...
Previous TES games had LOTS of cases of betrayal, something you should know if you care about lore.
TES has EXTENSIVE lore, and entire section of UESP is dedicated to it, quite a good read IMHO.
I honestly CAN'T read that mess you wrote.
use dots and commas and end sentence now and then.