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2.
there's a normal version. play it. no excuse to not have the mechanics down... Also, during a normal run, you should be looking out for any mechanics and learn them. if you need a teammate to explain to you that something is yeeting you into the blood pool 4 fking times in a row, there's something seriously wrong with your brain.
3.
but that's the only reason they even picked dps. they don't wanna have to use their brains.
6. yeah, dont run around like a headless chicken. you're the tank, there's no need to dodge heals. and if ur dps you have literally nothing to worry about as the tank is the one tanking... oh and ffs stay IN FRONT of the healer, i don't care you're mag dps, you won't get healed if you are not in front of the healer.
Normal dungeons have mechanics?
But I would like to point out some places where I think you're a little harsh.
That's easier said than done. I've often looked up the bazillion guides and sadly, once I've got into the dungeon everything left my very little brain and I couldn't remember a thing XD. I'm not the most acute person but unfortunately the way I learn is doing and making mistakes. Having said that I'm really grateful if someone takes the time to talk me through it. Unfortunately most people are like the second poster.
I'll think you'll find that a lot of the mechanics that are evident in a vet dungeon are just not there in the normal. But even if they were, since the transmute system, nobody actually runs a RND normally these days. As a teaching tool to learn the mechanics of a vet dungeon a RND is a complete bust.
It's Gazillion, not Bazillion.
Could make more observations, but everything is pretty much fine as it is and I'm a bit tired and aloof atm, so see you in Tamriel when I shake off the unproductive tiredness.
I haven't seen anyone silly enough to run that ring in a Veteran DLC dungeon, and I certainly hope I never do see one.
I may still be a learner in Dungeon matters, but afaik, the usefulness of such device relied in allow solo play for vampires, but due to their strong weakness to fire and how easy enemies can proc anything now, vampires are... a gimmick now (but only cuz difficulty to survive attacks, so good AoE's will render them out of commission despite lengthy invis). I know it still a good thing for non-vampires then, but player should soon realize that at dungeons is better to apply ye olde precept of "ye best way to stay alive in ESO is to kill'em all before they kill ya" than sacrifice the slot for that ring, and so get a good team--its DLC one, not base game one--and the best build you can make for... lets say Trial cuz why not. So Healers and Tanks are "the order of the day" for true advanced content.
Zenimax created this fake image that you don't need to do anything special in the earlier dungeons, and so people who find themselves in the harder content are suddenly caught by surprise since they need to adapt to situations and need to keep their head on a swivel.
I've seen you trolling in quite a few threads (and I'm honestly surprised you haven't been banned yet, but alas, I'll file another report to try and change that). While it's true to a degree that a very high and coordinated DPS-team and a Tank can struggle their way though a dungeon, I guarantee you that most randomly-selected groups desperately need a Healing/Support role in order to keep themselves sustained and alive. Things like Bloodroot Forge, Stone Garden, Moongrave Fang and many other dungeons you're not going to get far without someone to back you up.
TL:DR: I think everyone on this forum knows you're a dedicated troll right now, and apparently you can't even get your facts right. Either that or you haven't done anything past the base game Veteran dungeons yet. Try a trial sometime.
I'm tired of all these high horse healers that think they are so needed in vet dungeons. Healing is the easiest part and so forgiven. I've run every vet dungeon on my healer and that is just with 1 healing skill. The other skills are for dps and buff/debuffing, and I keep up with the other dps maybe do 10-20% less dps than a dedicated dps.