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game is casual at overland (total story mode), here and there you can drop on more challenging enemy...
if you started in Greymoor you are in last available zone story and not in chronological order (if you care for lore which there is a lot). every zone has its main quest and side quests (some of the side quests are boring some are better than the zone story).
at journal there is achievement tab where you can track your completion progression.
https://forums.elderscrollsonline.com/en/discussion/525351/a-clear-step-by-step-guide-to-playing-eso-in-chronological-order
or https://www.reddit.com/r/elderscrollsonline/comments/fzl8y6/a_guide_to_playing_eso_in_order_based_on_release/
it can easily become a mess as there is quest giver on every step in main cities.
first of all get away from first person, you miss everything. Move your camera at max range form your character from settings.
then learn your class. Read your spells and passives. Build up a playstyle. What level are you? join a guild, join a trial.
what dps you have? how good are you at the game?
there are a lot of activities both in groups and solo, like dungeons, arenas, trials, world bosses. There are side activities like trading, furnishing, outfitting.
what do you even expect from the game? some click play start pew pew like csgo ? well you can also do this in battlegrounds.
While a first-person mode is available, the game was clearly not designed for it. In combat, you need to have good spatial awareness, spot AoEs (the red areas on the floor) before they happen, immediately know which direction is the best to get out of the area, etc. Enemies will swarm you and you need to be aware of what's happening in your back. Environmental hazards may make parts of the battlefield quite deadly, you need to spot these as well even if they spawn behind you. You _can_ play in first person even though you're practically handicapping yourself, because for the most part, combat in ESO is very easy. But I really wouldn't recommend it, you'll miss a lot of things.
Second - yes, the combat is one of the game's weakest spots. It's clunky, animations look terrible compared to modern games like (say) Assassin's Creed, and most skills have delays or wind-up times, so there's no immediacy to it. Combat _is_ however quite elaborate - you need to block, bash, dodge, keep your food and potion buffs up, rotate through your skills, and weave light attacks into your rotation, all with the right timing. However, giving that you are at the very beginning of the game (you don't even have your second skill bar yet), you won't have seen most of this yet and/or not perceived a need for it.
Additionally, many player find it interesting to change and adjust their builds, and learn and try out all the skills (there's a lot of them). If combat feels "monotonous" because you keep doing the same things, then doing different things instead may be a good idea.
This is where you've lost me. In ESO, _every_ quest is a story quest. Some might be _side_ stories, but almost all of the game's 2000 quests have a plot, have characters dedicated to them, and have fully voiced dialog. The usual "Fetch me 10 wolf skins. Here's your reward. Next, kill 10 goblins." fare of many other MMOs is practically non-existent in ESO.
Depending on where you start your adventure (which you can choose freely), in your first quests you can meet a bunch of interesting characters that make up a sort-of pirate crew. You'll engage in some shifty business, follow a trail to a powerful artifact, and eventually have to make a decision that will affect members of the crew in different ways. You'll meet them again in other areas, learn what they've done in between, and their reaction toward you will depend on which decision you took earlier.
In another starting area, you'll have to save a village from being overrun by enemies. It's a completely different task. You'll have two main options which leave to different outcomes, and again that will affect how certain people react to you later.
Then there are tons of side quests, many of which excellently written and voice-acted. "The Memory Stone", where a dying father tells you to observe and record crucial events of his past, so that his children (to whom he was always distant) can learn who he was, had me all teary-eyed. Same about "Empty Nest", where an Argonian egg caretaker desperately wants children of her own, but never gets selected for the mating rituals, which makes her susceptible to a mysterious plot about stealing "rejected" eggs. On the other end of the spectrum of emotions that ESO quests evoke, there's a quest about a bandit chief who hired a matchmaker to find a husband for his daughter - that quest is a hilarious romp with many twists and turns that caught me completely by surprise.
I'm sorry, I can't understand how you perceive the quests as "all the same". To me, they are a wealth of varied experiences. The stories are the main thing why I play ESO - definitely not the combat, which is imho just there to sprinkle some action into the quests. The quests are the main dish, the combat just adds a little spice here and there.
Most of that makes no sense to me grammatically or semantically, sorry. In any case, the dungeons are the main place where you can find _challenging_ combat. Group dungeons typically have several sub-bosses in addition the end boss, and all of these often have distinct , unique skills and mechanics. Given that you seem to find the game's regular combat repetitive, those boss fights might be what you're looking for.
The first dungeons unlock for you at level 10, so they should already be available for your first character. It's noteworthy that each dungeon also has its own quest, and they often have unique and detailed settings. Regarding the fact that "half of the dungeons are DLC" - you have played a maximum of 3 dungeons out of the 24 that are available in the base game, so you won't run out of new dungeons to play for quite a while.
Finally, there's one point that you haven't mentioned at all - the game's lore. One of the game's strongest points is the large amount of detailed, well written lore. If you played the single-player Elder Scrolls games, then you will have heard or read about Galerion the Mystic, the mysterious founder of the Mages Guild - in ESO, you actually meet him. In TES3 you walked through Vivec City, in ESO you see how it was built. You can visit the god-like dark elf Sotha Sil in the Clockwork City that he created. You can visit Artaeum, the mythical home of the Psijic Order that the mages removed from the world to keep it safe. And throughout the game, there are hundreds of texts and books that reference the lore in one way or another. If that does not mean anything to you (which is of course possible, tastes differ), then you're unfortunately missing out on one of the things that the game's players value most.
Here's another example of a toxic community, I clearly wrote that I was buying the game for the sake of lore and quests, and not for the sake of pvp and dungeons. What's the difference what my lvl is and how good I am at the game if I already say that the game is extremely easy? If you do not know how to read and do not recognize the problems of the game, then these are not my problems and you do not need to write here. And click gameplay? Seriously? This is the click gameplay, I just click on 1 2 3 and win (again, I'm only talking about pve and quests, since I just don't have enough interest to get to the dungeons)
Combat _is_ however quite elaborate - you need to block, bash, dodge, keep your food and potion buffs up, rotate through your skills, and weave light attacks into your rotation, all with the right timing. However, giving that you are at the very beginning of the game (you don't even have your second skill bar yet), you won't have seen most of this yet and/or not perceived a need for it.
Additionally, many player find it interesting to change and adjust their builds, and learn and try out all the skills (there's a lot of them). If combat feels "monotonous" because you keep doing the same things, then doing different things instead may be a good idea.
I liked it that this is not a simple MMO where you stand still and press the buttons, but at the same time I have never seen a moment where I absolutely need to do this, since the enemies do not inflict enough damage even if I press only one button
Besides that, it's absolutely true that combat is very-very boring from level 1 up to, I'd say, ~level 30 or so... i.e. you don't have many skills, and many of those skills you have aren't even morphed, and the first skills of each class line are kinda simple/boring in turn.
The real combat starts in when you are able to fill your two active skill bars completely and the two ultimates and have enough resources (magicka or stamina, whatever you choice) at your disposal to use active skills constantly.... IMHO at least.
- I found the correct story playing order. Starting from Coldharbour and Alliance story it is easier to get your bearings and get into the game's lore.
This guide can set you on the right track:
https://steamcommunity.com/sharedfiles/filedetails/?id=2089010715
- I made sense of how the game works. How you level and get skills, how you level crafts, how you level mounts, how sneaking works, how champion points work, etc etc. This allowed me to see what I want to get to play the way I like. For example, I became a vampire for faster sneaking, Hypnosis and Mist Form, and it is more fun for me to play now.
Levels 12 and 8 are at the very beginning of the game. I'm at level 50 (184) and I'm still questing in the second zone for my Alliance. There are five zones in an Alliance.
So, just keep playing, you haven't really seen what makes the game fun.
I understand that this is frustrating for players who would like more of a challenge. I would prefer a higher difficulty level for overland content myself. But for a game that focuses so much on its storytelling, it makes sense to let the difficulty not get into the way of the stories - that's a reasonable design decision and has nothing to do with "crybabies on the forums". And whether we like it or not, the player numbers clearly show that the devs were on the right track.
No.