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In CS everyone has 100 hp and there are no boosts so it's a usual number. In Eso, you may get so many percentage based buffs and it would make all the buffs much less noticable with a stat pool of 100.
whatever another reason would be, they had their reason for this even if not obvious
That was their motivation for increasing the numbers to the tens of thousands range, back then.
It's a byproduct of how the game is coded, I'd say.
Since it's more efficient to use integer operations than floating point operations in calculations on the server side, and bigger numbers help with avoiding round downs to zero, as I explained before.
But in the end they're just numbers, and the specific number of digits doesn't matter that much if they are kept in relation with one another and vs. what the enemy numbers are like, and what matters is how you obtain them, buff them, enhance them, etc. and that hasn't changed in a major ways since the game came up (well, yeah, some things have changed, but not the basic means of doing that...)
TBH, at first I didn't liked the change when they did it, but at this point I'm used to it...
What bothers me much more than that is that every patch they steal more and more power from players via nerfs and/or otherwise mechanical changes that are kept hidden under the rug unless you have the time to theorycraft and/or spreadsheet everything about the game, and not much is told about this unless some players in the community make videos/guides/posts telling about those changes.
I.e. another example of what bothers me is that over time my character lost max stats due to game changes, in several patches since some years back.
In other words, their constant fight with the "power creep" is what bothers me more than anything else in this game... because the power creep is caused by them, by the new sets they add, the new classes that are overturned, the new overpowered items they add, the changes they did before that weren't as well thought as they could be, etc.
BTW, "CP" in my prev post refers to Champion Points.
EQ2 is by far the worse. My necro (cloth class) had close to 25 million hp and tanks are probably double that.
2 decades ago when I played Legend of Dragoon one of my friends said he hates that game because player starts with to low amount of HP.
not in "gets killed easily" HP but in "I want my toons HP to have higher number" HP
Quite hilarious...
This is the same with variables. When setting up variables in programming, you want them to be as small as reasonable without compromising the program, this is the most efficient, not just code wise but even CPU wise.
It just seemed to me (at first glance) that such massive numbers for all player stats was inefficient and not necessary and could have been easily achieved with 3 digit numbers without compromising the abilities of the program (also makes more sense to play, imho). But again, this is just my first glance, I'm sure the devs had a real reason to code stats like this.
Plus the operations with 3 digit numbers are not any faster than with 5 digit numbers as long as they're both integer.
Not sure what you are getting at, but a function (just an example) can be written in so many ways. "Lines of code" is a semantic and I don't know why you focused on that. How about I say "total characters?" I have seen sloppy code routines that can be rewritten in half the amount of characters using more concise logic.
If I paid you $100 an hour to write me a function that takes an input and process numerous database queries and calculations using variables and then gives me an output, and you code that function in 2 hours with a total of 1000 characters (since we aren't using "lines of code here") and in reality that same code could have been written using more concise logic in 500 characters and for only one hour, then I just blew some money as an employer.
The final program may run just as fast (I never made any point about inefficient code not running as fast, inefficient code is a waste of human resources and money), but even so the inefficiency of having sloppy code was not rational because it wasted manpower and cost and will also be a time sink burden for future bug fixes and navigating through inefficient code takes more time.
But no reason in arguing with you, my purpose for this post was about 4 digit stats in ESO, which seem a little awkward to me. I'm sure there was a reason for it, and I was curious about it