The Elder Scrolls Online

The Elder Scrolls Online

dEEkAy May 28, 2021 @ 3:39pm
New Player - What's the progression Route?
So i just started playing ESO yesterday. Bought ESO for 8€ in the sale. Strangely, i start in vvardenfell/seyda need, morrowind. I have 20k+ magicka/hp/stamina and am doing damage around 4k per hit which kinda feels odd for a lvl 1 char.

what's the progression route on the game? do i just play morrowind because i somehow have that dlc for whatever reason? what about the story pre-morrowind-dlc?
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Showing 1-14 of 14 comments
WizardMeThis TTV May 28, 2021 @ 8:29pm 
ESO buffs your character when low level, all content is "max" level, but it scales you up to match, so basically you can join in with friends of any level and do stuff with them the only difference would be gear/stats from levels.

As you level up depending on how you build your character you will see certain things start to go up and certain things start to go down.

say you go DPS route, once you hit max level your HP may actually be lower than it was at level 1 but your damage/stamina/magicka will be much higher. Or if you go tank your damage and stamina/magicka would go down, but your defense and health will go up.

This game is mostly horizontal progression with a slight splash of vertical mostly through getting new armor sets/increasing champion level, although the champion system was changed recently to be more horizontal too
Northwold May 29, 2021 @ 9:22am 
Strongly recommend following keysy's recommendation, above.

Funnily enough I just wrote a post congratulating ESO on finally introducing a standalone tutorial zone to the game so players don't start with a different zone depending on which chapters they have. It's incredibly confusing and makes large chunks of the game story incomprehensible.
Last edited by Northwold; May 29, 2021 @ 9:24am
Katzh May 29, 2021 @ 9:46am 
don't follow guide, make your own journey..
Northwold May 29, 2021 @ 10:03am 
Originally posted by Katzh:
don't follow guide, make your own journey..
The problem with not following the main quest in sequence is that you can break the main quest: you can do chunks of it out of order and then it becomes almost impossible to work out how to pick it up again. Eg I had married off the silvenar before he was even the silvenar because I didn't know there was a main quest. When I then DID the main quest, I could not continue because I had already completed those stories, and had to trawl the Internet for hours to try to work out where I'd got to.
Last edited by Northwold; May 29, 2021 @ 10:03am
Turtleswatter May 29, 2021 @ 10:12am 
If you've just started there's a lot of silly little things that ESO doesn't explain but are really useful to know. I've put a link to a beginner guide. It's long but time stamped so dip into it when you need it.

https://youtu.be/ZkaOH5dkyQc

I'm firmly in the chronological order camp. Although my heart is with Katzh because this is a totally open world game and it's great to be able to just explore. Maybe mix it up a bit and follow your instincts.

Whatever you do, don't try and power level first time out. The beginner's buff removes any real need for you to have to hurry things.
Halcyform May 29, 2021 @ 12:14pm 
The simplest way to play the game without reading through the various guides, is to get to a wayshrine and port to mainland Tamriel. If this is your first character, you options to teleport will be limited to your faction area.

If you want to limit spoiling stuff, I recommend reading only the first portions of the guide that show what zones are included in your faction quest line. Once in mainland Tamriel, a hooded figure will stop you, initiate dialogue and start you on the correct beginner tutorial. From there, just follow the faction quest lines that make your progress through the zones; as well as, doing the main quest objectives.
Last edited by Halcyform; May 29, 2021 @ 12:14pm
dEEkAy May 30, 2021 @ 8:23am 
sounds like i need to take some kind of masters degree to understand where to go and what to do/not to do.

i started out in seyda neen as morrowind seams to be shipped with the steam sale version i bought. just did the quests there and i feel lost as i am just blindly doing things...

so the first would be to teleport to mainland tamriel and get that hooded guy to point me towards a questline? i guess picking up fighters/mages/thieves guild would be good before that?
siransan May 30, 2021 @ 8:34am 
You should stick to the guide, first Soul Shriven, then Starter Island of Your Alliance, then you will automatically go via quest to the main city of your Alliance. There you can learn Crafting and Join the Guilds.
Last edited by siransan; May 30, 2021 @ 8:35am
Northwold May 30, 2021 @ 8:35am 
Originally posted by dEEkAy:
sounds like i need to take some kind of masters degree to understand where to go and what to do/not to do.

i started out in seyda neen as morrowind seams to be shipped with the steam sale version i bought. just did the quests there and i feel lost as i am just blindly doing things...

so the first would be to teleport to mainland tamriel and get that hooded guy to point me towards a questline? i guess picking up fighters/mages/thieves guild would be good before that?
There is a main quest and there are guild quests (the in game guilds like fighters, not player guilds). It's fine to do those at the same time / whenever you like.

Each region also has their regional main quest (I can't remember if the regional quest is the same as or different from the main quest when you're in the regions that existed at the time of the game's launch; if they're part of the main quest you run the risk of completing bits of the main quest out of order). The main thing, though, is that you really do need to do the main quest in order otherwise the story can turn into a spectacular mess, and for that you need the hooded figure.

There's absolutely nothing to stop you doing side quests along the way and, indeed, you should do so otherwise you'll get bored. A while back they introduced a different icon for main story quests from other quests, which is helpful. Before that, you couldn't tell whether a quest stood on its own or was part of the main story and it was EVEN MORE of a mess.

One other thing: much of Craglorn was designed for groups so beware it will be spectacularly difficult to play solo early on.

If it helps you to understand things, and I started like you in Morrowind so I'm no expert, when the game was launched you had a main quest that is still now the main quest. When the game was launched, I THINK you started in your own faction area and were not allowed to leave that faction area and explore other regions until you'd finished the main quest. That meant that parts of the main quest were actually different depending on your faction. After the main quest was finished you could then do the stories for the other factions but not before.

That isn't really something you need to think about in the middle of playing the game, but if something in the story makes you go "what the hell are you talking about", remember that the main quest was written when the game originally launched and you were not allowed to leave your faction area, and that is why bits of it make almost no sense now.

PS: The regions that did not exist at the time of the game's launch and so do not have anything to do with the main quest are all the chapter regions: Morrowind, Summerset, Elsweyr, Greymoor, the upcoming Blackwood (I assume). The DLC regions also do not affect the main quest, so: Hew's Bane, the Gold Coast, Murkmire, Clockwork City (I might have forgotten some). In all those zones you are free to do regional story quests without any risk at all of messing up the main quest.
Last edited by Northwold; May 30, 2021 @ 8:53am
Turtleswatter May 30, 2021 @ 10:18am 
Originally posted by dEEkAy:
sounds like i need to take some kind of masters degree to understand where to go and what to do/not to do.

i started out in seyda neen as morrowind seams to be shipped with the steam sale version i bought. just did the quests there and i feel lost as i am just blindly doing things...

so the first would be to teleport to mainland tamriel and get that hooded guy to point me towards a questline? i guess picking up fighters/mages/thieves guild would be good before that?

Yes, do the hooded figure. I wouldn't do the guilds before the hooded figure but I'd join them as soon as you can after.

By doing the hooded figure you'll be led by the hand through the zone stories so you won't need a guide. The guide comes in useful after you've done the zone stories.

Edit. If you ever find you don't know what to do next, open the map in game. Click on explore zone and then continue zone story. It will show you where to go next on the map.
Last edited by Turtleswatter; May 30, 2021 @ 10:20am
Halcyform May 30, 2021 @ 10:33am 
Zenimax dropped the ball when they did the One Tamriel (level scaling thing). Areas in the game used to have level ranges, now they don't. You can end up doing all kinds of content out of order, resulting in confusing quest lines/progression.

Anyone who is used to playing video games should be able to figure it out. It's common sense to look at content history release date. When I showed up in Morrowind, I was like: yeah, I'm going to end up doing things out of order and teleported to mainland Tamriel first thing. I didn't find the guides until later.
Kidney Thief May 30, 2021 @ 10:55am 
I was never educated enough to enjoy this game to it's fullest.
Halcyform May 30, 2021 @ 11:14am 
Originally posted by Kidney Thief:
I was never educated enough to enjoy this game to it's fullest.

Yeah. When you read the thousands of forum posts about the store page and in game progression, you'd think this was Portal: Elder Scrolls edition.
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Date Posted: May 28, 2021 @ 3:39pm
Posts: 14