Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As you level up depending on how you build your character you will see certain things start to go up and certain things start to go down.
say you go DPS route, once you hit max level your HP may actually be lower than it was at level 1 but your damage/stamina/magicka will be much higher. Or if you go tank your damage and stamina/magicka would go down, but your defense and health will go up.
This game is mostly horizontal progression with a slight splash of vertical mostly through getting new armor sets/increasing champion level, although the champion system was changed recently to be more horizontal too
Funnily enough I just wrote a post congratulating ESO on finally introducing a standalone tutorial zone to the game so players don't start with a different zone depending on which chapters they have. It's incredibly confusing and makes large chunks of the game story incomprehensible.
https://youtu.be/ZkaOH5dkyQc
I'm firmly in the chronological order camp. Although my heart is with Katzh because this is a totally open world game and it's great to be able to just explore. Maybe mix it up a bit and follow your instincts.
Whatever you do, don't try and power level first time out. The beginner's buff removes any real need for you to have to hurry things.
If you want to limit spoiling stuff, I recommend reading only the first portions of the guide that show what zones are included in your faction quest line. Once in mainland Tamriel, a hooded figure will stop you, initiate dialogue and start you on the correct beginner tutorial. From there, just follow the faction quest lines that make your progress through the zones; as well as, doing the main quest objectives.
i started out in seyda neen as morrowind seams to be shipped with the steam sale version i bought. just did the quests there and i feel lost as i am just blindly doing things...
so the first would be to teleport to mainland tamriel and get that hooded guy to point me towards a questline? i guess picking up fighters/mages/thieves guild would be good before that?
Each region also has their regional main quest (I can't remember if the regional quest is the same as or different from the main quest when you're in the regions that existed at the time of the game's launch; if they're part of the main quest you run the risk of completing bits of the main quest out of order). The main thing, though, is that you really do need to do the main quest in order otherwise the story can turn into a spectacular mess, and for that you need the hooded figure.
There's absolutely nothing to stop you doing side quests along the way and, indeed, you should do so otherwise you'll get bored. A while back they introduced a different icon for main story quests from other quests, which is helpful. Before that, you couldn't tell whether a quest stood on its own or was part of the main story and it was EVEN MORE of a mess.
One other thing: much of Craglorn was designed for groups so beware it will be spectacularly difficult to play solo early on.
If it helps you to understand things, and I started like you in Morrowind so I'm no expert, when the game was launched you had a main quest that is still now the main quest. When the game was launched, I THINK you started in your own faction area and were not allowed to leave that faction area and explore other regions until you'd finished the main quest. That meant that parts of the main quest were actually different depending on your faction. After the main quest was finished you could then do the stories for the other factions but not before.
That isn't really something you need to think about in the middle of playing the game, but if something in the story makes you go "what the hell are you talking about", remember that the main quest was written when the game originally launched and you were not allowed to leave your faction area, and that is why bits of it make almost no sense now.
PS: The regions that did not exist at the time of the game's launch and so do not have anything to do with the main quest are all the chapter regions: Morrowind, Summerset, Elsweyr, Greymoor, the upcoming Blackwood (I assume). The DLC regions also do not affect the main quest, so: Hew's Bane, the Gold Coast, Murkmire, Clockwork City (I might have forgotten some). In all those zones you are free to do regional story quests without any risk at all of messing up the main quest.
Yes, do the hooded figure. I wouldn't do the guilds before the hooded figure but I'd join them as soon as you can after.
By doing the hooded figure you'll be led by the hand through the zone stories so you won't need a guide. The guide comes in useful after you've done the zone stories.
Edit. If you ever find you don't know what to do next, open the map in game. Click on explore zone and then continue zone story. It will show you where to go next on the map.
Anyone who is used to playing video games should be able to figure it out. It's common sense to look at content history release date. When I showed up in Morrowind, I was like: yeah, I'm going to end up doing things out of order and teleported to mainland Tamriel first thing. I didn't find the guides until later.
Yeah. When you read the thousands of forum posts about the store page and in game progression, you'd think this was Portal: Elder Scrolls edition.