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1. Crafting gears will become costly as you reach end game and want to try your own specific build (But will not majorly impact your gameplay reason being you can earn lots of gold to buy crafting service from people)
2. usually people tend to level up atleast Alchemist profession for the sake of Medicinal use passive
Good Luck!
Even if you don't want the money, you definitely, at one point, will have to improve the rarity of your set to gold tier. In which case you will need requisite improvement chance skills without which you will have to use an extra 3 or 4 rare crafting materials (that's an extra 100 or 150k worth of materials you're using).
You could obviously bypass this by asking your guildmates to improve and craft stuff for you. Many are happy to help as long as you provide the materials.
My advice? At least level it up via crafting trash stuff, refining raw materials and doing writs.
However, I would research and deconstruct any clothing, jewellery, armour and weapons. - even if you just sell the results to an NPC. The reason for this is that it takes over a year to research all nine traits in every discipline. So if you do change your mind later in the game and you haven't researched, you've more or less burned your bridges.
Later on I would put a few points into provisioning and alchemy. The potions you can craft are much better late game than the ones that drop.