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Correct. They are not interested in losing money or dealing with the issues that come with a low population "dead" server.
Most of the Western Pacific and Eastern Asia is routed to the main Internet through the Hong Kong hub - this is where the delays happen. This infrastructure was built decades ago while HK was under the influence of Britain, and hasn't changed much since, except more countries are now also routed to HK.
Thus connection to a Server in HK (which would be a "branch" from the local internet hub) would still see all the same routing delays (through the HK hub), as would a server in any of the surrounding countries. As a test, use a Internet Speed test with a HK Server Selected - we ALL see the same delays of 200-300 ms ping through the HK Hub.
You --> ISP Server --> Nearest Hub --> HK Hub --> HK Server : 200-300ms ping
You --> ISP Server --> Nearest Hub --> HK Hub --> AU Hub --> AU Server : 200-300ms ping
Currently, there is no single location in Pacific or Asia that would remove the routing delays for all concerned.
More and more countries are installing new undersea cables, but these new routes have not been enabled for everyone, and do not necessarily ensure faster connection speeds.
im form asia and pings these days are getting worse
This simply isn't the case. If there was a server in Singapore for example which is central to most of Asia/Australia it would be You --> ISP --> Singapore --> AU if you are in the west with a direct fibre link from Perth to Sydney if you were east. That's an extreme simplification of course but I'm limiting it to your methodology.
If you'd done so much as a simple traceroute you'd know exactly how the data is routed and the incremental times of each hop to reach the US server (or the EU).
The ping is bad in AU because the data has to reach either Germany or the US; a hell of a long way - ping is primarily related to distance (routing is secondary - bad routing means a longer route, more hops, and thus higher ping). You can't overcome physics.
As to undersea fibre cables: https://www.submarinecablemap.com/
You lost all credibility in saying "This infrastructure was built decades ago while HK was under the influence of Britain, and hasn't changed much since, except more countries are now also routed to HK." Stop making things up - the only thing in that sentence that is correct is that HK was once under England. Cables are constantly upgraded and added, and 'decades ago' people were using dial up modems on a twisted pair telephone connection. You might as well say cars haven't changed much since the Model T because they all have 4 wheels and an engine.
Well, first i'm glad you replied, and second, many of the cables shown on that very busy map are Not Fiber - they were laid in the 70s and 80s for telecom, and fiber wasn't a reliable thing, thus they are simply copper. And don't apply to this discussion.
R u certain AU routes directly to Singapore ?
Then go play on the EU servers man
I'm in Australia and EU servers for me are unplayable. So I quit the game and I hear there are still no oceanic servers.
https://twitter.com/Bethesda_ANZ/status/1105613921627467776 or https://help.elderscrollsonline.com/#en/answer/45541
"Over the years, our Australian and New Zealand players have asked us about the possibility of a local ESO megaserver for that territory. We understand why there is a desire for local servers, and we wanted to offer an explanation as to why this is something we have not done and are not planning to do.
ESO megaservers are designed for a far larger playing population than is available in most single-territory areas. So, if we established an ANZ-specific megaserver, the game would have an emptier atmosphere than the game you’ve come to know and love. While group content such as world bosses, dungeons, Battlegrounds, and Cyrodill would still technically be playable, the megaserver’s overall player population would not be large enough to make for a good game experience. The player experience with systems that require a larger server population, such as the Activity Finder or in-game economy, would be less than ideal. We designed the game to host a large number of players, adventuring either together or alone across a combined number of real-world territories.
We hope this helps provide insight into on our reasoning and dedication to ensuring that all our players have the best possible experience in ESO. Thank you, and may you continue to enjoy your adventures in The Elder Scrolls Online!"
What they said is total BS. Oceanic servers would include us Aussies, New Zealanders and Asians.
Many other MMO's do this successfully. Some with lower overall playerbases.
The real reason they don't want to do it is because of the work required and extra financial costs entailed. So essentially greed and laziness.