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The game does have long load times with loading screens.
Take a boat down by the docks in most big towns. Talk to the navigator.
With your logic, any game with a mountain range (another type of natural barrier) would not be open world because you can't traverse it freely. I don't think this perspective makes much sense.
Once again - what would make an impassable mountain range "okay", while an impassable sea "breaks immersion"?
Really shows that a new dev came in to work on this game, because Bethesda could've never did this all by themselves.
They're too sloppy for that.
A game without load screens is a seamless world. It's virtually a giant single map (the levels are steamed in real time, so you don't see where a level begins or ends). The example of seamless would be dungeon siege 1 and sacred 2 maps (it's essentially a giant dungeon crawl) .
An open world is a world where the level, or levels (if there is more than one map) don't have virtual walls >>> inside <<< them. Meaning it's not a virtual dungeon (yes a dungeon can be a forest or field with a sky, grimrock 2 for example). So you can go up on hills, you can cross rivers, swim, jump over fences etc. In the limit of the physics of your character obviously.
ESO is a true open world, just not a seamless world.
An example of open AND seamless would be gothic 3 (I think two worlds is too).