The Elder Scrolls Online

The Elder Scrolls Online

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Roboute Guilliman Aug 21, 2021 @ 6:38am
This game is too easy!
I just hit level 13 and man this game feels like it's on baby mode. I think I've died once in my time leveling so far. I did my first dungeon last night as DPS and at no point did I take more than a chip of damage (sure you can chock that up to good healing and tanking but it still felt like our whole party was invincible).

Does the content get more challenging later on? I accidentally did a roll last night and had forgot it was even a thing in this game because I haven't had to use it at all. Love the quests and environments but sure wish it was more of a challenge.
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Hayley Aug 21, 2021 @ 6:53am 
zzz
Turtleswatter Aug 21, 2021 @ 6:54am 
Yeah. If you look at old forums you'll find that this comes up really often. ESO works on two levels. There's the overland questing and then there's the dungeons, arenas, trials and pvp.

The overland is deliberately casual so that people who enjoy the questing and plotlines don't have to stop for a life or death fight every couple of minutes.

Where the challenge comes, is building your character so that you can eventually take on vet hard mode dungeons, or join a trial group.

This part of the game may be boring for you now, but you can use it to unlock and build all the skills available to you and work out a rotation on both your bars that will be effective in later game. If you want to be the best of the best, you'll have to practice that rotation until it's automatic, because in some cases getting it wrong is instant death.

As you progress you'll want to farm BIS armour and weapons so you'll have to tackle DLC dungeons or solo arenas on vet.

While you're waiting you can see how your character is progressing by trying to solo world bosses or normal dungeons. Each normal dungeon has a story attached to it that you don't get to explore in a group because of the speed.

Having said that, there are those who just can't put up with the beginning bit and lose interest. Or maybe they aren't interested in the trials etc so the challenging part of the game is closed to them. To be fair, this game isn't for everyone.
Roboute Guilliman Aug 21, 2021 @ 6:55am 
Originally posted by Hailey:
zzz
You're beginning to believe. This is me after an hour of questing.
Roboute Guilliman Aug 21, 2021 @ 6:59am 
Originally posted by Turtleswatter:
Yeah. If you look at old forums you'll find that this comes up really often. ESO works on two levels. There's the overland questing and then there's the dungeons, arenas, trials and pvp.

The overland is deliberately casual so that people who enjoy the questing and plotlines don't have to stop for a life or death fight every couple of minutes.

Where the challenge comes, is building your character so that you can eventually take on vet hard mode dungeons, or join a trial group.

This part of the game may be boring for you now, but you can use it to unlock and build all the skills available to you and work out a rotation on both your bars that will be effective in later game. If you want to be the best of the best, you'll have to practice that rotation until it's automatic, because in some cases getting it wrong is instant death.

As you progress you'll want to farm BIS armour and weapons so you'll have to tackle DLC dungeons or solo arenas on vet.

While you're waiting you can see how your character is progressing by trying to solo world bosses or normal dungeons. Each normal dungeon has a story attached to it that you don't get to explore in a group because of the speed.

Having said that, there are those who just can't put up with the beginning bit and lose interest. Or maybe they aren't interested in the trials etc so the challenging part of the game is closed to them. To be fair, this game isn't for everyone.
So it's possible to play dungeons without a full group? I guess I should give that a shot. Thinking about overland questing as just a way to level up and get familiar with skills and rotations would make it more interesting I think.
Dr. Sinister (Banned) Aug 21, 2021 @ 7:06am 
Originally posted by johndotpizza:
Originally posted by Turtleswatter:
Yeah. If you look at old forums you'll find that this comes up really often. ESO works on two levels. There's the overland questing and then there's the dungeons, arenas, trials and pvp.

The overland is deliberately casual so that people who enjoy the questing and plotlines don't have to stop for a life or death fight every couple of minutes.

Where the challenge comes, is building your character so that you can eventually take on vet hard mode dungeons, or join a trial group.

This part of the game may be boring for you now, but you can use it to unlock and build all the skills available to you and work out a rotation on both your bars that will be effective in later game. If you want to be the best of the best, you'll have to practice that rotation until it's automatic, because in some cases getting it wrong is instant death.

As you progress you'll want to farm BIS armour and weapons so you'll have to tackle DLC dungeons or solo arenas on vet.

While you're waiting you can see how your character is progressing by trying to solo world bosses or normal dungeons. Each normal dungeon has a story attached to it that you don't get to explore in a group because of the speed.

Having said that, there are those who just can't put up with the beginning bit and lose interest. Or maybe they aren't interested in the trials etc so the challenging part of the game is closed to them. To be fair, this game isn't for everyone.
So it's possible to play dungeons without a full group? I guess I should give that a shot. Thinking about overland questing as just a way to level up and get familiar with skills and rotations would make it more interesting I think.
I've duo'd dungeons with a buddy. Normal dungeons that is. Here's the problem I have with the over world's easy mode. It does not teach you how to build a character for the harder content. When you can plow through the basic content with a wooden spoon and plastic shield how are players going to learn how to play their classes properly
Turtleswatter Aug 21, 2021 @ 7:15am 
Originally posted by Dr. Sinister:
Originally posted by johndotpizza:
.
I've duo'd dungeons with a buddy. Normal dungeons that is. Here's the problem I have with the over world's easy mode. It does not teach you how to build a character for the harder content. When you can plow through the basic content with a wooden spoon and plastic shield how are players going to learn how to play their classes properly

Yes, this is the problem. If you don't know any better you wander around spamming the same skill, bored out of your skull, being carried through dungeons and then the shock hits you when you try your first vet.

Maybe it's just the way I think, though. But I couldn't look at all those skills and passives available to you and not just try them out. The first time I tried to solo a world boss and got completely flattened in seconds I realised I had to git gud (or at least better).

Those people who wander around force pulsing everything don't seem to have much imagination tbh.
Savrola-Games Aug 21, 2021 @ 7:31am 
There is a substantial amount of base game group dungeon's that can be attempted as a solo player.

The only thing that stops you in some of them is mechanics, specifically ones that require another player to be there. For instance the floor plates in Direfrost keep that open a door to progress further into the dungeon.

If you are on your own your journey stops there (and before people start posting about the 'reach through' glitch to the lever that bypasses this mechanic, or the teleport skill to the troll past the gate, ZOS patched it out ages ago).

Other examples are where a boss will fix you in place and drain your health and another player is required to free you (eg. Crypt of hearts 2), again, the mechanics are set up for a group dynamic and your career as a lone wolf stops right there.

Having said that there is enough group dungeons that can be solo'd. Try them on normal first to learn the patterns, then veteran for a tougher challenge.

Of course you can go to both legit solo and group arena challenges as well as trials where 12 players take on waves of enemies and of course group dungeons with other players on veteran.

I'd wait until you at least get to level 15 so you have a second weapon and ability hot bar though.
wubbelflup Aug 21, 2021 @ 7:45am 
Try some group dungeons and bosses next 😅
Roboute Guilliman Aug 21, 2021 @ 8:15am 
I just wonder what's stopping them from adding some kind of difficulty slider for questing that grants more xp for harder enemies.

One thing I enjoyed about the New World beta was that it wasn't a cake walk. I actually enjoy the questing in ESO more than New World but the gameplay difficulty is reminiscent of LEGO Lord of the Rings.
Dr. Sinister (Banned) Aug 21, 2021 @ 8:31am 
Originally posted by johndotpizza:
I just wonder what's stopping them from adding some kind of difficulty slider for questing that grants more xp for harder enemies
100% this. Sw:ToR has it. Actually, playing SW:ToR on the hardest difficulty reverts it back to when it initially released
Keyrala Aug 21, 2021 @ 8:45am 
As a low lvv, your stats are massive, you get some passive buff increasing all your stats for being a weakling. Those free stats are reducedeach time you lvl up,

Once you're lv 50 you're on your own, and you will relly on your items and builds.

The game gets a bit harder when you play veteran, and trials.
Kvinden Aug 21, 2021 @ 9:36am 
Your life and your opinion are so interesting !
Yawn
Yup way too easy for sure. Wish they give difficulty option like in Skyrim. But not gonna happen.
Ittrix Aug 21, 2021 @ 9:47am 
Lots of exceptions with DLC, but
Overland <
normal dungeons < normal DLC dungeons < vet dungeons < vet hardmodes < vet arenas < vet trials < vet trial hardmode < vet DLC dungeons < vet dlc arenas < vet DLC hardmodes ~= vet DLC arena hardmodes < vet dlc trials < vet dlc trial hardmodes < the world of hardass specific achievements

You are at the very top, which is why you think it's easy.

And up until vet the game is way, way too easy yeah. I have seen people help and have helped a lot of players make the jump, and the game teaches them almost exclusively bad things to know.
Last edited by Ittrix; Aug 21, 2021 @ 9:51am
Ittrix Aug 21, 2021 @ 4:05pm 
Tbh at this point I'd pay cash to just start at level 50 with maxed class skill lines permanently.
They've spouted some BS about classes and flavor of the month, but race hardly matters for stam v mag these days and won't matter next patch at all, so you can just level a toon of each class as is.

We know it's just to sell scrolls, ZoS.
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Date Posted: Aug 21, 2021 @ 6:38am
Posts: 123