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The offensive resource pools are not only for "energy" to use a skill, but also affect their unfixed damage/healing/buff/debuff. IIRC, the rate is 10.5 to 1, but can't tell at the moment in which direction XD. Either way, if you don't have enough for the resource pool in which your strategy is based on, your abilities won't be truly effective, not enough output per cast... & you never have enough if either you are solo or your mates are not good enough.
This mechanic is the problem to make hybrid builds, even w Dunmers, Kahjit, & Argonians.
You can always try to mix & match, but the part of the damage/healing/effect affected by the pool opposite to the one you maxed won't be efficient. You can still give the lesser pool a minoritary use as a support, e.g.: use invisibility & shadow clone in a Stamina Nightblade, both abilities (& it's morphs) being Magica.
You can try to make it work by have Magica enchantments at your melee & rely on skills from other than your weapon for your build (you surely started to see how it gets somewhat complicated to make it work).
Hope this helps
Vampire alone is not good this patch, and won't be next patch.
Vampire + Stamina = ♥♥♥♥. No synergy at all. Poor performance in anyway.
Vampire + Magicka = Playable, but far from good.
Magicka + Dual Wield = ♥♥♥♥.
Vampire + Magicka + Dual Wield = Even more ♥♥♥♥.
Dark Stalker: this passive enables you to sneak but still run at full speed (without sprinting, of course) and this synergizes well with the nightblade active skill Concealed Weapon, which boosts your move speed while sneaking or invisible (22%-25% speed as skill ranks up)
Strike from the Shadows: this passive grants +300 to both weapon and spell damage when you leave sneak, invisibility or mist form. This is incredibly useful for a stamblade as it boosts your burst damage coming out of stealth, which is usually how you want to hit your target anyway
Undeath: this passive is just plain useful because it reduces damage taken by up to 30% the more health you're missing. This is mainly helpful to a stamblade because it gives you more chance to run away and heal yourself once your stealth enables you to reach a safe distance and go right back to hunting your prey again
Unnatural Movement: this passive is possibly my favorite one. It reduces the cost of sprinting by 50% and turns you invisible while sprinting (with a short 3 second delay) and this works really well with Concealed Weapon because you run even faster while also being invisible and if you're built for stamina, you can run for an insanely long time.
Throw in the Swarming Scion ult and Sated Fury for a big boost in damage for a short time and you can really be a force to be reckoned with.
Also, medium armor grants additional speed to sprinting as well as reduction to cost and detection radius for sneaking, which makes a vampire stamblade an excellent stealth class with more mobility and stealth options than any other build. Seriously, I outrun people on horseback just by having Concealed Weapon on my skill bar and being stage 4 in vampirism. Add on the fact that Concealed Weapon is an excellent stun to open up your prey to a strong burst damage combo which is made even stronger by Strike from the Shadows. The naysayers have no idea what they're talking about. While vampirism is not exactly the most overpowered skill line in the game, to say that stamina and vampirism just don't work together at all is just nonsense. I'll continue to play my stamblade vampire character because it's also the most fun I've had on this game in a really long time. Nothing makes you feel like a hardcore badass quite like running at top speed as a red vaporous shadow or turning invisible at will or teleporting behind someone to drain them of every last drop of succulent hemoglobin.
Thank you for the detailed answer by the way!
lol Im not sure I would call that the main problem with ESO. Actually I'm not sure I would call that a problem at all, as with a few exceptions, class skills are heavily laden with mag bases and morphs. If they added mag morphs to weapon skills, theyd have to add some more stam morphs to class skills.