The Elder Scrolls Online

The Elder Scrolls Online

Is there any use to potions with negative effects?
Hey I'm new and I'm learning alchemy I'm on a casual playthrough not min-maxing, so I do it blindly and I'm not sure why would I ever want to use a potion like "Ravage Health".

Is that effect just the poison counterpart? Meaning I can create the same effect from same ingredients except in the form of either the potion or the poison.

Also bonus question, can you apply a poison to a magic staff and make it work?
Terakhir diedit oleh Tartuccio; 13 Nov 2020 @ 3:55am
Diposting pertama kali oleh 💫𝓗yp𝟹rspac𝟹💫:
Lemme start w the last question for simplicity and introduce the ways of ESO better:

You can apply a poison to ANY weapon--melee, bow, staves. The poison will simply replace any enchantment on the weapon for as long as the weapon keeps such poison applied (the enchantment will appear gray and will have a note saying that is suppressed by the poison present). Just know that Poison damage and procs--in any form--are affected/empowered by Stamina (as well as melee and bows), so they combo better w stamina builds. That means, for a staff is better to allow a magica-based enchantment for damage or effect to prevail, as staves and magica-based damage and effects are affected/empowered by magica.

About the Ravage "X resource" potions, I at 1st didn't see any use for it... and to be honest there is no real purpose for them at this game except prank someone less knowledge (a practical joke to pull on newbies). The only possible usefulness it may have--if it works at all that way--is to activate any effect from any source that requires you to have a reduction in a resource to activate, but that honestly would go from niche to dumb. We still craft them blindly for writs cuz they exist and they ask for them.

In the case of good potions w negative side effects, simply evade crafting them. Snakeblood passive maxed gets rid of the negative side effects, but you don't need to waste 3 valuable skill points in that a passive if you simply do combinations w desired positive effects w/o any negative effect.

As a poison, Ravage "X resource" simply reduce "X" resource the labeled amount per second for the labeled amount of seconds. Other potions and poisons that deal w resources do a bit more than simple reduction or increase of resource, all in our favor.

Stats in any poison or potion scale w the character level of the user, capped at CP 160, just like gear. A passive at Alchemy skill line can affect the potions duration, & there is another passive to create more than 1 potion/poison per craft (up to 4 potions or 16 poisons per craft for the price of just 1). Provisioning skill does have those 2 passives as well.

You will hear people dissing poisons sometimes. These players are normally magica-and-only-magica players, or just not well-versed enough in the game to recognize the usefulness of poisons when well applied (but only in stamina builds, ofc).

More on Alchemy here: https://en.uesp.net/wiki/Online:Alchemy

Hope this helps.
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Mr. Figgles 13 Nov 2020 @ 4:02am 
I think theres some poisons you can make once you unlock using 3 reagents, that can give you some pretty fat buffs with a downside of having negative effects. Theres also a perk called Snakeblood that will lessen the negative effects.
Tartuccio 13 Nov 2020 @ 4:06am 
Diposting pertama kali oleh Mr. Figgles:
I think theres some poisons you can make once you unlock using 3 reagents, that can give you some pretty fat buffs with a downside of having negative effects. Theres also a perk called Snakeblood that will lessen the negative effects.
Thanks that makes sense
There's also a difference in application. If you use a potion of ravage health it will have a temporary draining effect on you or your enemies; whereas if you use a poison that has a permanent damage effect on your enemy. A poison is usually applied to your weapon.
Pembuat utas ini telah menandai postingan ini sebagai jawaban untuk topik tersebut.
Lemme start w the last question for simplicity and introduce the ways of ESO better:

You can apply a poison to ANY weapon--melee, bow, staves. The poison will simply replace any enchantment on the weapon for as long as the weapon keeps such poison applied (the enchantment will appear gray and will have a note saying that is suppressed by the poison present). Just know that Poison damage and procs--in any form--are affected/empowered by Stamina (as well as melee and bows), so they combo better w stamina builds. That means, for a staff is better to allow a magica-based enchantment for damage or effect to prevail, as staves and magica-based damage and effects are affected/empowered by magica.

About the Ravage "X resource" potions, I at 1st didn't see any use for it... and to be honest there is no real purpose for them at this game except prank someone less knowledge (a practical joke to pull on newbies). The only possible usefulness it may have--if it works at all that way--is to activate any effect from any source that requires you to have a reduction in a resource to activate, but that honestly would go from niche to dumb. We still craft them blindly for writs cuz they exist and they ask for them.

In the case of good potions w negative side effects, simply evade crafting them. Snakeblood passive maxed gets rid of the negative side effects, but you don't need to waste 3 valuable skill points in that a passive if you simply do combinations w desired positive effects w/o any negative effect.

As a poison, Ravage "X resource" simply reduce "X" resource the labeled amount per second for the labeled amount of seconds. Other potions and poisons that deal w resources do a bit more than simple reduction or increase of resource, all in our favor.

Stats in any poison or potion scale w the character level of the user, capped at CP 160, just like gear. A passive at Alchemy skill line can affect the potions duration, & there is another passive to create more than 1 potion/poison per craft (up to 4 potions or 16 poisons per craft for the price of just 1). Provisioning skill does have those 2 passives as well.

You will hear people dissing poisons sometimes. These players are normally magica-and-only-magica players, or just not well-versed enough in the game to recognize the usefulness of poisons when well applied (but only in stamina builds, ofc).

More on Alchemy here: https://en.uesp.net/wiki/Online:Alchemy

Hope this helps.
Dex 13 Nov 2020 @ 5:32am 
short answer, negative effect potions are only in the game because it's a TES game.
Tartuccio 13 Nov 2020 @ 6:15am 
Diposting pertama kali oleh hyp3rspac3:
Lemme start w the last question for simplicity and introduce the ways of ESO better:

You can apply a poison to ANY weapon--melee, bow, staves. The poison will simply replace any enchantment on the weapon for as long as the weapon keeps such poison applied (the enchantment will appear gray and will have a note saying that is suppressed by the poison present). Just know that Poison damage and procs--in any form--are affected/empowered by Stamina (as well as melee and bows), so they combo better w stamina builds. That means, for a staff is better to allow a magica-based enchantment for damage or effect to prevail, as staves and magica-based damage and effects are affected/empowered by magica.

About the Ravage "X resource" potions, I at 1st didn't see any use for it... and to be honest there is no real purpose for them at this game except prank someone less knowledge (a practical joke to pull on newbies). The only possible usefulness it may have--if it works at all that way--is to activate any effect from any source that requires you to have a reduction in a resource to activate, but that honestly would go from niche to dumb. We still craft them blindly for writs cuz they exist and they ask for them.

In the case of good potions w negative side effects, simply evade crafting them. Snakeblood passive maxed gets rid of the negative side effects, but you don't need to waste 3 valuable skill points in that a passive if you simply do combinations w desired positive effects w/o any negative effect.

As a poison, Ravage "X resource" simply reduce "X" resource the labeled amount per second for the labeled amount of seconds. Other potions and poisons that deal w resources do a bit more than simple reduction or increase of resource, all in our favor.

Stats in any poison or potion scale w the character level of the user, capped at CP 160, just like gear. A passive at Alchemy skill line can affect the potions duration, & there is another passive to create more than 1 potion/poison per craft (up to 4 potions or 16 poisons per craft for the price of just 1). Provisioning skill does have those 2 passives as well.

You will hear people dissing poisons sometimes. These players are normally magica-and-only-magica players, or just not well-versed enough in the game to recognize the usefulness of poisons when well applied (but only in stamina builds, ofc).

More on Alchemy here: https://en.uesp.net/wiki/Online:Alchemy

Hope this helps.

Well this answers all of the questions more than enough, thank you for the thorough response, much appreciated!
Leeux 13 Nov 2020 @ 12:46pm 
Ravage Health potions (essences) were good to have in Cyrodiil, to use as quick "fast travel" when transit is cut or not reachable, as restrictions to direct transit are more stringent than to respawns.

Not sure if that is still a thing or not... been out of that part of the game for too long!
dbcoward 13 Apr 2023 @ 3:25pm 
I know this is a very old thread but thought I'd also mention that there is a very niche use for negative effect potions to self-proc things like Sustained by Suffering during a parse. Yes, this has no in-game value but it's a fun edge case I thought I'd share. :-)
VICE 16 Apr 2023 @ 4:19pm 
I made a potion that takes away health over time and gives it back over time. LOL!
the health bar ticked down and then back up for about 30 seconds.
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