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It's a PASSIVE. It's active all the time and triggers everytime when an enemy dies. You put 2 skill points into it and you're done, you get extra sustain for free!
Yes, at highlevel (vTrials etc.) you often have pulls with 10+ mobs. You don't have to kill them instantly, why do you think so?
EDIT:. I just thought about it.... maybe you thought that you have to slot it? If so. No. It's active 24/7.
But again... maybe it's because i'm soloing. (That's more of a question than a Statement).
Note: I just started a New character (My second one); and I'm only level 12. So right now, every point is very important to me. That's why I'm trying to ensure I'm making good decisions. I recently respec'd, which cost me 700 Gold that I really couldn't afford, but I made one too many mistakes - LOL :).
When you do dungeons - especially ones with a group - you all share the "credit" for all the kills. The group dungeons are full of comparatively low level monsters that you usually have to kill either before or while dealing with the boss. So you may not individually kill that many but I bet as a group you will - well maybe not 40 all at once :)
Rather than deal with them individually, once you've got some area of effect skills which affect lots of monsters at the same time, you run around attracting their attention and kill a lot of them at once. That is what "pulling them" is. The higher your skills level is the more you can take on at once. Obviously your team mates will help you.
Passives are not skills, exactly. They are permanent buffs to your character that work in the background. So when you are in a dungeon environment this particular one will allow you to take much more damage before you die - allowing you to use your potions more sparingly (if that's the way you buff your health, for example).
It's not the same as an attack skill, which is slotted in your weapon bar and will give you a powerful area of attack (AOE) or targeted attack when you press the button.
Passives are always worth it once you've got your skills bar sorted. The difference between a character that has not put skill points into passives and one that has is like being snapped at by a dog on the one hand and mauled by a grizzly bear on the other :D
Edit to take into account last post:
Yes, at level 12 and solo I'm not sure it's worth it to you just yet. However do keep it in mind for when you start to do your daily dungeon or you've got a few skill points to spare. You will come across trash mobs - albeit to a lesser extent - even as a solo.
Also, at level 12 don't worry about respec. There is nothing you can do at this stage to really mess things up and you can usually work around it. When you reach level 45 you will get a free respec token and you'll have a much better idea of how you want your char to work by then.
If you're hitting the enemies with Stamina abilities that means you're a Stamina character so why is your max stamina 17k anyway? A stam build should have around 25-30k at worst
You couldn't afford 700 gold? Just one daily crafting writ gives around 600
Which one do you choose?
In regards to 'Worth It' I am speaking of spending Skill Points. I have lots of choices, but few points to spend, so I don't want to waste them on something I'm not using... or isn't really profiting me.
I'm actually building (attempting to build) a Dual Wielding Necromancer. So the Stamina Drain is from the Swords (My Primary Offense)... but I'm also considering how much Magicka I use (My Primary Defense (Self-Healing Attacks)). Currently, I had 14 points to spend on Attributes. I placed 7 on Stamina; but am holding on to the other 7 until I can determine how badly I need more Magicka. So I'll either spend the other 7 or Stamina as well.. or try to balance Stamina and Magicka. Thus far it seems like I'm okay on Magic, but I'm still trying to perfect which spells and abilities to maintain. And as Turtle mentioned above, I need to start looking at other Passives a bit closer; which may change how badly I need one or the other (Stam vs Mag).
As to cash, I still haven't started doing Writs... I've been focused on following the story, and a couple of minor quest lines. (Though I've been advised, by Faiza, I may want to get stated on those daily). But as such, the most I've ever had was around 2100 gold; which got spent up increasing my inventory.
What can I say... I have a very unique play style - LOL!!!
Option 3 -- Find one that works for your play style. Remember... I'm still learning!
Put all points into stamina if you're dual wielding, there is no point in investing in magicka if you're a stamina character. Healing skills that are based on max magicka are magicka skills and they will have weak healing. Use vigor, it's the main heal of stamina characters and it heals you to max with a single press. You'll also get another very good necro skill in the future which heals you using the corpses around with no cost and restores ultimate, forgot its name. I guess the only magicka skill you will be using is the one that increases resists, which you activate every 20 seconds anyway. But you do you, just know that trying to invest in both stamina and magicka will make you weaker, instead of choosing one. Follow some solo stamina necro guides.
But to be honest there is zero reason to worry about your build at level 12, you should reach level 50 cp160 first, then you can actually care about an effective setup. For now just use whatever seems fun
You're killing stuff slowly because you're literally at the very beginning.
If you're doing a stamina based build you will aim at 40k Stamina + many of the abilities reduce their cost with passives and higher levels.
Saying no to a free sustain buff doesn't make any sense.