The Elder Scrolls Online

The Elder Scrolls Online

Skorne Tet'Zu 7. okt. 2020 kl. 6:00
Oblivion Damage
Oblivion Damages states: "Deals Oblivion Damage based on a Portion of Enemy's Max Health"; I've searched around, but can't seem to find an exact number of this. Does anyone know 'What Portion'... or What Percent... or any way of determining an Approximate on this?

I'm 'Big Time' into Glyphs, and changing my Weapon's Damage to maximums possible; but unable to determine whether to change out the Oblivion Items.

Advanced Thanx!!!
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Viser 1-15 af 16 kommentarer
Dex 7. okt. 2020 kl. 6:53 
I think it's considered awful in PvE and ok in PvP? Not sure though
sergykid 7. okt. 2020 kl. 9:42 
the damage is good but only if you have no other significant stats. For example for solo play or in unoptimized groups, where you don't reach a decent penetration or have enough weapon or spell damage, or if the target (in pvp especially) uses many absorb shields
Skorne Tet'Zu 7. okt. 2020 kl. 16:35 
Does anyone know 'What Portion'... or What Percent... or any way of determining an Approximate on this?
Oprindeligt skrevet af sergykid:
the damage is good but only if you have no other significant stats. For example for solo play or in unoptimized groups, where you don't reach a decent penetration or have enough weapon or spell damage, or if the target (in pvp especially) uses many absorb shields

He's not asking if it's good, he's asking for the actual numbers that make up the portion. Like is it 10%?
sergykid 8. okt. 2020 kl. 0:49 
it is not a fixed value, some sources deal a percent and others another. For example the Knight Slayer set deals 8% of target's max hp on heavy attack, a gold glyph deals a fixed value of 4875, the Sload Semblance set deals 3% of max health per sec for 6 sec.

Player sourced Oblivion Damage now deals its damage based on the target affected’s Max Health, with a maximum damage threshold to prevent them from dealing obscene damage against Elite type enemies. Oblivion Damage continues to bypass positive and negative bonuses, and cannot be Blocked or Shielded.

from these patch notes from some time ago, just search "oblivion" on the page to get to this specific paragraph with more info:
https://forums.elderscrollsonline.com/en/discussion/488626/pc-mac-patch-notes-v5-1-5-scalebreaker-update-23#latest
Skorne Tet'Zu 8. okt. 2020 kl. 6:42 
Oprindeligt skrevet af sergykid:
it is not a fixed value, some sources deal a percent and others another. For example the Knight Slayer set deals 8% of target's max hp on heavy attack, a gold glyph deals a fixed value of 4875, the Sload Semblance set deals 3% of max health per sec for 6 sec.

Player sourced Oblivion Damage now deals its damage based on the target affected’s Max Health, with a maximum damage threshold to prevent them from dealing obscene damage against Elite type enemies. Oblivion Damage continues to bypass positive and negative bonuses, and cannot be Blocked or Shielded.

from these patch notes from some time ago, just search "oblivion" on the page to get to this specific paragraph with more info:
https://forums.elderscrollsonline.com/en/discussion/488626/pc-mac-patch-notes-v5-1-5-scalebreaker-update-23#latest

I skimmed through the link, so I may have missed it, but I couldn't find any calculation there either. The Value has to be based off of something... it can't just be 'A Portion of...'. Otherwise, it may be .01% of the Enemy's Maximum health, in which case, it's Crud Damage, and not worth keeping. And thus far, the Oblivion Damage is always attached to something, so there's no way of seeing how much damage for which it's actually responsible.

Oprindeligt skrevet af Faiza, Star Made Knight:

He's not asking if it's good, he's asking for the actual numbers that make up the portion. Like is it 10%?

+1

I'm still hoping to find this answer; as a Staff User and Enchanter, I often upgrade my Armour and Weapons when I make a Better Glyph, but with the Oblivion Items, it's hard to tell which is better. I like the fact that the Damaged can't be stopped; but is that 100 points getting through; or a 1000 points?!?
Sidst redigeret af Skorne Tet'Zu; 8. okt. 2020 kl. 19:45
sergykid 8. okt. 2020 kl. 6:47 
what do you mean? what calculation you want? as a glyph of flame damage has a specific damage, so does oblivion glyph have a specific damage. As a set that deals flame damage has a specific value, so does a set that deals oblivion damage have a specific value.

the link i gave you states this exactly, set X deals Y oblivion damage. What do you want more?
Skorne Tet'Zu 8. okt. 2020 kl. 7:09 
On the link I couldn't find any specifics to Oblivion Damage. It states: "Does a Portion of the Enemy's Maximum Health". The problem with this is without knowing what portion I can't tell if it's doing good or bad damage. For example: My staff does 2000 Fire Damage, Plus Oblivion Damage. So when I use My Staff I may hit for 1800 damage; Due to the Enemy's Resistances. Now am I doing 1000 Fire Damage and 800 Oblivion Damage; or did I do 1700 Fire Damage and 100 Oblivion Damage. Without even an Approximate Damage (i.e. Oblivion does 3% of Target's Maximum Health) I can't tell if It's doing Good or Bad Damage; should I keep it... or replace with a Glyph that does 2300 Frost Damage. And since Oblivion Damage can't be stopped I have to assume it's all getting through, but again... how much of that is making up for the Fire Damage that didn't get through.

I hope that makes sense... to be honest, I seem to be having a hard time explaining this particular issue :).
sergykid 8. okt. 2020 kl. 8:32 
on the link you have specified what the source of oblivion damage does. For example at Knight Slayer set: 8% of target's max hp, with a 8k maximum. On a target with 100k or more hp (in pve obviously) you will deal 8k damage. With your 2k flame damage you deal 1800 cuz of resistances and stuff. If in pvp you have a target with 30k hp, your 2k flame will deal 1800 cuz of resistances and the oblivion damage from this set is 8% of max hp meaning 2400.

just like any other value in the game, oblivion is a type of damage just like flame or bleed. It deals a specific amount, specified in the item or spell that generates it. Each type of damage has a particular effect (flame sets Burning status effect), oblivion has the unresistable damage (but can't crit, but no proc set can crit anyway).

the weapon glyph enchant, as it says in the link, is 3.75% on golden quality, and further added that it has a cap of 4875.

what more numbers you want? i don't understand what you don't understand. If you can, put your question plain and simply, i already answered above to anything i found talked here.

if you still want an in-depth calculations of various effects (for whatever reason, you don't need to know these things, it helps at nothing), check [ https://en.uesp.net/wiki/Special:SpecialPages ] and go at the "ESO Skills" tab from the "Data and tools" category. I don't think you will find Oblivion damage here, because it has nothing to calculate, it is simply specified by the source and that what it says it deals without any calculations.
Skorne Tet'Zu 8. okt. 2020 kl. 9:50 
I have Two Staves to Choose Between... which would be better to use?

A. A Staff that does 1000 Fire Damage...

or

B. A Staff that does A Portion of the Enemy's Maximum Health?
Dex 8. okt. 2020 kl. 10:14 
this might be a silly question, but I'm assuming since you're this hardcore into the numbers, you've tested both staffs on a target dummy? What were the results on that?
sergykid 8. okt. 2020 kl. 11:31 
Oprindeligt skrevet af skorne_tetzu:
I have Two Staves to Choose Between... which would be better to use?

A. A Staff that does 1000 Fire Damage...

or

B. A Staff that does A Portion of the Enemy's Maximum Health?

do you have enough spell damage to boost that flame damage? do you have enough penetration and crit chance? is your target weak and has low hp? If yes to any of those, pick flame. If no to all of those, pick oblivion.
Brownstone 8. okt. 2020 kl. 14:35 
Oprindeligt skrevet af sergykid:
the weapon glyph enchant, as it says in the link, is 3.75% on golden quality, and further added that it has a cap of 4875.
That's what he wanted to know. 3.75%

Isn't that pretty low tho. To be able to deal the maximum 4875, you must hit a target with 130k hp. That's not something you might encounter in PvP. Considering how the average hp in PvP is 20-25k, the glyph will deal around 1k at best. Any other glyph sounds better even against an enemy with high resistances. Other damage glyphs also have status effects. 3.75% is extremely low.

There is only one scenario that it might be useful and it's PvE with a group with no penetration. In that scenario, the glyph will deal better damage than other glyphs however the status effects still make them better.
sergykid 8. okt. 2020 kl. 16:30 
Oprindeligt skrevet af Brownstone:
Oprindeligt skrevet af sergykid:
the weapon glyph enchant, as it says in the link, is 3.75% on golden quality, and further added that it has a cap of 4875.
That's what he wanted to know. 3.75%

Isn't that pretty low tho. To be able to deal the maximum 4875, you must hit a target with 130k hp. That's not something you might encounter in PvP. Considering how the average hp in PvP is 20-25k, the glyph will deal around 1k at best. Any other glyph sounds better even against an enemy with high resistances. Other damage glyphs also have status effects. 3.75% is extremely low.

There is only one scenario that it might be useful and it's PvE with a group with no penetration. In that scenario, the glyph will deal better damage than other glyphs however the status effects still make them better.

yes, as i said in post #2, it's a good damage only if you don't have enough damage from elsewhere. For cases where you play a healer or tank and don't have damage abilities or combat stats, but you still want to deal damage, oblivion can be fine, Sload Semblance set is the best suited for this, it hits 3% per sec for 6 sec.

and for your pvp example, 1k damage from the enchant is ok. Consider a flame enchant has 2-3k dmg on tooltip, hitting the actual target will also be 1k or less, depending on target's resistances. Oblivion damage also bypasses absorb shields or other resistances. If you are high damage build you may get at most 1k more from something else, but if you play survival or support build but want to deal damage, it's fine.

EDIT: in pve bosses have over 1m hp. So with the enchant you will always hit the max value. But indeed if you benefit from the status effect another element inflicts, it's better to use that, like flame for dk is better because of the passive that gives magicka on burning. Just go to a target dummy of 3m hp or more, do a parse with flame enchant, change absolutely nothing but the enchant for oblivion and do the parse again, then compare the parses.
Sidst redigeret af sergykid; 8. okt. 2020 kl. 16:33
Skorne Tet'Zu 8. okt. 2020 kl. 17:36 
Oprindeligt skrevet af Dex:
this might be a silly question, but I'm assuming since you're this hardcore into the numbers, you've tested both staffs on a target dummy? What were the results on that?
Not a Silly Question; it's actually one of the few questions I'm truly understanding in this topic - LOL.

That's actually how this started for me... I wasn't actually able to test the staff without losing the Oblivion Damage. I had a Fire Staff that did around 1100 Fire damage; but also had a secondary ability of Oblivion Damage (i.e., 'A Portion of...'). (Note: When using this staff, I seemed to hit between 900 and 1200 Damage). I then crafted a Glyph that did about 1300 Ice damage. But.... if I used the Glyph on the staff I would have lost the Oblivion Damage, and I was trying to determine which was better; the "A Portion of the Enemies Hit Points" or the 1300 Ice Damage. But without knowing (or perhaps just understanding) what percent that Portion is... This topic from H.E.Double Toothpicks was Born. LOL :).

To be honest, since starting this thread I've actually got a new staff from Maxten (I believe); which was definitely better. But I figure eventually this same issue will surface again for me; Especially since I'm into Staves and Glyphs.

In any case: I believe I finally got my answer: SergyKid brought it to my attention (Thank You)... but Brownstone helped me get Clarity (Thank You as well). So the 'Portion' is 3.75% of the Enemies Maximum HP; with a cap of 4,875. And while I can understand why some may wonder what is the big deal; with this information I can look at the Max HP on the majority of the NPCs I'm fighting (at the time) and decided the Max Damage I'll 'Normally' be getting (with Oblivion) compared to any Glyph I may come across. And then... When and If I start fighting NPCs above 130k HP... then any Oblivion Weapon, may not even be the best to use.

I realize this may all be a bit Knit-Picky... but when you Only Solo...and Never Group... You tend to count every bit of Damage You can Do!!!

Soo... if I actually got all this right... Major Thanx to All ... for the Abundance of Information You've provided... I truly do appreciate it!!!
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