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Rapporter et oversættelsesproblem
He's not asking if it's good, he's asking for the actual numbers that make up the portion. Like is it 10%?
from these patch notes from some time ago, just search "oblivion" on the page to get to this specific paragraph with more info:
https://forums.elderscrollsonline.com/en/discussion/488626/pc-mac-patch-notes-v5-1-5-scalebreaker-update-23#latest
I skimmed through the link, so I may have missed it, but I couldn't find any calculation there either. The Value has to be based off of something... it can't just be 'A Portion of...'. Otherwise, it may be .01% of the Enemy's Maximum health, in which case, it's Crud Damage, and not worth keeping. And thus far, the Oblivion Damage is always attached to something, so there's no way of seeing how much damage for which it's actually responsible.
+1
I'm still hoping to find this answer; as a Staff User and Enchanter, I often upgrade my Armour and Weapons when I make a Better Glyph, but with the Oblivion Items, it's hard to tell which is better. I like the fact that the Damaged can't be stopped; but is that 100 points getting through; or a 1000 points?!?
the link i gave you states this exactly, set X deals Y oblivion damage. What do you want more?
I hope that makes sense... to be honest, I seem to be having a hard time explaining this particular issue :).
just like any other value in the game, oblivion is a type of damage just like flame or bleed. It deals a specific amount, specified in the item or spell that generates it. Each type of damage has a particular effect (flame sets Burning status effect), oblivion has the unresistable damage (but can't crit, but no proc set can crit anyway).
the weapon glyph enchant, as it says in the link, is 3.75% on golden quality, and further added that it has a cap of 4875.
what more numbers you want? i don't understand what you don't understand. If you can, put your question plain and simply, i already answered above to anything i found talked here.
if you still want an in-depth calculations of various effects (for whatever reason, you don't need to know these things, it helps at nothing), check [ https://en.uesp.net/wiki/Special:SpecialPages ] and go at the "ESO Skills" tab from the "Data and tools" category. I don't think you will find Oblivion damage here, because it has nothing to calculate, it is simply specified by the source and that what it says it deals without any calculations.
A. A Staff that does 1000 Fire Damage...
or
B. A Staff that does A Portion of the Enemy's Maximum Health?
do you have enough spell damage to boost that flame damage? do you have enough penetration and crit chance? is your target weak and has low hp? If yes to any of those, pick flame. If no to all of those, pick oblivion.
Isn't that pretty low tho. To be able to deal the maximum 4875, you must hit a target with 130k hp. That's not something you might encounter in PvP. Considering how the average hp in PvP is 20-25k, the glyph will deal around 1k at best. Any other glyph sounds better even against an enemy with high resistances. Other damage glyphs also have status effects. 3.75% is extremely low.
There is only one scenario that it might be useful and it's PvE with a group with no penetration. In that scenario, the glyph will deal better damage than other glyphs however the status effects still make them better.
yes, as i said in post #2, it's a good damage only if you don't have enough damage from elsewhere. For cases where you play a healer or tank and don't have damage abilities or combat stats, but you still want to deal damage, oblivion can be fine, Sload Semblance set is the best suited for this, it hits 3% per sec for 6 sec.
and for your pvp example, 1k damage from the enchant is ok. Consider a flame enchant has 2-3k dmg on tooltip, hitting the actual target will also be 1k or less, depending on target's resistances. Oblivion damage also bypasses absorb shields or other resistances. If you are high damage build you may get at most 1k more from something else, but if you play survival or support build but want to deal damage, it's fine.
EDIT: in pve bosses have over 1m hp. So with the enchant you will always hit the max value. But indeed if you benefit from the status effect another element inflicts, it's better to use that, like flame for dk is better because of the passive that gives magicka on burning. Just go to a target dummy of 3m hp or more, do a parse with flame enchant, change absolutely nothing but the enchant for oblivion and do the parse again, then compare the parses.
That's actually how this started for me... I wasn't actually able to test the staff without losing the Oblivion Damage. I had a Fire Staff that did around 1100 Fire damage; but also had a secondary ability of Oblivion Damage (i.e., 'A Portion of...'). (Note: When using this staff, I seemed to hit between 900 and 1200 Damage). I then crafted a Glyph that did about 1300 Ice damage. But.... if I used the Glyph on the staff I would have lost the Oblivion Damage, and I was trying to determine which was better; the "A Portion of the Enemies Hit Points" or the 1300 Ice Damage. But without knowing (or perhaps just understanding) what percent that Portion is... This topic from H.E.Double Toothpicks was Born. LOL :).
To be honest, since starting this thread I've actually got a new staff from Maxten (I believe); which was definitely better. But I figure eventually this same issue will surface again for me; Especially since I'm into Staves and Glyphs.
In any case: I believe I finally got my answer: SergyKid brought it to my attention (Thank You)... but Brownstone helped me get Clarity (Thank You as well). So the 'Portion' is 3.75% of the Enemies Maximum HP; with a cap of 4,875. And while I can understand why some may wonder what is the big deal; with this information I can look at the Max HP on the majority of the NPCs I'm fighting (at the time) and decided the Max Damage I'll 'Normally' be getting (with Oblivion) compared to any Glyph I may come across. And then... When and If I start fighting NPCs above 130k HP... then any Oblivion Weapon, may not even be the best to use.
I realize this may all be a bit Knit-Picky... but when you Only Solo...and Never Group... You tend to count every bit of Damage You can Do!!!
Soo... if I actually got all this right... Major Thanx to All ... for the Abundance of Information You've provided... I truly do appreciate it!!!