Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Things are 'forced' on you throughout this game. You sometimes work with people you should, by your own morals, should want to kill or imprison instead of helping them.
Just to name one or two (to me very prominent) examples:
1. The whole start of the Ebonheart quest line where you help slaughter opposing forces by summoning a freaking demon, then when that horribly backfires has you do a looong stretch of basically cleaning up the mess you helped cause - and at no point can you go "This is wrong, I want nothing to do with it" or even "Yeah, this is on you, bye" unless you want to break off the quest chain and just not do it.
2. You might think vampires are evil and need to be cleansed. Congrats, you now can't do most of the Rivenspire quest line, let alone all of Western Skyrim / The Reach.
And all through the game, you encounter similar quests (similar as, in: if you play a 'moral' character, you might want to rant at them for the way they force you to collaborate with things you / your toon might find appalling)
TL:DR
It's not a 'choose your adventure' RPG unless you consider not doing certain quest (lines) as a choice if certain characters or themes upset you / make you want to skip them for 'moral' reasons.
It's that simple, and yes, I can remotely understand the frustration with some of it, but it is what it is.
edited: grammar
Really Is it like Fallout 4 Nuka World? Even if you don't want to help the slavers, I end up killing all of them, and the guy that gives the main quest just bugs out because he tries to understand why the ♥♥♥♥ he invited a Brotherhood of Steel that hates slavers.
Damn.... that's annoying. But I would imagine...
Basically, that your own possible moral objections are irrelevant in many places of the game.
Except in ESO, you don't even get the satisfaction of killing them by your own choice.
And again, I have really no issues with this (aside the fact that I think vampires are super lame and played out, especially in ESO), it was just to demonstrate that OP's rant at a forced 'help the Dark Brotherhood member' quest falls a bit flat if these 'issues' are everywhere in the game.
Not to mention parts of the Ebonheart Pact and Morrowind stories are closely tied with a Morag Tong agent, so those would be off limits too if one where to roleplay a highly morally principled character. Murderers and assassins are what they are, whatever they call themselves, so yeah... more "work with a confirmed murderer" quests.
POINT IS, if this is upsetting to people and make them not enjoy the quests, no matter how understandable, then there's little that can be done about it and the whole game is riddled with such plot lines.
Back on topic: We should get more of the story fleshed out when Deadlands is released hopefully with Oblivion somewhere inside.
As FTWO did say a post or so above, a plan B is what's missing sometimes. You're right in everything you bring up, and it's true: all of that bothered me. It's just that all those times, I didn't turn to the discussions to write about it. But yes, these things do make me feel uncomfortable sometimes.
Going back to the assassins, for instance. I can't even remember how many times I come by that same woman in Rimmen, sitting at the plaza, and she's been murdered. Murdering, for reasons I just can't understand, is a bit glorified. Yes, I know, it's only just a game. And I am fine with people making these choices, and doing that. However, it is a *bit* much? And now, people get rewarded for that, with endevour points, ontop, very often. And as another player, you have no options whatsoever, of interfering. You know they're sneaking up on someone, it's a second away, and all I can do is ... throw a cake in their face. That's what I do now.
Can't alert the guards, force a duel, interrupt, ... nothing. It's these things that do bother me, and sometimes I think -- wouldn't it make these murders feel more, er.... "rewarding" for an assassin, if they had to really avoid being seen? By anyone? Not just guards?
That's just one example, that I'd put under the quests and moments you mentioned.
I know the fault lies with me. I'm just ... weirded out by how frequent, and how in your face all this is. I wished for a plan b in many quests.
And how so many players commit crimes against helpless innocents without reason. As Jammet says, there is nothing you can do, not even alert the guards. So you are accomplice.
There is even a specialized criminal branch in the champion tree, but no "honest" branch giving bonus to righteous characters. In other words, in this game you are penalized if you are honest. I don't expect the savior of Tamriel to be a petty murderer.
I have completely skipped the Anvil and Hew's bane dlc and quest line but there is no place in the game where you don't see Npc assassinated in plain sight. It is disgusting
The entire game is just a linear, zero choice theme park. Really disappointed and one reason I canceled my sub and uninstalled. Done with them park games.