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I would venture, though, that you may have left it a tad late if you haven't been doing research in your respective crafts. Some of the more financially beneficial gear take months to research.
Speaking as a buyer - some of the high level improvement materials such as Rosin go for thousands of gold per item so maxing your deconstructing skill and getting the most out of high end drops could also be lucrative.
The only problem with that is you would either have to sell it on chat (potential scammers) or join a trade guild - which may ask for a certain amount of sales per week to keep your membership.
Either way, Nightblade is a really good class so you've probably had some fun and I'm sure that plenty of people coming after me will tell you how they made their millions XD
I earned my first 2 million gold mostly through selling Raw Crafting Materials that i Farm Overland. Raw Ore, Wood and Fibers always sell well. Raw alchemy ingredients also sell well, and some are worth over 200g+ each.
Selling raw mats is still my "standard income", and being willing to farm raw materials is rather necessary in order to make money through crafting. I also (sometime) do daily crafting writs, but i find them less relaxing than farming.
Daily crafting writs is a very common way that people claim to make money, but it requires a lot of "Refined" materials (for weapons and armor), and other raw ingredients (depending on type of crafting). The cost of materials is often ignored by these claims.
Most of the "Wealth" source from Daily Crafting Writs is really from the random rewards boxes - you do get a cash bonus, but in many cases that is barely covering the material cost of crafting - but the random reward box might grant you a Gold-level temper or other rare ingredient that you can sell for 5k+ gold - but the drop rate is very low for low level players (rare item drop rate for random containers is tied to the basic RNG and your toons overall level, achievements, and "knowledge")
So, while it goes against the common claim from seasoned, top level players who say "Daily Crafting Writs" is a great way to make money - the easiest and most secure way for a New Player to make money is to farm and sell raw materials - although many folks don't like to put in the effort (too much work, or too boring).
Thieving (stealing from containers & pickpocketing) can also be lucrative, especially if you happen upon a rare recipe or furniture blueprint every few days.
Here is what i've found after 4000+ hours of gameplay (prices assume sell everything):
1. Farming Raw Materials: 40-60k per hour (sold through Guild Trader)
2. Thieving: 8-10k per 45 minutes per toon per day (only fencing items worth 40g or more)
3. Grinding dungeons or dolmens: 3-4k per hour (sold to regular merchant)
It has been claimed that Daily Crafting Writs can net 5k+ per day per toon, in about 20 minutes, and 35k per week per toon, but this often ignores the cost of creation. So buyer beware.
And farming raw materials is Endless since raw material nodes respawn rather quickly.
I heard you can only be "specified" in one craft (I never bothered but my friend does the dailys) and you can't change it afterwards. Is it crucial when you choose your craftline for the writs? Should I go alchemy/provisioning?
I still thought there should be a romantic part of grinding, like hoping for and ultra expensive drop from thieving or a boss, but guess I was wrong
The only thing I would clarify is that very early on the cost of crafting is free as you will mine/collect the raw materials as you go along. The only expense is if you run out of your race style gem and these are quite cheap. I agree, though, that very soon you're crafting for your own purposes rather than profit and I, personally, end up dragging my butt to the guild traders to buy gold tempers more that I'd like.
Nope, I'm certified in all 7. Do them daily as its a non-grindy way of getting your craft skills up as you go along.