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Beyond that, frost is used almost exclusively as defensive spells. Stamina builds pretty much never use them and mag builds only use the ice shards for damage (which you combine with fire or shock blockade anyway.)
Also, ice and snow are parts of nature. It is the cold, harsh and natural selection part of nature but a part anyway (in the regions that actually have cold weather like skyrim, wrothgar etc.).
Makes about as much sense as the dragonknights having mixes of dragon, fire, poison and earth powers and sorcerers using lightning, daedric powers and gems/crystals.
I will admit that it would be cool if warden could have a transform or buff ability to tie more into the druid aspect and being one with nature instead of only 1 ult being interesting for any build at all (bear for dd, blizzard for tanks and healing grove on healers).
Then, warden is a mix of nothern arts, the ice from skyrim, the nature magic from the wyrd and the various animals from morrowind.
Then again, it's a TES game. magic is not classed by element but by school. While there is an ice variant of destruction magic, there is also an ice variant of alteration magic, which is pretty much the tank magic. And most ice skill from the warden fall actually in the alteration kind, not the destruction kind.
And the worst thing i forgot to mention is the bear ult... I was excited about having the bear companion ability until i realized you can't have it without restricting yourself to this single ult in both weapons. This is just sad.
Perhaps if you look slightly into the Lore of the Bosmer or the Warden Class, you'd notice this, and generally if you think WoW did it better, nothing is stopping you from playing that instead.