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"ZOS_RichLambert
Creative Director
I wanted to let everyone know that Eric Wrobel is no longer with the company. We appreciate his efforts over the years on ESO and wish him well in his future endeavors.
Going forward, we will be restructuring the team to encapsulate both PVE and PVP teams, with Brian Wheeler taking over as Lead Combat Designer. Brian has years of experience in MMOs and combat – on both Dark Age of Camelot and Warhammer Online, he was heavily involved in class balance in both PVE and PVP. I know the team is in good hands and look forward to seeing what the future brings for that team."
This happened in January,.. Since then there have been so many changes to Race/Class/meta that no one really knows WTF is going on anymore.
which is understandable that it can be frustrating with the few abilities that players are able to even put to use to begin with.
the combat system in this game is extremely outdated, cant quick target / target change with binds and instead they try to resolve these downsides by pushing the aoe dmg/heals to make up for their amateur grade combat system.
theres no threat system which makes tanking really tedious rather than difficult or skill based, forcing players to spamm taunts over and over as a means of bandaid fixing the lack of a threat system to keep enemies on you which is making an enormous strain on speed running since youll hope to pull as much as possible as quickly as possible and still need to manage to keep them on you.
this is close to impossible to do when you play with healers/dps whos never played in other mmos where threat exist or understand the problem without it
if this game gets under hood updates/tweaks to the combat system as a whole would be frkn amazing
A voting system would be good. The devs could implement a extra tab within the "help" tab, with voting options for the next patches. Then instruct new players to go to it when they log in.
NPC combat in ESO is so pathetically nerfed and utterly simply to predict (red zones, verbal ques, ect) that skill costs, cool-downs and dot strength needed balancing to make the game more interesting for PVE and fair in Battlegrounds and Cyrodiil.
oh, and the main question, player base in pvp is pretty constant if not growing. i play mainly pvp and there is never lack of people at any time of the day/night in every pvp content you play.
At any time of the day, there are 200 players at each alliance in Cheatodiil. This gives a maximum of 600 players per campaign, but, most of the time, only one campaign is full. Lets say there are 1000 players in all campaigns (including IC). This gives us, guess what, 1%.
By that logic, you're saying that everyone in cyrodill is cheating.
That's false. Statistically it's impossible that everyone connected in cyrodill uses cheats (I go in and I don't cheat, I'm the regular semi casual player, so I'm the majority, so your logic is biased and false). I would understand if 10 accounts of those 600 players were (and only if they use it smartly, not all the time), but 1000 players cheating at the same time. No, 1000 is way too visible, an anticheat could easily be developped with that kind of data.
There is just no way that in a game were data is processed server side, people can do whatever they want with the game. That's a movie plot, not the reality.
Or the only other realistic thign would be that those 600 players are all zenimax employees with total access to the server.
Yeah, like that happens.
Just stop please, that's getting ridiculous even for you.
as far as battlegrounds are concerned i can't say that i've encountered a single cheater, and basically BG's are like 90% of my gameplay (with 2k hours in game).
i see lots of names that circulate from time to time and you remember regular players (names) eventually, sometimes they dominate, sometimes they are average, basically all normal.. maybe there was like 1 or 2 dudes that were really sketchy with literally perfect sequencing and timings so MAYBE they were using something, but compared to the majority of games i've played those few are actually irrelevant.
i've played a lot of cyrodiil too, and even if there are cheaters, there is so much going on and so many players, so if you get killed by a cheater, just move on and who knows when will you ever encounter him again and in the meantime you'll still have a good time pvp-ing with many other legit players. so i don't see much of a problem with "cheaters" in this game because player base is too large for that small number of "cheaters" to have much impact on your experience.
ofcourse, i'm not saying that if someone is using something that it's ok, i always support permaban when someone is proven to cheat in literally any game, but if someone is actually so bad in pvp that they have to use some external help to be any "good", they will just get bored of it really fast because pvp is about challenge and with cheats there is no challenge and satisfaction.
so by the time you forget about some random dude killing you with hax, they probably wont even play teso at all, and you'll still enjoy your game.
Every PTS cycle is a new wave of nonsensical buffs, kneejerk nerfs, and changes to things no one even asked for, spoke of, or were necessary to begin with.
If you want further evidence of this, go look at the PTS patch notes.. they're about 90% nerfs to everything that was buffed last patch, nerfs to things that.. honestly didn't need it, and maybe a couple class ability buffs that I didn't read through since the official forums has terrible formatting on mobile. (I think Sorcerers got a couple buffs, and Stamina Dragon Knights FINALLY, FINALLY got a reliable class spammable ability.. after YEARS of asking for it.)
Basically, people are uninstalling the game over this patch.. it's worse than Scalebreaker (the current live content) by a VERY large margin, and it was laughable in terms of the "balance" it brought.
The current class design/balance team literally have no idea what they're doing. At this point I think they're throwing darts at notes on the wall that were pulled out of someone's ass at random.