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Báo cáo lỗi dịch thuật
The only reason to "block" as a DPS is to mitigate damage from certain mechanics or to bash weave. I know that you prob. aren't familiar with mid-game+ PvE, but it's way different than solo overland content.
It becomes boring when you put much time into the game. In the very early stages of the game you can basically play anything because it doesn't really matter.
This stops when you're trying to perform at peak. There is no versatility. There is always a clear meta that you'll be forced to play when you're serious about PvE. This goes mostly for DDs.
If you begin to raid multiple times a week for 2-3 hours, then you become bored pretty fast.
Blocking and dodging are required later on. They aren't optional.
And, Dubsky is right. You don't have much in the way of freedom later on if you want to pull better dps. You are pretty much locked into one or two builds. You'll pull garbage dps otherwise.
isn't that the same for every game though? at the highest levels there is always lack of diversity. If you want the absolute highest dps in any game there's only going to be a few options available to you
A couple things about your last paragraph there.
I'd argue that every games combat system becomes boring if you've put two thousand hours into it and only play the same build with the same rotations.
As far as performing at peak, well, that is always the case isn't it?
No matter what you're doing the very top will always be devoid of diversity because it is virtually impossible to async balance perfectly. Games that rely on async balance (dota 2 for example) use character counters to balance them out.
There will always be some option that is just a hair better than the others for some reason or other.
That being said I've actually seen a lot of diversity in builds but I'm not a top tier trial runner.