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1) People are too tied up on it not being like Skyrim.
2) Most builds (for the same role use the exact same abilities with one or two different ones depending on class and attributes, and since 90% of the player base copies said builds (yours truly included) instead of making their own they find using the same abilities boring and lame.
Regarding the first point, I believe that most people go into this game expecting it to handle like TES games or other games of that nature. Skyrim had combat that was severely simplified compared to what ESO offers however it made up for it by making the combat feel weighty. Enemies had critical spots, multiple animations when responding to damage, and were tuned to singleplayer so they weren't that tanky. The floaty combat I find is a flaw of the MMO limitations where enemies are a little more tanky, have no direct crit spots, and limited visual feedback when receiving damage.
On the other hand I find that ESO has much more engaging combat due to the abilites and class synergies. There is a whole lot more to a combat loop then just taping and holding left click like skyrim. The issue of enemy tankyness is also really an early game problem. I find that a normal combat loop for me lasts less than 30 seconds. A new player might be spamming their greatsword for 30 or more seconds just to kill one enemy. It really comes down to the abilities you use and how you use them. I honestly feel like most people that complain about combat are the same people that go two-handed dragon knight and complain because their greatsword doesn't do enough damage. (IMO dragonknights have a harder time early game because their good damage skills dont come till the end of their skill lines)
The second point about animation canceling is an issue but not for the average player. Animation cancelling does help you pull higher dps numbers and is pretty essential in late endgame content but it's not necessary for an average player and the places where it really benefits is less than 1% of the game. The devs are also actively finding ways to help bridge the gap between players who do it and players that don't, the recent PTS server has experimental fixes to try and lower the skill ceiling.
I apologize for the wall of text but it's just something I have a strong opinion about as it is the most common complaint of the game. I don't think the combat is bad but it is not for everyone especially if you don't like MMOs. It's good enough to where I've played over 2500 hours and never had a complaint.
Right, in SWTOR I just click-click-click. In ESO I am constantly fat fingering and have died because of it.
Or a 5 button mouse. But I don't have one of those (or 3 hands)
This is a interesting and in depth response.
I don't do the whole animation cancelling thing (at least not on purpose) so I can't really comment on that. It seems dumb and seems kind of exploit-y. I understand it's probably recommended for harder fights.
As far as the first point I don't really feel the combat to be that floaty. I mean, when I shoot people with an arrow in regular skyrim and they fly halfway across the room seems rediculous.
In eso when I smack someone to death with a great sword they seem to feel the weight on the finishing blow.
Arrows I think are understandably subtle. In real life if a person is killed with an arrow they don't go flying backwards. Arrows have less force than a gunshot. Sure, it'll pierce you and hurt. Unless kratos himself is shooting you your feet aren't going to be leaving the ground though, even at point blank range.
You might, at most, fall backwards. Which is how it's handled here.
I think the only thing they could do to improve archery for me is to make the arrows stick. That would be pretty cool to make pincushions out of enemies. Then again that would probably start to get rediculous when fighting bosses. 1,000 arrow pin-cushions are not engaging.