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Outside of that, group play is usually by being in a guild and grouping with them.
Outside of a guild, you can put your own groups together. Most people will join in you ask.
ESO does a good job of balancing solo and group play. Regular content is fairly easy so most people (unless guild/friends) will usually be soloing because a group isn't needed.
Instanced dungeons and trials are group content. There are public dungeons (non instanced) that can be considered group content, but can usually be soloed.
Some regular instanced dungeons can be soloed. A higher difficulty version of the same dungeons (set to Veteran) are definitely group content.
Trials are essentially ESO's version of raid content.
World bosses are intended to be group content. However, the base game world bosses can be soloed. Later expansion world bosses are a good bit harder and usually require a group.
are healers and tanks required for anything? when you say bosses and dungeons can be solo'd it sounds like they aren't.
you start off with normal dungeons, but only for beginners player or if you need to farm something.
veteran version of all dungeons are where the actions at, eso even offer pledges you can pick up each day, and offer incentive for you to complete them, only vet dungeons give your monster sets, and they are best in slot for 90% of the builds.
Vet dungeons are hard, dlc vet dungeons are even harder, they are achievements in it too, like you if go in with your team, complete it in 30 mins, without anyone dying, then you get a cool skin to show off, or cool personality.
It is fun as hell, very difficult too.
The game is fairly large. There's really no easy way to explain it without a lot of words.
Older content is easy. The newer the content, the harder it gets.
Open world content is generally easy and any class can do it - solo or group. Most open world bosses are easy in early game and some are a pita. Newer content open world bosses are a good deal harder than base game.
Rank 1 and 2 dungeon content is supposed to be group content. It trends similarly to above. The newer it is, the harder it gets. There are Normal mode (Level 10-50 and 0-160 champion points), Veteran mode (Level 50 and 160-300 champion points) and Veteran Hard mode (Level 50 and 300+ champion points).
Tanks and healers will be needed for group content. If you are skilled, geared properly and have a good deal of champion points, you can trivialize some of the content so you can make tanks and healers optional in some cases. However, having a tank/healer will still make things easier in these cases.
In later and harder content, tanks and healers won't really be optional. In some cases, they can be optional for high performing players, but for the average player, they won't be.
Trials are ESOs version of raid content. It will require multiple groups consisting of a range of classes to complete. Tanks and healers aren't optional.
You really just need to play the game to understand.
I wish they buffed the older content. I shouldn't be able to queue as a tank with my 15k hp dd and just slot a crappy taunt, being able to block the boss and take zero damage... However don't worry, you'll love the dlc veterans.
DDs have self heals so some dungeons can be done without healers at all. If you want content where every role is a most have, you should do veteran dungeons and trials.